What people don't get about Mercy mains complaining

There are things I agree with and disagree with that Titanium posts, but the post at the bottom of this I quoted pretty much contains what Mercy’s liked about old Rez and what is wrong with how current Rez plays out and why its a problem. I trimmed it to only the relevant parts to this discussion, and removed links/photos because the forums dislike them. If you truly want to understand why Mercys are so upset about how boring she is currently, actually take the time to read this and really try to empathize with someone who played the before and after when considering those points. If you don’t want to understand, then it’d be much appreciated if you’d stop trolling with deliberately incendiary comments.

If you want the less TLDR version; its that Mercy players want to work for what they get in the way that Mercy is supposed to function.

Unlike most DPS heros where it is just mechanical aim they had to improve at, Mercy’s challenges where prediction, anticipating how the match would play out and being where she was needed right before and as she became needed, identifying and punishing enemy mistakes (such as poor ult economy use) and interpreting the massive amount of things happening on the battlefield very quickly in order to maximize her impact. She was unique in this way and played more like a healer or support from an MMO which appealed to a LOT of support main type folks. She was all about squeezing performance out of her that you have to actively seek to improve at and can use to manipulate the outcome of the battle. Her kits mechanics were exceptionally easy to execute in order to get basic output from because her whole design was about monitoring the flow of battle and acting with what tools you had to prevent it from snowballing your team’s fight into a loss. Thats why her kit had significant limitations; she needed to both be limited to force decision making on the fly for the good of the team with what she had, and she needed to be weak enough to counter the amazing power her Ult had.

Its kind of like riding a bike; just because you can bike across town without falling down doesn’t mean you’re pro BMX. That requires looking for ways to improve and expand your abilities in ways that many probably see as trivial and that aren’t obvious to people who don’t know about them, but it take practice and takes refinement. Its the same thing that seperates a really good Winston from the rest. His kit is no harder than Mercys and in fact despite sone portions being harder, there are also some portions that are even easier and many areas that translate in concept, such as their movement abilities and the need to be very cautious of what they can and can’t survive and when its opportune to exploit an enemies mistakes or act in order to save an ally. After the rework for Mercy, that being able to pounce on and exploit enemy mistakes to make a huge play is just plain gone. All she has is saving teammates but its not something people acknowledge as something players do or appreciate the anticipation or combat tracking that is occurring to enable more saves. In fact, her ability/cooldown based Rez punishes Mercys who are better at saving people which punishes the Mercy by giving lesser rating despite trying harder to save the team. Its backwards and anti-Mercy players love to endlessly antagonize and refuse to understand the issue.

If people would just take the time to understand the problem and stop antagonizing Mercys, there would be a TON less threads bringing her up.

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