Below are tables breaking down all of the units for the commander, comparing their HP and DPS versus their various costs. Largely provided for entertainment purposes .
Zagara
Swarm Broodmother
Ground
Air
Suiciders
*I’ve compared suicide units first by their raw damage, next by raw damage divided by build time.
Static
Please note that these all boil things down to simple numbers, there are lots of variables that effect how things actually play out in game as well.
Any upgrades not mentioned (such as attack/armour upgrades and upgrades like Firebat Juggernaut Armour) are already included in the charts.
Super calldowns (like Hyperion) and Heroes I’ll be assigning a cost as well, the same as Tychus’ Outlaws, for the sake of comparison.
If I’ve missed anything, please let me know. With so many numbers I’m bound to miss things as I go.
I feel like skipping Banelings and Scourges kinda makes this whole thing pointless. Could you maybe include a price to damage breakdown of them with their respective upgrades and masteries?
I just can’t think of a way to add in their damage, I’m open to suggestions though. The question is how I could compare a single suicide hit to dps, otherwise I’m just saying “a bane does 52 damage at weapon 3, and 92 with upgrade”.
Thinking about it, I could compare to morph time, sort of a banked dps.
The point i think he’s trying to make is that he’s scourges and baneling are zagara only real cost effective unit. From my experience playing zagara as someone how builds scourge, baneling and zergling all the time. I’ve found that the other units in her kit just aren’t as efficient as the scourge and baneling.
For waves and enemies, yes. But for sustained damage or buildings/objectives it’s a little different. Lings with evasion are really good in some situations.