Probius rework - Elgishki's version

Epic introduction!
I like a lot the Protoss guys, the 6… the 5 of them that are in the game so it’s natural I play all of them. I’ve already talked about the changes I want for Alarak and Fenix. I still haven’t talked of Zeratul but he only needs tweaks and it is hard to talk about Tassadar’s rework. So today is the day to talk about Probius, who needs something else that just mere tweaks, he needs a rework, a proper rework.

Why to rework Probius? Probius is a unique hero with cool ideas on it but he was made for a different kind of game, he was made for specialist HotS so it is natural that in current HotS his mechanics feel kinda old and clunky. So, in order to bring the Probe to the modern work, I've been thinking about a rework for our little mechanical buddy.
How do you plan to rework Probius? Probius right now is in the border lane of OP and useless, even more than Tass, since in the right situations Probius became GOD. Also, there is that problem with Probius mechanics that make him a lone wolf instead of a team guy so, the idea of his rework is to work in the said areas to turn Probius into [Drum Roll] a support!
Bee-Boo-Buu-Boob! All right so let's start with his rework:

First, let’s change his trait from:
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Warp In Pylon

Cooldown: 12 seconds

Warp in a Pylon that generates a Power Field and grants vision of the surrounding area. Probius only regenerates mana while inside a Power Field. Up to 2 Pylons can be active at a time.
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To
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Warp In Pylon

Cooldown: 12 seconds

Warp in a Pylon that generates a Power Field that grants allied Heroes 28 Shields per second, up to 112. Shields persist for 2 seconds after exiting a Pylon Power Field and grants vision of the surrounding area. Probius only regenerates mana while inside a Power Field. Up to 2 Pylons can be active at a time.
Enemy Heroes and Minions drop Minerals when killed. Collect them to increase the amount of Shields that Probius can gain in 1 for each Mineral (Max 1000 Minerals).
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Yes, I have merged part of Gather Minerals and Shield Battery into his base trait in order to improve Probius’ gameplay.
The first one is because Gather Minerals is super fun and also combines with the Curious Probe theme. The second one is to re-classify Probius to the support category.

Now let’s take a look at his Abilities:

Disruption Pulse

75 Mana Cooldown: 3 seconds

Fire a burst of energy forward, dealing 142 damage to all enemies it passes through. Hitting the center of a Warp Rift will cause it to explode, dealing additional damage.

Disruption Pulse remains the same since it’s as perfect as Cell or Kars.
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Warp Rift

150 Mana Cooldown: 6 seconds

Open an unstable Warp Rift at a location that takes 1.25 seconds to arm, which then slows nearby enemies by 25% lasting 9 seconds.
Armed Warp Rifts explode when hit by Disruption Pulse, dealing 261 (+5% per level) damage to nearby enemies. Stores up to 2 charges.

To

Warp Rift

150 Mana Cooldown: 6 seconds

Open an unstable Warp Rift at a location that takes 1.25 seconds to arm, which then pulls nearby enemies towards the radius of his center which slows by 30% lasting 9 seconds.
Armed Warp Rifts explode when hit by Disruption Pulse, dealing 140 (+5% per level) damage to nearby enemies. Stores up to 2 charges.

The changes are hard to explain but there are basically like this:
Current Warp Rift

New Warp Rift

And when the new Warp Rift is armed it drags enemies to the radius of his center just like Johanna’s W but on a minor scale.


Don’t worry, the enemies that are pulled are not dragged to the center of the Warp Rift so they are not slowed… unless those enemies are enough stupid to walk in that direction.
Also, I’m reducing the damage as compensation for the utility.
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Photon Cannon

Cooldown: 15 seconds

Warp in a Photon Cannon that deals 105 damage per second. Lasts for 13 seconds.
Must be placed within a Pylon’s Power Field. Deactivates if it doesn’t have a Pylon powering it.

Now Photon Cannon has a button to manually select targets (1).
To
Photon Cannon

Cooldown: 15 seconds

Warp in a Photon Cannon that deals 80 damage per second, can see over obstacles, and reveal nearby Cloaked units. Lasts for 13 seconds.
Must be placed within a Pylon’s Power Field. Deactivates if it doesn’t have a Pylon powering it.
Yes, I merged the remaining part of Gather Minerals to make the ability more supported oriented.
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Worker Rush

Cooldown: 30 seconds

Activate to gain an additional 50% Movement Speed for 5 seconds. Taking damage ends this effect early.
Passive: Probius moves 10% faster by hovering over the ground.
To
Worker Rush

Cooldown: 18 seconds

Activate to gain an additional 30% Movement Speed for 6 seconds. Taking damage ends this effect early.
Passive: Probius moves 10% faster by hovering over the ground.
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The heroics remain the same but I would like to increase in one second the duration of Null gate to make it more useful.

Shoo-Wee!

Now you must be thinking: “You changed a lot Probius, you ruined it!!! Where is the damage? Where is the damn damage!!?? REEEEEEEEEEEEEEEE!!!”.
Geez, I know, I know. One of the issues with Probius is the high amount of damage he can do to non-Heroic enemies at the beginning of the match and the poor amount of damage he does to enemy Heroes at later parts of the match. So, in order to fix this, I changed his Talent tree.
The new talent tree basically is:

1-Damage/Path tier. /// Warp Resonance

❢ Quest: Hit Heroes with Warp Rift explosions.
❢ Reward: After hitting 20 Heroes with Warp Rift explosions, Warp Rift gains 1 additional charge.
Warp Rift does 1 more damage per Mineral.
Hitting 20 Heroes with Warp Rift explosions makes them drop 3 Minerals.
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Photon Barrier

Photon Cannon gains 0.25 damage and 0.75 of HP per Mineral.
Hitting Enemy Heroes with two shoots of Photon Canon makes them drop one Mineral.
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Particle Accelerator

Disruption Pulse deals 5% more damage for each enemy or Warp Rift hit, up to 25%.
Minerals increase the damage of Disruption Pulse in 0.5 per mineral. Hitting Heroes with Disruption Pulse makes them drop 1 Mineral.
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AS you can imagine, these changes are made to make Probius less a lone wolf but without killing his value as a solo laner. He still can gain a lot of minerals by solo lanning but also he can gain a lot of minerals by participating in Team fights.

4-Support/Pylon tier. Spell Defence Matrix

Pylon’s Power Field grants allied Heroes 10% Spell Armor. The Spell Armor can stack with other Armors.
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Physical Defence Matrix

Pylon’s Power Field grants allied Heroes 10% Physical Armor. The Physical Armor can stack with other Armors.
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Acceleration Matrix

Pylon’s Power Field grants allied Heroes 10% Speed Movement. The Speed Movement can stack with other Speed buffs.

7-Survival tier. /// Nerazim Protocol

Cooldown: 50 seconds.
Activate it to gain 30% of Spell armor and to Gain Stealth for 4 seconds.
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Unstoppable Worker

Cooldown: 40 seconds.
Activate it to become Unstoppable for 3 seconds.
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Observer Protocol

Increase the vision of Photon Cannon in 75%.

10-Heroic tier. Same as the current one but with Null gate lasting one second more.
13-Even MORE damage tier. Echo Pulse

Disruption Pulse now returns to Probius 1.25 seconds after reaching its target, dealing 75% damage on the return trip.
Hitting enemy Heroes with Disruption Pulse reduce the Cooldown of Pylon in 0.5.
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Tower Defense

When Photon Cannon damages an enemy Hero, its cooldown is reduced by 1.25 seconds.
Hitting enemy Heroes with Photon Cannon reduce the cooldown of Pylon in 0.3 seconds.
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Rift Shock

Hitting an enemy Hero with Warp Rift explosion increases Probius’s damage against them by 20% for 10 seconds and reduces the Cooldown on Warp Rift on 0.75 seconds.
Hitting enemy Heroes with Warp Rift explosions reduce the cooldown of Pylon in 1 second.

16-More support tier. Interference

Enemy Heroes hit by Warp Rift detonations have their Spell Power reduced by 25% for 5 seconds.
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Bright Explosion

Enemy Heroes hit by Warp Rift detonations are Blinded for 1 second.
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Stunning Particles

Hitting enemy Heroes with Photon cannon slows them by 25%.

20-Storm/Pylon again tier. The two heroics remain the same and Shoot 'Em Up and Probius Loop disappear to give room to:

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Perfect Pylon

Pylon now gains all the level 4 talents.
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Powered Pylons

Pylons now receive the same amount of Shield that Probius receive from his own Abilities. Probius now receive 10% increase in Spell damage for each active pylon.

So? What do you think of my ideas? Please leave a comment. Also, I apologize for the low quality but I'm out of time to make this thread pretty.
9 Likes

I think it would be cooler if the cannons can stay up indefinitely but you need to collect minerals from minions or heroes to build additional ones.

Photon cannon having a limited shelf life always seemed underwhelming to me. I do love the mineral quest (don’t usually take it) but I think my proposition would make his laning phase seem a lot more engaging while also contributing to the utility.

2 Likes

This is something I like right away. His lvl 13 is one of my fav tiers in the game (for some unknown reason tbh). Did you consider moving lvl 13 to lvl 1?
EDIT - my actual question is, if yes, why you didnt do it? :stuck_out_tongue: That would be the first thing I would change.

I think you should play Gazlowe, he already has that.

I love level 1 tier so making the shields baseline was a better idea since the team needs to learn the value of Pylons. Be near and protect the Pylon, I like that and I think no other Hero has that mechanic.

No, he doesn’t. He has a talent that boosts the duration if you AA near the turret. While the end result is more turrets on the field, the mechanisms of achieving them are different.

The mechanism I’m proposing is more similar to Dehaka’s essence mechanic where he has to collect essences to be able to heal.

Having his z still be cancelled by damage doesn’t address its problem. The slightest tick cancels it and then he’s a sitting duck who couldn’t use his one escape tool to escape. I’d give it at least a few seconds of immunity to interrupts given how fragile he is

That’s why I made a tier exclusively made for his survival, Thought without testing I can’t say that’s enough for the probe, However I think that the massive late game shields are enough.

I really like the idea but theres 2 things i could suggest .

  • i love the gather mineral idea , how about making them last 13 sec + 1 sec for every 10 minerals probius gathered ? Or to warp those in he would use some of those minerals😎 just to hear “you have not enough mineral” from the executor !
    With that second method you could setthem up faster however doing a fast set up habe its draw back since your spend many mineral really shortly .

  • The other thing is , keep shoot’em up !! That talent is too awesome to rid of , plus if the set up is done properly , probius can actually set up an about 8-9k nuke lol . ( yes ! He can and ive actually nuked enemies with it , its almost like a star alignment thing but when it does happen , its worth everything !"

Its still look like a dmg probius but still keeps many fun thing , i dont find it has alot of supporting aspect thoughbut i like :+1:

1 Like

Well it conflicts with the Mana mechanic, you know, expendable “energy”. Also, I have hope that someday we receive Aldaris.

I like that talent too, but his late-game spell power interferes with that talent since W build would do over 1k damage per W with 1k Minerals!

Don’t underestimate those pylons. Also, the support category fits better a Probe instead of Range assassin.

But what’s the point of an escape of it’s immediately cancelled by most of the roster?

Yes that i absolutely agree with lol :joy:

the only interruption they should allow for stopping probius from escaping is the same thing for all heroes which is stuns roots etc. but not “a single touch cancelled his Z” they really should get rid of that and allow him to continue speeding up with Z even if he get’s hit it shouldn’t cancel it


same for D.Va’s Q only way to stop her from running away is rooting her or stunning her / poly her etc. that should be the same thing for probius

1 Like

Feels like a huge flaw in his design for a hero who’s intentionally so squishy. I’d be fine with only interruptable by stuns/roots

4 Likes

yes that’s exactly what they need to do about his Z if it’s only interrupted by the usual things that any other hero is interrupted with then it’ll be fine but a “poke” = bye bye Z ? that’s so ridiculous honestly lol

1 Like

Just a little reminder that Probius is OP in the right circunstances:

1 Like

I like the rework and agree that he should become more of a support unit. In particular I want probe to represent the supporty robot units of protoss and bring their mechanics to hots. Eg mothership core, observer, oracle, etc

I want his trait to involve collecting minerals from minions and maybe dead buildings but instead of increasing shields it increases the HP, increases the number of pylons, reduces pylon CD etc.

His null gate needs to be buffed. The level 20 upgrade for it should come standard at 10.

Probius being a specialist should have a playstyle centred around

  • collecting minerals to make his stuff stronger
  • zoning
  • correct placement of pylons to hide them, defend them, provide vision
  • support team with buffs
  • debuff enemies with warp rifts

My version of observer protocol would give probius stealth and give him bigger vision. So like he himself becomes an observer.

Definitely like and agree his Q needs to do more than just be used for blowing up rifts. Talents like it returning and doing more dmg the more units it passes through are welcome.

3 Likes

I think Probius need an attack animation with oomph to it, I know it is just a probe, but for the sake of better gameplay experience, I hope it gets a cooler attack animation.

I love your use of images and how you point out the slows :star_struck:

1 Like

Overall, it’s not bad. I’d have much preferred his power be shifted towards his Photon Cannon, either by making it more powerful and potentially permanent or by giving him more of them, but this is pretty good too.

Only real problems I see is this:

Yeah, uh, there’s gotta be lower cap than 1k minerals on these, right? Because giving him an extra 1000 damage on Warp Rift dets or 500 on Disruption Pulse late game is insane.

1 Like

Yea, it’s insane, I reconsiderit later but I didn’t edited.