I generally agree, though as streams prove a massively overskilled player (in relation to the enemy team) can solo carry, like a Grand Master climbing from the lowest leagues.
They win those games single handedly even if multiple teammates rage-afk or leave the match.
In a fairly evenly matched game, it never happens though, in HotS you need to be 3-5 leagues higher than the opponent to pull that off.
TLDR seems to be the theme of this post since as of making a post of my own, nobody has upvoted yours.
This game will never have a second renaissance. It was doomed to fail from the beginning because Blizz was too late to get into the MOBA market and dumbed the playstyle down to not scare away new players(and ended up scaring away competitive players. RIP HGC)
I do question what happened to Blizzard. Hearthstone was made in the same vein. I donât believe these games were made with the mindset of âweâre making what we would want to play and going from thereâ. These seem like commercial attempts, as if a lot of worry was placed into having as many people as possible able to pick them up with the potential for spending a lot of money in order to keep up. The free to play model at its finest, except weâre not talking about a trash panda company here rummaging at the bottom of the container. Ironically the gaming market has repeatedly shown casual is not how you succeed, and Blizzard seemed to be trail blazers in that respect. Go figure. Who was the creative force and who was the executive force behind Heroes of the Storm and Hearthstone? Maybe these games had something to do with the high number of cancellations?
As soon as activision got involved, you can be 100% sure its a commercial attempt. Its how the bigger companies work. And they are generaly harsh at failed projects (thats why this game is on life support).
Dont expect valve to be any better here (tf2 was very quickly also put on life support, yet due to the crate/key test managed to get a very reliable source of income that extended its support quite a bit).
But at the same time, Mann up mode (which was another money attempt) never did get similar value out of it. So that model was scrapped, and it took almost 6 years for them to find an alternative method (Which is a model that is a lot more accepted, although profit wise still not ideal. But they at least made the MvM community a lot more alive again).
Hots has a major issue on that part, community content cannot be made in this. If there was, it would have been a lot easier to keep the game alive and have cheaper development (the community would make most of the content). Thats why there is barely any new content, and the expectation this game simply isnt going to survive as long as tf2.
But that isnt directly a problem either. Since as long as people are having fun, and the game generates some profit, its worthy enough to keep it alive, even if its just for giving developers some work during times there isnt a lot to do.
Hardest to learn, easiest to master whereas HotS is supposed to be easiest to learn but hardest to master. This insane statement means that in the long run HotS is actually the most difficult game. Indeed, I find it hard to understand how you can have trouble reading even a sentence.
I read your full post, quoted the part I felt necessary. If you had read my full post you would have understood my reasoning better. On this forum the objective seems to be having an opinion.
This is some insane shallow response material, you seem to enjoy twisting and reading too deep into it when the paragraph which makes more just enough sense to get the message across, DotA has a high entry point but its ceiling is not that close from afar being few additional things, HotS entry floor on the other hand is very accessible but the game has a lot of learning gap outside of its entry point and yet despite that those arenât in almost equality of the complexity that DotA tries to throw out into the comparison that HotS simplifies it in their âhero brawlerâ.
Have a good day, I can see where this discussion going especially how it begun from the start.
Even if it was the case, MichaelUdall had a 70% win rate. The current #1 EU GM ( CCRutzou) is currently at 72% and on HP, heâs at 3,243 MMR from HP. So, MichaelUdall couldnât even surpass the 3,323 mark. As a hyperbole, letâs say he did and went to 3,450 MMR. The Hots master players would still represent 16.9% (3450/2952 - 1) which doesnât surpass DotAâs Immortal fraction of 17%.
I have yet to see an argument from you disproving the easy to learn, hard to master.
The point was the manner in which a distribution is tiered/where boundaries are drawn is arbitrary. There is no deep meaning to Dota 2 having 1.7% of its players at a top tier versus HotS having 1%, certainly not to the preposterous degree youâre grasping for. From what I recall of SC2 boundaries are even redrawn. How difficult a game is âto masterâ has nothing to do with where lines are drawn. Most of all youâre comparing apples to oranges. Go argue in any other âcommunityâ that Heroes of the Storm is more difficult to master than Dota 2 and youâll be torn to shreds.
Youâre a child defending his or her video game, donât you dare let yourself think youâre proving anything.
God, I love the effort here. I was literally just yesterday making a post that stated players would-- veritably doâ pick up slack if it was within their responsibility. But itâs not.
That conservatism, the dry, belt-fed game design⌠itâs the winning move. Itâs why everything is a cut and paste of everything now, because bills gotta get paid. Itâs why Youtubers just hammer out the same three videos all the time; why most just perpetuate content rather than create it. Why the extra expenditure when the payout remains unchanged or worse, becomes proportionally less due to extra involvement?
Thatâs the real tea, no shade. The generic, easy to reproduce designs succeed and since HotS required more effort than that, it got deemed a failure by its company.
The servers to sustain playerbases aside, you see a lot of involvement across the forums that suggests there are people both knowledgable and willing to contribute, but unfortunately that means very little. Activision calls the shots, and they called for HotS to get Old Yellerâd behind the shed⌠even if it was in every member of the dev teamâs ardent wishes to repeal that, they really can only use tools theyâre given, which they in turn have to give to us.
Activision didnât see their brand of success and so the game got put on life support. Can it be brought back? Sure. People do incredible things all the time. But letâs not delude ourselves and say itâs likely, or even attainable at this juncture-- and thatâs not to impugn anyone really, except Activision but I doubt soulless corporations have much dignity to impugn upon in the first place.
One, you just went on your own little rant bemoaning the gameâs hopeless future. What made you think this is the thread for that aside from the title? Two, did you just seriously argue that the game was deemed a failure because it required more effort rather than because it was a failure?
Seriously, is there a single person left in this community who isnât a raving lunatic?
There was a lot more spam after that one, buddy. Overwatch has done really well since then too. I canât wait for Overwatch 2 to see what theyâll attempt to do. At least the parallel open queue makes the game playable.
Iâm sorry my post got you so mad you flung into ad hominem, but no amount of calling me names will change the fact that Activision pulled the plug, not us.
Even if you blame us, that doesnât change whatâs already happened.
Again, sorry it ticked you off such that you fell to namecalling.
I mean, youâre on the Heroes of the Storm forum waxing about design policy you arenât paid to attend, judging people youâve never met over their analyses of corporate business models.
JeanFrancois must be French for Dunning-Kruger, if this thread is any indicatorâŚ
To be fair, heâs in the HOTS forums full of unfounded disdain for the game and its players. His advice, attitude and understanding of game development are all sub-par. The only purpose for such a thread is to cry for attention, and heâs succeeded somewhat at that.
Itâs okay to feed the trolls occasionally, it may be the only time in life they feel successful. A pity crumb here or there isnât a terrible sacrifice to make.
That the people remaining are devoid of ideas to make a difference.
The comically standard and inapplicable ways in which you people try to defend the situation only reinforce my premise. It is no coincidence you all are the ones still here as others have moved on to greener pastures.