Cost Efficiency: Abathur

Below are tables breaking down all of the units for the commander, comparing their HP and DPS versus their various costs. Largely provided for entertainment purposes .


Abathur

Evolution Master

Ground







Brutalisk cost calculated with the cheapest unit source, a Roach.

Air







Leviathan cost calculated with the cheapest unit source, a Mutalisk.

Static




Please note that these all boil things down to simple numbers, there are lots of variables that effect how things actually play out in game as well.

Any upgrades not mentioned (such as attack/armour upgrades and upgrades like Firebat Juggernaut Armour) are already included in the charts.

Super calldowns (like Hyperion) and Heroes I’ll be assigning a cost as well, the same as Tychus’ Outlaws, for the sake of comparison.

Ability DPS has been calculated either by
[damage ÷ energy cost * regen]
or
[damage ÷ cooldown]
if both are applicable then whichever is longer, generally regen. By their nature abilities are more often than not very front loaded in terms of damage.

If I’ve missed anything, please let me know. With so many numbers I’m bound to miss things as I go.


Already completed:
Raynor: Renegade Commander
Kerrigan: Queen of Blades
Artanis: Hierarch of the Daelaam
Swann: Chief Engineer
Zagara: Swarm Broodmother
Vorazun: Matriarch of the Nerazim
Karax: Khalai Phase-Smith

2 Likes

For guardian dps, you wrote x6 bounce instead of biomass

Isn’t there a mastery that boosts shell hp?

Dang, almost got it this time. I even added the other side of the Symbiote mastery. Thanks.

i have played abathur a lot and i usually end up with a lot of resources to spare. maybe they should add something that generates biomass for resources.

Abathur is partially designed for newer players who have terrible macro: the fewer units he has, the stronger they get (to a point).

Don’t vipers have an anti air auto attack? Not that it does any meaningful dps