Over the weeks since several high-population realms were configured to allow two layers, and therefore twice as many concurrent players, we’ve carefully observed and tracked the player populations on those realms. Our goal has been to reach a conclusion – a time at which we could safely “delayer” and return those realms to the same population controls as every other realm.
Today, we have done exactly that. All realms in this region are now operating without layers.
Thank you for doing this, puts the mmo in mmorpg. Really stupid to abuse layering to avoid conflict, engage in unfair conflict, abusing world bosses, the entire bug farm was faction infighting because of layers. Layers should not be in the game
You do realize that removing layers reduces the amount of people actively logged in to 1 server, therefore reducing the “MMO” aspect, as less people are playing concurrently?
Also worth mentioning coordinating world buffs on 2 layers requires more player communication than 1 layer, again contradicting your statement.
Population is down because no one is sitting logged in to avoid a queue… it’ll go back to a queue once we hit raid day and everyone tries to log in at once. nice
The lotus prices will go through a price shock and eventually stabilize in a few weeks, like they always have when they introduce and take away layering each time.
No I dont see how that removes the MMO aspect. I dont want more players, I want people on the same coherent plane of existence. Switching over to another layer simply removes player emergence and world immersion.
World buffs are even more irrelevant, I like classic because its not only a competitive dungeon crawler like retail is. Everything is a non place in retail.
Songflower is really the only buff that somewhat requires coordination during a buff run with multiple people. All dragon, rend, and ZG buffs go off on multiple layers now so that’s irrelevant.