New Heroes for the Class Changes

With the upcoming classification changes this year, we have two universe specific roles that are still missing from the roster: Overwatch tank and Overwatch melee assassin.

I think I have two heroes that would be perfect for filling that roster. Yes, before anyone says, I’m aware this is much more for quick match daily quests criteria rather than an actual competitive problem, but I do believe these two characters can have an impact on the competitive scene as well.

So first off is the obvious choice for Overwatch tank: Reinhardt, a melee tank.

Trait: Reinhardt’s trait is Crusader’s Armor. When Reinhardt’s health is above 50%, he gains 20 armor, negating 20% of all damage.

Q is Charge. Similar to Overwatch, Reinhardt charges forward in a straight line for a great distance or until he hits a wall. If an enemy is hit by the charge, that enemy is stunned and pinned to Reinhardt until the duration ends or Reinhardt hits a wall, inflicting additional damage and another stun.

W is Barrier Field. Reinhardt puts up a wide shield in front of him with a large amount of hit points. This shield has numerous unique properties:

  1. The shield acts in a manner similar to a wall. Reinhardt himself and any allies behind the shield cannot be targeted by point-and-click abilities, and skillshot abilities such as Valla’s hungering arrow will not go through the barrier; abilities that are designed to cleave through walls will still go through. However, AOE abilities on the opposite side of the barrier field will not affect Reinhardt.
  2. The shield is separate from Reinhardt’s hit points, and instead acts as a non-hero structure. This means that any attack that hits the shield will instead be treated as a attacking a structure. Attacks that do bonus damage to heroes or gain quests from hitting heroes will not activate when hitting the shield. Conversely, talents that deal bonus to structures will be devastating on the shield.
  3. Reinhard toggles this ability, and cannot use basic attacks while in use. When activating another ability, the shield goes back into disuse. While not in use, the shield regains hit points quickly.

E is Firestrike. Reinhardt releases a fiery blade straight line skill shot that travels indefinitely until it hits a wall. Upon hitting the wall, it explodes for additional damage. Enemies hit are slowed.

Ult 1 is Earthshatter. Reinhardt slams his hammer on the ground, knocking up all enemies in its wide arc.

Ult 2 is cleaving strikes. Reinhardt’s basic attacks passively cleave through all enemies in his frontal arc. When activated, Reinhardt’s basic attacks greatly slow and knock all enemies to the end side of wherever his hammer is swinging.

Overwatch Melee Assassin: Doomfist. Yes, he’s a ranged damager in Overwatch, but I have an idea of that, that you’ll see. Basically, he doesn’t have his hand canon as an auto attack, instead swinging the doomfist in a slow but hard hitting strike (like Stukov but hits even harder).

Trait is exactly as it is in game, The Best Defense…
Doomfist gains slowly decaying shields based on his ability damage.

Q is Rocket punch. Doomfist charges up (the more charged, the longer it goes) before unleashing a charging skillshot forward until the full duration or until he hits an enemy. If he enemy is hit, they are knocked back a set distance or until they hit a wall. If an enemy hits a wall, they are dealt massive bonus damage.

W is Rising Uppercut. Doomfist uppercuts into the air, hitting any enemy in melee range to momentarily stun them. While doomfist is in the air for an unspecified amount of seconds, he negates all 90% of all incoming damage and becomes immune to crow control.

E is Seismic Slam. Doomfist lunges forward a short distance, slamming his fist on the ground and dealing damage in a small arc.

Ult 1 is Meteor Strike. Doomfist launches himself into the air, momentarily out of the game. When he lands a few seconds later, it slams in a wide circular arc, dealing heavy damage. The closer to the impact of the circle someone is, the more damage is taken.

Ult 2 is Hand Canon. Doomfist shoots a small cone shotgun burst. It deals moderate damage and is on a low cooldown (for an ult) with 4 charges.

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That’s a pretty cool idea. I was detailing another option for the next character, with some similar results. I start thinking Albrecht would be a cool character in the game so I did a little research to find out about him. I found in Diablo the “Dark Wanderer’s” role is a on going story from the first game, with Albrecht’s eldest brother (Aidan), becoming what you may know as the “Dark Wanderer” or the cover art of Diablo 2. From what it seems, this “Dark Wanderer” plays one of the single most important roles, in the Diablo lore. So I voted him to be the next character, simply out of respect for his role.

As Aidan “The Dark Wanderer” is the character that takes on the soul stone, that sealed Diablo away, this is to be his Ultimate form allowing him to take on summoning or magic abilities. I was thinking to detail this summon, into provoke/taunt ability disabling enemies for a short time (making them attack either Aidan himself or a summon), then the summon can remain until defeated. This is justified by the online back story of this character, seeing him in game summoning evils and laughing about it. Maybe like taunting the player. I also stated one of his abilities to be (Shield of Tristram: A spirit shield he puts up, to protect all the stand behind him. Then when leveled it’s to grow to larger than life sizes. Further more if there’s a quest to make it even stronger, than it’s to defend all team mates in the area) He’s to be a melee tank, with many defensive abilities, including healing damage over time, leveled into magic resist I called Shield of Hope.

Maybe this is working in the same direction you are I am not totally sure. Though I do see some similarities of skills, as a spirit shield could act as a nonplayer object, with a separate health bar. Once all hp is gone, shield breaks and no longer has effect. As for it being a toggle, this is neat to my impale melee skill. The idea behind the impale is, you can lunge a attack forward beside the shield. Though it could be detailed in, basic melee disabled and impale is still functional.

P.S Here’s the post, with the character idea i’m talking about. Next Hero after Imperius? - #116 by ozisop12-2273

Good idea man :+1: it would be cool to have more tanks

Also, Overwatch Specialist, although I know they will never come.

Thew new classifications do away with Specialist altogether. The thread is focused on this new system.

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There’s not going to be such things as Specialists anymore.

The new roles are Ranged Assassin, Melee Assassin, Support, Healler, Bruser, and Tank.

Is this character going to be a support hero? Because I just realized that a Diablo support is missing as well.

No Aidan is definitely a tank, as the original Warrior in Diablo is shield baring. Though Albrecht he little brother, maybe something else if both make in game. Oh and also Deckard Cain is a healing support, has good crowd control and debuff.

He will be a Diablo Healer. It’s different than a Diablo Support. This is in reference to the new class system. I really hope they implement it already so people can actually understand it on a broad level.

True maybe a tank support? Supporting the teams defense is kind of the idea in my post.

I honestly think the only thing they really need to do is distinguish between a DPS driven character and a mage driven character, as well as broaden the ‘melee assassin’ into just ‘assassin’. If we’re being realistic; Tracer, Genji, and Nova play a lot more like melee assassins (e.g. someone who picks off isolated targets as opposed to focusing damage on the group, or poking the frontline) than they do ranged.

I think supports are simply character that provide shields or protections, or garner battlefield assistance not directly tied to combat (Lost Vikings generate a TON of experience if played properly).

Yeah I see a point to it, as I like to just pick a hero then play it. Though there’s plenty of information for you to investigate, to be sure what the hero is and how it plays, before entering the battlefield. Plus there’s AI matches and testing you can do, before entering competitive.

Well, this isn’t wrong, but it’s a little misleading, since those two aren’t the only two universe-specific roles missing:
https://static.invenglobal.com/upload/image/2018/11/02/i1541202414380573.png

As Kamizombie said, there’s no Diablo Support (not to be confused with Healer).

Also, there are no Nexus/Classics heroes in the Tank, Bruiser, Healer, or Melee Assassin categories (C’mon Blizz! Get working on those classics! :smiley:)

I honestly don’t think there’s that many classic blizz characters to use. At least enough to fill the whole bracket. You could potentially do Blackthorne as a ranged assassin and MAYBE a rock n roll racer as a… I don’t know, if we had to differentiate it from a ranged assassin and support, melee assassin? Bruiser? The car doesn’t have a basic attack? It just rams through people?

Yeah but there’s Deckard Cain, Auriel and Kharazim all sporting the support roles. I think Deckard Cain is very strong, and can be secondary healer if you play him that way. So maybe his comment on no support, was a little vague to know in terms it is he’s looking for. I could imagine a buffer and defender supportive role, kind of what I was detailing with Aidan “The Dark Wanderer” defensive parts. Devs could add in some kind of buffing, if they would develop the character as a ultra unique character. Maybe after he takes the soul stone, he’s new abilities support the buff supporter role? @ [Kamizombie] can you tell me, what support type of role, you’re thinking for a Diablo character? I have yet to finish detailing my idea of Aidan/Dark Wanderer and maybe it’ll help fit you’re idea.

I have not been able to unlock all the Diablo characters yet, im not rich so I’ve only been able to get the cheaper hero pack. Though I would have gotten a Diablo only hero pack, to support Diablo’s realm for sure. Development for Diablo cost money, so I spend what I can to make sure it happens.

Deckard, Auriel, and Kharazim are healers, not technically supports in the new classification system.

Reddit states it as: “Supports are the heroes who can sustain medium-damage numbers and decent healing or shielding numbers. These heroes empower their team while providing both offensive and defensive options.”

Im interested to see what a new classification would detail these roles as then. As I think Cain and Kharazim both fit this category fairly well. So vaguely state a new system to debunk these characters from the role isn’t really helping detail the expectations behind this classification. Then again it’s not my job to produce a character lineup, with a consolidation for players to study.

Blizzard is creating the Support category for all the characters that vaguely assist their allies outside of simply healing them. This can include characters providing increased exp gain, saving them with shields or Protected, or simple offering external benefits like vision. Here is a picture from one of the hero dev panels at the last Blizzcon with the heroes there were going to be placed in Support at the time.

https://imgur.com/a/BECgvEn

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It’s not rocket science.

Supports are simply supporting heroes that don’t explicitly heal. Kharazim and Deckard can’t count easily as main line healers in the game. In fact, they’re already scheduled to be classified as such, you can look up heroes as they going to be classified in the new system on the wiki.

I didn’t read through your suggestions yet all I have to say is if doomfist plays like he does in Overwatch
HECK TO THE NO!!!
We don’t need another Mal’ganis in this game please, please
Edit: red it. Yup just as I suspected, burn it with fire.

Want a melee hero from Overwatch? Grab Reaper, those shotguns have such short range they are basically melee weapons