The map is beyond any doubt, the worst in this game.
The first point is spawn camp city, and if you do make it out of spawn, BOOOP into the drink you go
I don’t think I’ve ever, EVER had a match on this map where both teams pushed the payload all the way to the end.
Come to think of it
I don’t think I’ve ever had a match where ONE TEAM pushed it to the end.
I never see anyone complain about this map. Why? I can’t be the only one who hates it more than anything
edit: Yay, my first dev reply
Attackers winning 42% of the time does seem a little low…
Out of curiosity, what % of comp matches does neither team make first checkpoint? THAT’s the stat I’d be interested in.
First thing I did when it hit the PTR is to finish the map and full hold first on the next round. One of my absolute favorite maps imo, maybe you just have to learn the flow of the map a little better.
well down here in Silver Hell no one can agree on a path to take so half the team goes across the bridge, the other half takes the side path and they all get killed somehow
god I hate Silver with a burning passion
Normally I sit at 2300 but I took a nasty tumble one weekend and now I’m stuck
when I queue with a plat friend, those games are a breath of fresh air.
I’m definitely good enough to keep up with high Golds
but evidently not good enough to carry Silver teams. This sucks.
It can be bad, esepcialy the stall possible on the last point of defense. That said it doesn’t really change the fact there was no real play testing involved. Remember how bad Rialto was? You could spawn camp the second point with ease due to the defenders having no cover.
They actually had to alter the map after it hit PTR it was so bad and Blizzard seems to hate making any changes to the game after something hits PTR. They usually wait a few months.
I’ve said it before but what ever kind of internal testing is done by Blizzard is not done by people with a well rounded skill tree. Their ability to trouble shoot support like Mercy and Brigitte is god awful.
Never mind the issues with Hanzo or Symetra. They went through test with the idea the teleporter was a good way to escape Gravs. Despite the fact the huge delay in activation makes it nearly impossible.
Lunar Colony sat broken for what 2 years before the rework, and I still say the first point is a joke.
In the past week, Attackers win 42.88%. We always try to balance toward a 50/50 win rate. We have some minor tweaks we can make to bring the map more in line. We were looking at it late last week and early this week. While it’s not perfect, it’s also not hugely out of line.