A new patch is now live on PC, Xbox, PlayStation, and Nintendo Switch. Read below to learn more about the latest changes.
- Cooldown reduced from 10s to 8s
- Alternate fire ammo consumption reduced from 3 to 2 per shot
Developer Note: The Overload change allows Torbjörn to use Overload a bit more aggressively, instead of purely saving it for defense. When combined with the Rivet Gun change, Torbjörn will be able to dish out more damage more frequently, especially at close range.
Initial slower damage ramping speed duration reduced from 0.8s to 0.5s
Can now be used while in the air
Developer Note: This change to Deadeye allows its faster damage ramping to happen earlier, allowing it to be threatening to enemies more quickly than before. This change will help strengthen an ability that is often considered fairly weak compared to other heroes’ ultimates. Combat Roll being able to be used in the air is a nice quality of life change, but it is also a potentially powerful change when fighting against heroes with big vertical knockbacks such as Doomfist and Wrecking Ball.
- Slowed speed when it has a target has been reduced from 27.5% of normal, to 15% of normal
Developer Note: This change allows Moira to get more power out of both of her Orbs, rather than them often using just a portion of their total potential before flying away from their targets.
Impact damage increased from 40 to 90
Explosion damage reduced from 80 to 60
Added falloff to the impact damage
Between 15 to 25m, impact damage reduced to 20% (18)
Knockback amount reduced slightly
Developer Note: The main goal of these changes is to increase Junkrat’s overall potential power, especially at close ranges, while weakening his long-range spam potential. Direct hits within 15 meters will now do massive damage, while area damage and long-range direct hit damage will be much lower than before.