Next Hero after Imperius?

Baal, Lazerus, Grom, Tosh, anduin, velen
would be fantastic.

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For everybody who says Katya volskaya has connection with sombra, dont forget she is a prime contractor for Zarya also. So this connection donā€™t mean anything about sombra joining hots.

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Zarya is in the game already. Sombra isnā€™t.

Itā€™s like saying Illarianā€™s absence wasnā€™t pointing at Imperius because Auriel was already in the game.

My wish would be Grull, Jaraxxus, CenariusšŸ˜„ just imagine that.
But my predictions are :
Warcraft: Lady Vashj , Carine/Bane
Overwatch: Winston
Diablo : Baal

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Well the ā€œresistanceā€ theme that was released lately may be an ā€œintroductionā€ into what might come up next

SO, if that is the case Iā€™d say probably either Gabriel Tosh or Sombra :P, probably not most requested but yeah, just my topicā€™s 50 cents :stuck_out_tongue:

EDIT: or maybe even Arcturus Mengsk :slight_smile:

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omg i LOVE moira i really hope she coming soon

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if its overwatch its not going to be winston nobodey loves him its either rein heart ot moira

no moira shouldnt be a multi class taht means you have to choose healing or damage i would rather have moira be half damage half healer like in the game i have a moira full hero concept if you wanna see i think its really good

Imperius release date: Jan 8th

8 weeks since last hero :unamused: :pouting_cat:
At least let us know how hero releases are going to be from this point onwards blizz.

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Itā€™s been rather quiet on hero release cycleā€¦ I hope the rumored SCV hero will finally be joining. There hasnā€™t been a specialist addition to the game in over a year, with probius being the last one. Having an additional hero like Probius would be fun, and bringing more fun and unique mechanics to the game. I could see him having a quest similar to Probius with mineral gather where he could build factories or barracks that could fly around the map like in SC2 and deploy minions from them (Marines or something).

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Reinhardt please, k thnx bai!

Specialist is going away, all specialist are becoming ā€œassassinsā€

EDIT: Adding some talent tiers. (3/8/2019)

Iā€™ll gladly take any feedback on this idea as Iā€™m posting it.
Iā€™m making it up as I go, so bring me back in line if I start to become crazy.

Tyrion Fordring
ā€“Bruiserā€“

Trait
Pursuit of Justice
Tyrion has 10% increased base movement speed and slow and root effects duration are reduced by 50%

(Q) - Retribution - Channel power into Ashbringer. Tyrionā€™s next 5 basic attacks hit for 35% more damage and apply 1 Seal of Retribution (Max 5)
(8 Second Cooldown)

(W) - Judgement - Deals 42 Damage for every Seal of Retribution on the target. if at least 3 seals are on the target, stun the target for 0.25 seconds per seal. Heals Tyrion for 35% of the damage dealt, consuming the marks.
(12 Second Cooldown)

(E) - Sacred Charge - Increase Tyrionā€™s movement and attack speed by 10%. Lasts 6 Seconds. Tyrion is immune to slows while active.
(14 Second Cooldown)

(R1) - Ashes To Ashes - Tyrion becomes ā€œUnstoppableā€ for 4 seconds and gains a fire aura (about Tormented Souls size) that deals 10 damage every 0.5 seconds and applies 1 Seal of Retribution. When the unstoppable ends, Judgement is automatically cast on all enemies that were damaged by Ashes to Ashes.
(100 Second Cooldown)

(R2) - Blessed By The Light - Tyrion becomes engulfed in light granting himself and any allies near him 10 armor for 7 seconds. While the armor is active 100% of the damage Tyrion does is converted into health - Split equally among those under the effect.
(80 Second Cooldown)

Level 1

(Q) - Reprisal - (Quest) - Basic attacking a hero increases basic attack damage by 1 up to 75.
Reward: After hitting heroes 75 times. Permanently reduce the cooldown of Retribution by 2 seconds.

(W) - Judgeā€™s Stigma - (Quest) - Stun enemy heroes with Judgement reduces the damage they deal by 20% for 4 seconds.
Reward: After 20 seconds of total stun time Judgement no longer consumes Seals of Retribution. Instead it transfers those marks to the nearest enemy hero within range (about Lucio song range) and sets Judgement cooldown to 5 seconds.

Trait - Glory of the Chase - (Quest) - Collecting regen globes increase movement speed increase of Pursuit of Justice by 0.25% up to 15%.
Reward: After collecting 20 regen globes Pursuit of Justice can be activated to instantly reset the cooldown of Sacred Charge (60 Second Cooldown)

Level 4

(Q) - Burn the Impure - Enemies who have a Mark of Retribution applied to them take 6 damage per second and deal 4 damage per second per mark to enemies around them for 4 seconds.

(E) - Together as One - Scared Chargeā€™s movement and attack speed increase now apply at 50% strength to nearby allies.

Trait - Bearing Down - If Tyrion is dismounted by an attack he becomes Unstoppable for 1 second and the movement speed of Pursuit of Justice is increased to 20% for 2 seconds.

Level 7

(W) - Blessing of Might - Hitting an enemy hero with Judgement increases basic attack damage by 50% for 1 second, increased by 1 second for every mark consumed.

(W) - Blessing of Kings - Hitting an enemy hero with Judgement increases Tyrionā€™s health by 15% and gives him 10 armor for 1 second, increased by 1 second for every mark consumed.

(W) - Blessing of Insight - Hitting an enemy hero with Judgement restores 3.33% of Tyrionā€™s maximum mana, increased by 3.33% for every mark consumed and causes abilities to cooldown 50% faster for 4 seconds.

Level 13

(Q) Mark of the Silver Hand - Every Mark of Retribution an enemy hero has gives 2% life leech to targets attacking that hero.

(Q) Mark of the Argent Dawn - Every Mark of Retribution an enemy hero has will cause Judgement to deal an additional 1.5% of the targets maximum health for each mark.

(Q) Mark of the Scarlet Crusade - Every Mark of Retribution an enemy hero has reduces armor of that target by 2.

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Omg read news. There are no specs anymore.

ā€œomg read newsā€, wow gamers are friendly people

i really hope for moira or any overwatch charecter mei ashe reinheart i dont care but i dont think will get any

Iā€™ve read a few good Unholy DK builds for Darion Mograine; wouldnā€™t mind seeing that.

Iā€™d like to see Albrecht, the character in Diablo, they put the soul crystal into his head. He must have gotten some kind of power. Plus I looked him up, thereā€™s back story there.

Jered Cain another interesting one, though with little known about him. Thereā€™s pictures with tattoos maybe runes or protective wards? Heā€™s a success story, though all was not maintained.

And of course Zoltun Kulle and Tal Rasha two strong characters in the Diablo series.

Though I think iā€™d like to see Albrecht the most, as he seals Diablo away with the use of the soul stone. I think itā€™s a highly favorable character in the series, being heā€™s in the story not on the good side though not willingly evil. So what is he, just a prince in the wrong place against his will?

All though the more I read about, the generalize character ā€œDark Wandererā€ maybe fitting also. I suppose I think of this character, as the Varian of Diablo. Maybe thatā€™s what make it so interesting, also Aidan the Dark Wanderer maybe more interesting, as he could be displayed as the cover character of Diablo 2. Sounds to me though, Aidan and Albrecht are one and the same, or of the same purpose in the games scheme.

Details would be Melee defensive character, with magic ultimate (Taking the soul stone in). Then becomes a disabler and or summoner, under the ultimate effects.

Sword and shield, highly effective against evil damage over time (resilience against the evil that took Tristram. Reduce damage over time).

  • Shield of Tristram: puts up a large shield to protect all the stand behind him. (Levels into a shield that momentarily protects all team mates in the area. Quested to add spirit shield circles team mates, when effect is active.) Animation: Maybe make the shield grow spiritually larger that life, to protect all the stand behind him. *1

  • Shield of hope: cleansing all team mates in the area healing them for all damage over time on them, plus adds armor until hit. (Leveled to effect team mates, quested to add cleansing.) Update: Alternative: Shielding health forcing damage to effect healing over time momentarily.

  • Shield bash: Charges into battle, adding life armor to allies in his path. (Rushes forward past allies, adding life armor all he touches as he passes. Can charge through allies.)

  • Sword impale: effects a single target causing critical damage. (Maybe level into bleed damage, over time damaging successful hit. Quest for successful hit, into bleed damage.) Updated, If shielding is a toggle effect, with a structure health bar, this ability gains damage though losses reach.

  • Resilience: Trait the reduces damage over time. (Leveled to reduce this effect more. Quested to reduce other magic types as well.)

  • Rebuke: Cause evil to falter, first stunning them then slowing them. Animation: Battle cry type shout in the face of evil, to show your fearless against them. Update: 1) Maybe Slam enemy against wall or structure, damaging them and the structure. 2) Alternative: rebukes damage over time, reducing itā€™s amount or removing it completely. Rebuking evil influence.

  • Summon treachery: A summon that taunts all enemies in AOE, to focus and force attack it. (this summon will provoke/taunt disabling enemies for a short time, making them attack either Aidan himself or a summon, then the summon can remain until defeated).

  • Taunt foe: Slams sword against shield, forcing enemies to attack character.

Hereā€™s a few ideas, how the Dark Wanderer could be developed. I didnā€™t cover what the Ultimate would do in detail, just that when he force the soul stone into his head, he becomes something else like a summoner or disabler.

After reading another post made by Kamizombie about new character ideas, I have some updates. I must credit him for the shield idea, having a separate health bar as a nonplayer object. This is a amazing idea, as *1 Shield of Tristram ā€œIs detailed as a spirit shield that protects all the stand behind himā€. applying his nonplayer hp idea to this, was cool idea. But he didnā€™t stop there, he goes on to say to make it a toggle. This is interesting as itā€™s now a nonplayer or a structure like the gates already in game, but also itā€™s something I put up and leave until broken or take down at will. This is helpful to my idea, because impale in my idea is a lunge attack, that you can use while in a defensive stance. So thank him for helping me better detail my character idea.

Update 2

I have put some time into think about, how to go about the transformation from Aidan to ā€œThe dark wandererā€. Itā€™s not been a easy thing, due to wanting to make the highest quality idea come to life. With some compromises, I think I have a realistic idea.

    • Maybe build a secondary skill set, after he takes on the soul stone. This would be a permanent change to the character, until defeated or not. Completely changing the character maybe not be necessary. As when he takes on the soul stone, he accomplished his goal. He would change surely, though I think he was a vary strong character and could retain a sentiment of his former self, sentiment of his humanity if you will. So this change must be something based on the details, that not only he is the eldest son of King Leoric, the big brother of Albrecht but a sentiment of these details after he takes on the soul stone. So a combination of all these details, cause a transformation not a complete change.
    • I figure Shield of Tristram and other defensive abilities will be replaced by something, more fitting the new role of ā€œDark Wandererā€. Heā€™s not depicted with a shield at all, in accounts to his role after this point. So I think to detail a havoc summoner, with some sword skill. so his defensive abilities replaced with summons, to do tanking for him. And one sword skill and spell, to fill his role.

Update: Character theories story/dialog and approaching them.
I donā€™t want to look at it like, heā€™s switching sides. Surely the sentiment of humanity will help his resilience to some extent, also his willingness to seal Diablo away was a choice of freewill. Now he battles Diablo in his mind which has obvious results, there needs to some kind of sign heā€™s still there or heā€™s accomplished his goal. How to show this is important as heā€™s not going to tell you out right, though may hint his success or taunt it if you will. Things he may say will reflect that success, though in some demented way. Canā€™t think of any demented dialog at the moment. Though I imagine itā€™ll be something along the lines Aidan got revenge for his brother and Diablo now sealed, will attempt to prey on Aidan thus the result should be accordingly derived from bother Aidan and his story as son and prince. Also considering demented by Diabloā€™s soul stone, manipulating him to say or do things based on this success. Maybe it was the drive of will, saddened anger and hate for Diablo, that Diablo will now take pleasure in his new position, to manipulate Aidan that will be reflected in his dialog and skill set. In this method Aidan was merely a Son of a King, to the people of Tristram. The accounts of how or why the Leoric family arrived there, are not known to me personally.

Thereā€™s also the conspiracy theories approach, all the events that occurred were planned, to be witnessed by ignorant eyes. (Maybe based on a past history in Tristram we donā€™t know about. Bar fight maybe a death of somebody important, then this cursed Tristram is the revenge theyā€™ve taken. Theyā€™ve used sacrifice to trick the people of Tristram in believing whatā€™s happen, only happen because. Not for a spoken or obvious reason, they maybe should remember or know well. Maybe they did know it, so fell easily to this curse in guilty conscious.) Should this be his true goal reached, then this need to be reflect in someway also. Though both ways have speculation, thereā€™s a transparency in both which will be hard to detail or show in the game. In this way Aidan could be a ā€œSoulā€ inheritant, as is deceived to the people of Tristram. And again iā€™ll iterate, I donā€™t want to make him to be a trader, so both sides of my idea work in this way.

Although I think this is a good starting place in structing the character, I have yet thought about how to implement it. Thatā€™s also a really important detail, due to the fact we want you to want whatā€™s going to progress. You know the path the game takes, so this idea maybe best to a short story, I think could be done in Heroes of the storm with supportive character acting. Then again if the game Diablo is to come to a end, then this type of closure surely will interest the fan base. Do you agree?

I can imagine Cain telling us, this is not the best situation, thus me must press on before itā€™s to late.
ā€œHe got his revenge, so now he toys with it.ā€, ā€œThis could prove useful, in our quest to destroy Diablo.ā€, ā€œthough remember heā€™s not fully aware, he was once one of us.ā€, ā€œNow Diablo fights to control him, thus me must act quick to end this.ā€

Imagine Aidan, alone or alone with his dead brother.
ā€œWhen I saw my brother with the soul stone, I knew it was my destiny.ā€, ā€œThis is my legacy, this is my power.ā€, ā€œMy families plan for me, finally can be fulfilled.ā€, ā€œI have not disappointed you father.ā€.

A voice from the deeps: (mighty and angry) ā€œWhat would Tyrael have to say about this?ā€

Update 3
Trying to think of unique skills for ultimate and supportive role.
After some thought it was brought to my attention, there may need to be a Diablo character within a supportive role, the fits the buffer or other criteria (not healer) (My first thought was make something Chaos based) (Maybe like randomly buff one skill on each team member every few seconds, though weaken the others to compensate). This maybe true as I havenā€™t been able to play all the Diablo roster, though know there are some strong supports (Diablo and Butcher both take or move enemies to break their formation). I am not sure this is the character for it, though I may try to detail it in. Thinking something like a ultimate drains health from surrounding allies, giving them armor and spell damage while active. Or while active corrupts lesser minions up to a number (Minions from the waves), converting them to your team and stays active until defeated. Both are good while healing ultimate are up or for a strong push, though the first makes you think before you act. Thereā€™s also the idea like in Diablo 3 when fighting Diablo, youā€™re put into a nightmare to fight, every enemy hit is separated to fight the whole team for 2 or 3 seconds?

Iā€™ve been playing for a week now and have much to learn about the game. Iā€™ve seen a few things that I might find interesting, when thinking about this characters skill set and build. Like Gazlowe having little bolt drops, for what ever it is he uses it for (I havenā€™t played him yet). I was thinking if this character gets a kill (must last hit, enemy hero), the defeated enemy drops something (hero essence), him or his team mates will want to pick up. Once so many (Hero essence) have been collected, these will be consumed as power. Leaving the team members buffed for a time and/or when certain skills are active, alternatively reduces the level he can take ultimate form. So it would require so many hero essence and him to get the last defeating hit to make this drop happen, for him to use his ultimate at any level, or based on how many a team mate collects, thereā€™s a buff applied maybe duration or strength of buff based on this number. Or maybe when thereā€™s enough on the field when he uses this skill or ultimate, dead team members will resurrect at his current location.

The idea with these skills is, they are only active when ā€œDark Wandererā€ is on the field. The skills he already has will have these added effects, so using them will auto cast these skills to any ally any where on the field, making this a burden in a sense. Also this brings back the question his ultimate ā€œDark Wandererā€ form will only be active until time runs out or until defeated?

  • Resurrection: When 3 hero essences are present on the field (Excluding dead team mates who will loss theirs upon respawning.), will be resurrected at Aidanā€™s current location.
    • Quest to consume 5 or more heroes essences, buff Aidan/ā€œDark Wandererā€ abilities.

And again back to things Iā€™ve noticed, like Nazeeboā€™s zombie wall iā€™ll make example. It can be leveled, to move around like minions. Not the only character with structures or minions, so this could be useful.

Also these heroes essence can be actively used by players who are holding them, for certain things like Immortality and the list below. Also Aidanā€™s leveling system must include some skills, to make buffing actively by his control Iā€™ll put a # for those.

  • Immortality: This skill makes all timed structures or minions live until defeated. (sense this could get out of hand, weā€™ll say next cast (only one per essence) will apply this effect.)

  • #Victorā€™s reward: For each heroes essence apply 25% basic attack damage increase.

  • #Madding magic: When active buff spell damage by 25% for each essence, add 2 mana regen for 10 seconds.

  • Tincture of time: When active remove all damage over time effects and grant 200 hp + 80 per tick for 3 over 3 seconds for each heroes essence held.
    ~~

This is off the topic of this character, though some points Iā€™ve made in it, are significant to my overall result to this character. As I am trying to detail a time line, that can be played out in a short story kind of way, with in Heroes of the storm or the like.

I figure itā€™ll be pieced together, if done with significant to the stage weā€™re in. So I am trying to think of a way, the staging isnā€™t a significant role in the story telling. Almost like the leveling system, progress made during a match and length of time (dialog) are all that are needed. Maybe some supportive character roles, when available though should not be required like flair. Itā€™s starting to sound like, I want to tell stories instead of playing music, this is not true.

Update 4
Iā€™ve been working off line, to produce what I think is a better more refined version, to be what I think Iā€™d expect Aidan to be in HotS. Iā€™ve been detailing story elements as well to try and justify what every detail I am building into his HotS character and why. Maybe will work on detailing a map or event or mode to attempt to tell his character story or to display his path like a silent picture (Can add few lines of dialog, though iā€™m not the best at it). I think Iā€™ve got the base character done at this point, just looking to fill in the leveling to better explain how each skill functions in terms with his story and major turning points of it. And I also think Iā€™ve got it done in a way, the game already supports most of what Iā€™ve planned. Not that the game couldnā€™t use an update, beyond that whatā€™s supported for CPU GPU pc types.

Also I detailed the art of the character, to show what I think will be impressive. Though I could attempt to do some modeling myself, not sure what the polycount limits and resolutions I need to work with are. Any idea where to find this information? Thatā€™ll most likely take me awhile to do, like month to get it to the point somebody more experienced can make things work.

Update 5
Funny story I got the character done, then tried to layout the skills in the HotS character layout method. FailFish So it works just not the way I wanted it too. Iā€™ve got to much of one thing, not enough of another. But I had an epiphany to make things work and should be able to rework things soon. Sorry for the wait.

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Maybe weā€™ll just get a surprise PTR tomorrow

I donā€™t want to wait another 2 weeks just to know who :crying_cat_face:

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Umm, Hanzo? Ana? But yeah, I get it. Sombra would be ideal!