I’ve noticed a recurring theme among players: frustration with Deadmines appearing so frequently in the random heroic dungeon pool. While Deadmines holds nostalgic value and can be enjoyable for a run or two, it seems to be a significant pain point for many, leading to frequent group drops and an overall negative experience.
Key Issues:
Length and Complexity: Deadmines is considerably longer than many other heroic dungeons. With multiple bosses and lengthy segments, it often takes more time to complete compared to others like Vortex Pinnacle or Stonecore (Blizzard Forums) (Blizzard Forums).
High Drop Rate in Queue: Anecdotal evidence suggests that Deadmines appears disproportionately in the random heroic queue. This overrepresentation can lead to burnout, as players are forced to run it more frequently than other dungeons (Blizzard Forums) (Blizzard Forums).
Player Abandonment: The extended duration and complexity often result in players leaving the group as soon as they zone in, which disrupts the flow for those remaining and further exacerbates the problem by increasing the wait times for replacements (Blizzard Forums) (Blizzard Forums).
Possible Solutions:
Remove or Limit Frequency: Consider removing Deadmines from the random heroic pool or significantly reducing its appearance rate. This change could balance the dungeon variety and reduce player burnout.
Introduce Skips: Implementing skips for certain lengthy segments, especially the “get back to the ship” part, could streamline the dungeon and make it more palatable for players running heroics for valor points (Blizzard Forums).
Valor Adjustments: Adjust the valor point system to make longer dungeons like Deadmines more rewarding, potentially encouraging players to stick it out for the greater reward (Blizzard Forums).
If you don’t want random dungeons then que for specific ones. You get a bonus for random dungeons for a reason. Rotating toons and using ChatGPT to write copy pasta won’t change that.
oh no, not a dungeon that takes 25-30 minutes rather than 15-20 minutes
these two issues go hand in hand because so many people abandon it since they don’t want to “waste” an extra 10 minutes so that makes it more likely for others to get filled into it which means more people leave and then even more people fill
“Uh just do dungeons without the incentive of doing them in the first place ie valor points” whoaaaaa. And it doesn’t need to be the same guy posting on alts every time DM is chosen at least 2 group members leave so that’s proof it’s not exactly a popular dungeon. The worgen boss fight is so boring I alt tab for most of it lol
I queued specifically into in. There was a very inexperienced paladin tank, and we had 2 wipes. It took 20 minutes from accepting the queue pop to finishing.
Speaking formally on behalf of The Deadmines Enjoyer Consortium, TDEC for short, we have heard, and examined your complaints and have thusly found them wanting. At this time, there are no plans to reduce the frequency at which DM is seen, nor make any increases to it’s rewards. We here at TDEC feel certain that after the many following exposures that you are sure to have with the dungeon, not only will you habituate to it, but in time, you too will come to enjoy it, as we have.
I suspect that lfg has some sort of punishment system behind the scenes that consistently gives you dungeons you regularly leave over and over again until you complete them for the day
I suspect this too, I never leave dungeons and I’d say that I actually get Blackrock Caverns or Grim Batol more often than Deadmines.
Length and Complexity
Deadmines is by no means complex, multiple bosses? What are you on about every dungeon has multiple bosses and of course it takes longer than Stonecore or Vortex Pinnacle but it’s not as bad as some would make it out to be. Deadmines takes on average 30 minutes if you’re slow to clear, it can easily be done faster if the tank pulls more trash, the healer actually keeps up with it all and the DPS doing good AoE damage but at this point I think a fast Deadmines is ~20 minutes.
...I'll just repeat what I said in that thread here.
High Drop Rate in Queue
I honestly don’t see Deadmines that much more than other dungeons, or at the very least I don’t notice it as much as others here claim. I more notice getting more Grim Batols than anything, maybe it’s because I dislike Grim Batol but oh well… Still wouldn’t leave because I got a dungeon I didn’t like.
Having a blacklisting system in RDF takes the random out of RDF, if you don’t want to get specific dungeons then search for specific dungeons. “But we’re doing RDF for Valour Points” then do what it’s actually called and do a RANDOM dungeon. The second you can influence what can or can not be in the pool is the second it’s no longer random. Doesn’t matter if you can only take out one dungeon you shouldn’t be able to influence what you get in any way.
The OP in that thread is someone who leaves the group as soon as they get a Strand of the Ancients as their BG or a Deadmines as their dungeon, leaving the other 4 to sigh and either also leave or wait for a new tank. I’ll reiterate that such players shouldn’t be adheared to in the least, it’s toxic behaviour that shouldn’t be justified what so ever.
Player Abandonment:
These people shouldn’t be catered to and quite honestly should be punished harsher for leaving but would likely effect the kick punishment too, if they were seperate I’d honestly suggest a compounding punishment for repeated leavers where they’d be locked from RDF for increasingly longer times endlessly stacking.
You’re suggesting to remove it entirely from the pool? You do realize that there’s pre-bis in that dungeon right? Reducing it’s frequency is fine honestly but to remove it completely makes no sense at all.
Doesn’t take long to do so not really needed.
Keep it as it is, there’s no need to change something like how much Valour points one gets and even if Blizzard did, it’d likely not be enough because the people we’re dealing with are too impatient
if they lower the chance fine… if they put like 2 or 3 times more VP at the end boss sure it might be decent but still would never escape the stygma that the dungeon will carry from now on.
I’m taking the 30 minute every time I dont feel like doing it and move on another alt…
If you can’t fill a random group and want to do specific dungeons then there is a specific dungeon system you can use. If you want the rewards for filling groups via RDF, then you have to do RANDOM dungeons. Pretty simple really.
And yet noone can explain why adding a black list option or moving the VP rewards to a quest like how the H+ rewards worked in wrath would be a problem.
Blacklisting is the best feature ever and needs to be added back. It worked for BGs would be amazing for Dungeons. Just let everyone Blacklist 2 Dungeons/BGs. /Fixed
Until then gonna leave these bad Dungeons and BGs every time. I can play another game while on deserter. If the Devs want to compete for my play time make the game better. Blacklisting is a Win/Win. Just do it.
Deadmines is one of the best dungeons for undergeared groups.
You get cannons to dps from, monkeys to help dps, a shreder bot to dps, red zones that buff your dps (which is good as lomg as tank moves adds out of it), and cookie food haste buff to add to dps. And none of the fights or trash are balanced around having those dps boosts. It is a longer dungeon, but proper use of available dps boosts makes it faster than some other dungeons. The real issue is people not properly using these mechanics.