Overwatch Experimental Patch Notes – October 21, 2021
A new patch is now live on PC, Xbox, PlayStation, and Nintendo Switch. Read below to learn more about the latest changes.
To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.
EXPERIMENTAL HERO UPDATES
Torbjörn
Overload
Cooldown reduced from 10s to 8s
Rivet Gun
Alternate fire ammo consumption reduced from 3 to 2 per shot
Developer Note: The Overload change allows Torbjörn to use Overload a bit more aggressively, instead of purely saving it for defense. When combined with the Rivet Gun change, Torbjörn will be able to dish out more damage more frequently, especially at close range.
McCree
Deadeye
Initial slower damage ramping speed duration reduced from 0.8s to 0.5s
Combat Roll
Can now be used while in the air
Developer Note: This change to Deadeye allows its faster damage ramping to happen earlier, allowing it to be threatening to enemies more quickly than before. This change will help strengthen an ability that is often considered fairly weak compared to other heroes’ ultimates. Combat Roll being able to be used in the air is a nice quality of life change, but it is also a potentially powerful change when fighting against heroes with big vertical knockbacks such as Doomfist and Wrecking Ball.
Moira
Biotic Orb
Slowed speed when it has a target has been reduced from 27.5% of normal, to 15% of normal
Developer Note: This change allows Moira to get more power out of both of her Orbs, rather than them often using just a portion of their total potential before flying away from their targets.
Junkrat
Frag Launcher
Impact damage increased from 40 to 90
Explosion damage reduced from 80 to 60
Added falloff to the impact damage
Between 15 to 25m, impact damage reduced to 20% (18)
Knockback amount reduced slightly
Developer Note: The main goal of these changes is to increase Junkrat’s overall potential power, especially at close ranges, while weakening his long-range spam potential. Direct hits within 15 meters will now do massive damage, while area damage and long-range direct hit damage will be much lower than before.
Thoughts?
All I have to say is…we waited over 2 months for this
Moira buff(ish) is cool, not sure the rest is needed though.
Torb is pretty powerful right now - I don’t think he really needs the overload buff. McCree deadeye change is alright but the combat roll thing doesn’t make a lot of sense. Junkrat changes just enforces his map picks & makes him useless on others - idk how powerful this makes him tbh.
Lol no it’s not. Ignoring the obvious anti-Tracer bias of the forums in general, being able to one shot a hero - especially on a spammy hero like Junkrat where it can literally occur accidentally, is terrible design.