Resurrection - Mercy resurrects all allied targets who are currently dead in a specific radius.
Resurrection (2) - Mercy resurrects a single allied target in a specific radius. Much lower charge than the above.
Resurrection (3) - Mercy gains a X health shield and +X% movement speed increase. She can move to an allied soul and resurrect them instantly (melee range). Allies can only be Resurrected once, after which their souls will disappear. Lasts X seconds
Resurrection (4) - Mercy’s staff shines a bright light, after which she goes invisible. After X seconds she can cast Resurrect, causing herself to become stationary but still invisible. After taking X damage, she is revealed. As soon as her allies have control of their characters again, a light similar to being Resurrected occurs around her but blinds nearby enemies.
Resurrection (4) (2) - Mercy’s staff shines a bright light, after which she goes invisible. She can then target allies up to 5 meters and through walls, chaining them together for the final button press. After X seconds she can cast Resurrect, causing herself to become stationary but still invisible. As soon as her allies have control of their characters again, a light similar to being Resurrected occurs around her but blinds nearby enemies. After taking X damage, she is revealed, but the effect can still occur if she survives. If Mercy dies prior to the final activation, nothing will happen.
Preemptive care - Mercy places a buff on all allied heroes who are currently alive. If they die within X seconds, they are instantly revived.
Valkyrie (2) - Mercy dashes to a team-mate through walls, placing a preemptive resurrection charge on them. If they die within X seconds, they are resurrected instantly.
Valkyrie (3) - Mercy gains 5 charges of Resurrection. Her Valkyrie suit activates but it does not chain to any nearby allies and her pistol ammunition stays the same. Her regeneration can be interrupted by damage, but only after a damage threshold of 10. She can instantly resurrect a targeted ally at melee range. Mercy gains free flight over X seconds, but GA speed is not increased. Resurrection can only be used on a single allied target once, after which if they die again their soul disappears.
Stored power - Mercy can grant herself the ability to Resurrect a single target. Stores one charge up to a maximum of five. Upon pressing E; the allied target closest to her is revived. Cooldown of 5 seconds between each use. Alternatively, Mercy can begin channeling, and for every X seconds channeled she can resurrect an additional target.
The following are ideas that remove Resurrection completely from the ultimate slot.
Some also include added functionality to the “soul mechanic”, which is unique to Mercy
Invincibility - After X seconds, Mercy and her allies gain invulnerability for X seconds.
Invincibility (2) - Mercy’s staff slams into the ground. Mercy and her allies become CC immune for X seconds and gain a damage reduction buff of X% for the same length of time.
Pacified - Mercy targets an enemy hero. Outgoing damage is reduced by -X%. Any allies who have had their health reduced by 50% in the last 5 seconds (prior to using the ultimate or during the activation period) have it instantly restored.
Emergency care - Allies who have had their health reduced by X% in the last X seconds have it restored by +100% of their maximum HP. Any overheal permanently stays on the target up to a maximum of +200 HP until Mercy dies. This can occur multiple times over X seconds or until Mercy dies. Mercy is affected by this, though she can not overheal herself.
Valkyrie - Mercy gains the ability to fly for X seconds. Her beam turns purple in colour, granting primary beam targets +90 HP/S and +30% damage amplification. Nearby allies are granted +45 HP/S and +15% damage amplification. Her guardian angel speed is increased by 2x.
Valkyrie (4) - Mercy gains the ability to fly for X seconds. Her primary beam heals its target for 50 HP and splits off to nearby allies. Her secondary beam boosts the primary target’s damage by 30%, and splits off to nearby allies. Her regeneration is unstoppable. Guardian Angel’s maximum distance is increased by 2x and its speed is also increased by 2x.
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New passive - Angelic slipstream - After using Guardian Angel while using Valkyrie, Angelic Dust emanates from her wings passing to the ground and laying there. Allies that walk past it begin to heal themselves.
Ethereal - Mercy’s staff slams into the ground, granting 10 powerful waves of healing which each knock enemies back.
Life Insurance - Mercy places a buff on all allied heroes. If they die within X seconds, their soul becomes supercharged and attacks nearby enemy heroes, dealing 0 damage but applying a slow of -X% and decreasing their respawn timer by 1 second per attack. Allied heroes can teleport to these globes after death, teleporting them to their position so long as Mercy is still alive.
False Icon - A ghostly statue of Mercy is summoned in front of the player, which after 2 seconds creates sacred ground in an oval shape behind it. Allies cannot drop below 1 HP while in this zone, and Mercy is invulnerable to damage from all sources while standing in it. Projectiles that impact the front section of the statue are neutralized. 8 second duration.
Guided - Mercy automatically targets an enemy hero, in order of; Most damage dealt - Most damage blocked - Most healing done (priority). All allied attacks against that hero are boosted by +X% for X seconds. If they die, the ultimate charge cost is refunded by 33%.
On borrowed time - Target an ally. For X seconds, any damage dealt to them instead heals them.
On borrowed time (2) - Create a Xm zone around you. Any damage dealt to allies instead heals them for 100% of the amount it would deal.
Angelic Throne - Target an area, after which an Angel begins projecting a beam onto it. All instances of damage which take place in the zone are negated, and all enemies cannot be healed while standing in it. Damage can move out of the zone and is unaffected.
Sphere of Life - Project a 10 meter dome around you. If an ally would die, they are placed in stasis for a maximum of 10 seconds. Every 10 points of healing done to them reduces the duration of the stasis by X seconds.
The following are ultimate ideas centralized around some of Mercy’s skins.
(Devil/Imp) Deal with the Devil - Mercy reduces the health of an ally to 1, but grants them immunity from incoming damage and incoming healing for X seconds. - This would pretty much define Mercy as a pocketing support, able to work well with ultimates that leave heroes vulnerable, but placing the receiving hero in a cautious position after they have dealt their damage.
(Valkyrie/Sigrun) Divine Intervention - Mercy calls upon an otherworldly spirit. For 5 seconds, the target currently attached to her beam takes 90% less damage. Mercy gains this benefit if she is not attached to a target. - Yep, very similar to ubercharge. Again, would define her as a pocketing hero, which seems to be where Blizzard wants her to go.
(Witch) Desperate bargain - Mercy gains the ability to fly for 15 seconds and increases her healing by +50% (+75 HP/S base) + X for every allied soul currently on the battlefield, which she consumes upon activation. Allies instantly respawn. - To be honest, this is what I imagined Valkyrie in its current state should be. This punishes Mercy by removing potential GA targets, but can allow her to turn the fight in her team favor even if several allies are already dead. The functionality is similar to current Valkyrie but emphasizes getting good timing to get the maximum value out of its ability. The decision to perhaps activate it when 1 or 2 allies are dead adds much needed risk/reward to Mercy’s kit, with riskier plays of removing your mobility allowing your allies to live for longer.
(Zhuque) Phoenix - Mercy’s wings expand in a large AOE around her, applying CC immunity to herself and granting herself a super heal of X HP/S. If an ally dies in this radius, or has died and is touched by the radius, they are resurrected at the end of the duration. Mercy is slowed during this, but enemies take 50 damage every 2 seconds from a spiral of flames emanating from her. - This would probably be the strongest idea out of everything, however it gives a clear indication that Mercy is resurrecting and gives enemy’s an opportunity to burst her down before she gets an opportunity to resurrect her allies.
(Winged Victory) Chooser of the Victorious - Mercy throws a projectile out. The first ally that picks this up cannot fall below 1 HP for 5 seconds. - This would likely have a low charge cost and would be used quite frequently. Might require a stronger base kit?
(Combat Medic Ziegler) Non-Combatant Immunity - Mercy immediately grants herself immunity for at least 2.25 seconds. If Mercy then takes damage after this, the damage is negated and the target that dealt this damage is disarmed or silenced for 4 seconds depending on how they damaged Mercy - This would probably require Mercy’s base kit to be substantially stronger and might even justify a nerf to her passive due to increasing her survivability by quite a bit.
The following are ability ideas which Rework Resurrect as a basic ability, either by tweaking its current reactive format or placing it on a more proactive role.
Resurrection (1) -
NEW RESOURCE: Soul Charge. Mercy gains Soul Charge by damaging enemies, or by healing and boosting allies. By expending 100 soul charge, Mercy can resurrect an ally. (Assumes current restrictions)
Resurrection (2) - Mercy targets an allied soul. For up to 6 seconds she can begin healing it, and if the target reaches 100 HP they are revived.
Resurrection (3) - Mercy marks an allied soul on the ground. If she can stay alive for 5 seconds after marking the target, they are instantly revived. (No restrictions apart from surviving.) - This removes the difficulty that Mercy 2.0 had at the beginning where it was possible to just walk out and revive someone and die instantly. This emphasises the need to survive as Mercy to get value off.
Stabilize - Mercy quickly stabilizes a targeted ally, reviving them at 1 HP. (No restrictions, given the critical state your ally is revived in.)
- Replaced with Resurrect during Valkyrie, assuming current ultimate
- Also may justify a longer invulnerability time or boosted healing on the single target during invulnerability.
Pre-emptive care - Place a visible buff on a targeted ally. If they would die, they are instantly revived.
The following ability ideas are ones which remove Resurrect as a basic ability by replacing it with an entirely new ability.
I have reworded these to be simplistic, as they shouldn’t have much nuance to them. I have left the statistics generally vague as some of these are completely new reinventions that I would not be comfortable placing hard numbers on.
Valkyrie - Mercy gains the ability to freely fly for X seconds.
Pacify - Mercy throws a projectile which disarms an enemy target.
Biotic Overcharge - Mercy overcharges her beams, causing them to split off to nearby allied targets.
Manual Restorative Charge - Mercy immediately grants herself X health, but her passive is disabled until this ability is off-cooldown again.
Mechanical retrofit (Middle Mouse Button) - Mercy gains the ability to target allied turrets with her primary and secondary fire. Additionally, healing a tank that has a deployable barrier will simultaneously heal the barrier along with the primary target.
Lay to rest - Target an ally’s soul within melee range. The soul disappears and they immediately respawn with increased movement speed.
Gone but not forgotten - Target an ally’s soul. The soul attacks nearby enemies and persists until the ally has respawned + X seconds. If a soul deals X damage, the ally gains an option to teleport to it.
Code 3 - For several seconds you gain increased movement speed when walking towards injured allies. Guardian Angel is also enhanced if used on an injured target.
Patient Zero - Target an ally. For several seconds, any healing that you (Mercy) directly do to them will also heal in an AOE around them.
Self-Care - Target an ally. They gain a lifesteal of 25% on their attacks for X seconds.
Prescribed Medicine - Target an ally. They gain a new ability, which when pressed heals them for 75 HP. Expires when this ability is off cooldown.
Sterile Environment - Mercy projects a field around her which prevents crowd control from affecting her allies.
Seraphim: Mercy unveils an additional 2 pairs of wings. For 4 seconds afterwards, any use of Guardian Angel creates a slipstream in which allies are healed for 20 HP/s for 4 seconds. Additionally, each wing causes her to move +5% faster, and has 50 health, covering Mercy’s hitbox. Destroying a wing only destroys that wing segment. The wings will remain on Mercy’s character until the ability ends.
Oh also this is my favourite rework idea if I could personally rework her
https ://www.reddit. com/r/OverwatchHeroConcepts/comments/9g2m8k/mercy_30/