Hi, I’m gishki, the best Fenix player in the world according to me. Today I want to talk about some changes that I would make to Fenix to help his talent tree.
Since the last Fenix patch, he became not OP anymore but at a high cost, he lost most of his talent diversity, becoming in a more boring hero.
Currently, his playstyle is kinda the same every game since any Phase Bomb oriented talent is lame and to fix that I have some suggestions.
First, let’s talk about the level 1 tier:
Advanced Targeting is the best option right now and the talent is good, however, the other level 1 talents are the ones who need a buff.
Arsenal Synergy used to be super good, but after a lot of nerfs now is so lame at the point it doesn’t do anything, furthermore, his late talents don’t synergy with this talent at all so here comes my first change and that is buff the damage bonus from 150% to 200%.
Mobile Offense is overall good, at least for Repeater Cannon, but for Phase Bomb, the talent does too little, so, I’d change the talent to: After moving, Fenix’s next Basic Attack does more damage to heroes; 35% more with Repeater Cannon and 45% more with Phase bomb.
Level 4 talent tier:
Target Acquired is the indisputable dominant talent of this tier and I’d nerf it a little, changing the speed bonus per basic attack from 10% to 8%, making the number required to reach the 40% 5 instead of 4.
Inhibiting Energy is still not a good talent, so I’d buff it by increasing the slow from 30% to 40%.
Emergency Protocol is a talent that I like a lot so I’d not buff it with pure numbers, instead, I’d add a passive effect: When Fenix’s shields are below 40% Fenix gains 10% of movement speed.
Level 7 tier:
Combat Advantage is a good talent and I like but it may need a slightly buff, changing the bonus from 35% to 40%.
Warp Warfare is completely ok.
Diver Power: Weapons used to be my favorite talent at this tier before it was changed, now it adds too little power and I think it could benefit with a small buff, so I’d buff it by increasing the damage bonus from 40% to 50%.
Talent 10 tier:
Purification Salvo is ok so no changes for it.
Planet Cracker is more noise and flashy effects that actual damage so I suggest to reduce his CD from 100 secs to 70 secs since his damage is nothing impressive and the only actual benefit to choose this ult over PS is the global range.
Level 13 tier:
Adanium Shell is good but I’d add a passive effect: While Fenix’s Warp isn’t in CD he gains 10% of armor.
Dampening Field is good but a slightly buff would be good. I think increasing the spell armor from 25% to 30% would be great.
Rapid Rechange must be deleted from the game, it simply doesn’t work with Fenix.
Auxiliar Shields is ok.
Level 16 tier:
Offensive Cadence is too good because Repeater Cannon builds are the meta right now but I hope that with the changes I propose the other level 16 talent would become more popular so there will be no reason to nerf this talent at all.
Photonic Weaponry is not a good talent right now and I suggest to divide the bonus to spell and AA damage, something like this: Fenix does 15% more spell damage and 25% more basic attack damage when he has shields from Shield Capacitor.
Arsenal Overchange Is a talent I like a lot but I think it was a bad idea don’t make it synergize with Phase Bomb so I propose to change it to: Fenix’s basic attacks from Repeater Cannon reduce his abilities CD by 0.5 secs and the basic attacks from Phase Bomb reduce his abilities CD by 1.25 secs.
Level 20 tier:
Secondary Fire is good but I’d add a passive effect: Increase the slows of Plasma Cutter by 10%.
Singularity Charge is ok.
Unconquered Spirit could benefit from a CD reduction from 120 to 100.
What do you think about my suggestions? Please share your thoughts.
Until next time!
Image made by soursticker.