Below are tables breaking down all of the units for the commander, comparing their HP and DPS versus their various costs. Largely provided for entertainment purposes .
Abathur
Evolution MasterGround
Brutalisk cost calculated with the cheapest unit source, a Roach.
Air
Leviathan cost calculated with the cheapest unit source, a Mutalisk.
Static
Please note that these all boil things down to simple numbers, there are lots of variables that effect how things actually play out in game as well.
Any upgrades not mentioned (such as attack/armour upgrades and upgrades like Firebat Juggernaut Armour) are already included in the charts.
Super calldowns (like Hyperion) and Heroes I’ll be assigning a cost as well, the same as Tychus’ Outlaws, for the sake of comparison.
Ability DPS has been calculated either by
[damage ÷ energy cost * regen]
or
[damage ÷ cooldown]
if both are applicable then whichever is longer, generally regen. By their nature abilities are more often than not very front loaded in terms of damage.
If I’ve missed anything, please let me know. With so many numbers I’m bound to miss things as I go.
Already completed:
Raynor: Renegade Commander
Kerrigan: Queen of Blades
Artanis: Hierarch of the Daelaam
Swann: Chief Engineer
Zagara: Swarm Broodmother
Vorazun: Matriarch of the Nerazim
Karax: Khalai Phase-Smith