This is from my megathread but I’ve decided to post it as a standalone thread so as to not scare people off with the size of the actual megathread. It has some minor adjustments.
edit: added in recon, self repair, moved sentry from “general” to “sentry”, and changed “general” to “Quality of Life”
Quality of Life
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make the tank gun golden
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make the welder golden
Not only does this make sense, considering both Genji’s side arm (short sword) and his dragonblade are golden, it will also look awesome while you’re oneshotting that very Genji with tankmode.
Self Repair
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reduce or remove the cast delay
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using it while at full health will not consume his healing resource.
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allow healing while reconfiguring
This will allow him to be more agressive with his positioning as well as being able to retreat from sentry without it just being a death sentence because he can’t waste his meter on full HP, it activates quicker, and he can use it while reconfiguring. Currently you cannot heal for 1 second while going into sentry and you have to wait during the cast time before you actually start healing. The same goes for going into recon but it’s a bit faster because swapping from sentry to recon is faster.
Recon
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Increase ammo to 30 from 25
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reduce reload time to 1.5 from 2 seconds.
This will give him a little edge over Soldier with the increased ammo count and having the same reload time without doing anything over the top. Count this with his healing and recon will get quite a lot better.
Sentry
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remove ironclad
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revert spread nerf
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allow headshots
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add back bloom
This will allow him to properly counter tanks like Roadhog or Reinhardt because he will be able to kill them faster than they can hook/charge respecivly. Roadhog may still get the hook in but it greatly increases Bastion’s odds of winning. The removal of ironclad is supposed to make pirateship weaker because since 20% damage resist doesn’t add actual health, healing is 20% more efficient. Take away that protection and pocketing efficiency and it becomes easier to kill while also buffing his ability to kill things like he should. Ironclad stacks with the reduction of armor too so this will also prevent that. Bastion will have to play more carefully but will get more out of sentry than he currently does while also shifting the power of pirateship so it’s more easily killed.
Alternate Sentry Change
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revert spread
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allow headshots
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bring back bloom
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increase recon into sentry reconfiguration time to 1.5 seconds. I might go so far as to say 2 seconds.
IMO this is my favorite change for sentry out of all the ones I have thought of before. It will be slower and much, much more dangerous to set up under fire meaning just halting a Bastion off of a payload can kill pirateship more easily. But, when he does dig in from a safer position, he becomes super dangerous. You don’t want to walk into an entrenched Bastion with this version. He will still keep all of the sentry buffs+reverting but, his transform time gets increased a lot to compensate.
He will truly be a defensive structure because it is more difficult to use while under attack, but when he does get set up, you don’t want to be on the receiving end of his minigun.
It’s like walking around a corner to find yourself against a bunker with a machinegun poking out.
E ability: Tankmode
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you transform into a weaker tankmode
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130 damage per shot
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“footstep” sound decreased to normal audio instead of the echoing ultimate sound
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configure time 1 second down from 1.5
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5-6 ammo in a clip
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2 second reload time
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no self damage
This will give him some vertical mobility as well as a way of dealing with fast, flighty heroes. It has less damage potential than recon and sentry but has a higher burst with a splash radius. The extra 5 damage is so that if a 200 HP hero doesn’t get more than 10 hp from healing it will 2 shot them with direct hits.
New ultimate: Overclock
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gives 150 armor in any mode
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boosts any mode
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You can change modes during the duration at twice the speed
This will allow rapid switching between modes so you can adapt to the situation at hand vastly increasing his ability to change his specialization in a fight
Overclocked Recon
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30% bonus speed (7.1 meters per second)
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double reload speed
This will double down on the main point of recon, movement while making his gun not suck during his ultimate
Overclocked Sentry
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immune to CC (like Orisa’s fortify)
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gains infinite ammo
This will increase his effectiveness as an immovable defensive structure while ulting, much like Torb’s level 3 turret
Overclocked Tankmode
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damage restored to 205 damage per shot
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infinite ammo
This will just be old tank so you can still assault with higher burst like normal but you don’t get the damage of sentry like Overclocked Sentry or the mobility of Overclocked Recon
Summary
This will allow Bastion to have more flexibility while retaining his specialty. In a fight he can change his strengths and weaknesses at will, re-configuring to what best fits the situation. Each mode has it’s pros and cons:
Sentry:
Pros:
- High damage potential. 525 dps, or with headshots, 1050.
- protected head hitbox
Cons:
- Unable to move, making him vulnerable
Recon:
Pros:
- medium damage potential. 160 dps or 320 with headshots
- accurate
Cons:
- big, tall hitbox.
Mini Tank:
Pros:
- burst damage
- splash damage
- rocket jumping
- long range capabilities
- no head hitbox
Cons: - low damage potential. 120 per shot, no headshots, or since he fires 1.11 times per second 133.2 dps over a longer period of time
- projectile
Thanks to Zirkel for the rework suggestion. I made some adjustments to either clarify or to change some things to be more balanced. (Such as 150 armor instead of 200 and solidified unboosted tankmode’s damage)
If anybody actually wants to read the megathread you can follow this link:
Bastion Megathread On His Current Situation *Bug Fixed!*