Anyone tired of third turn 6/5's

I am not really tired of it yet. It is a big early opening powerplay. and I think window shopper should go to 6 mana 6/6 or 7/6 or change the weapon to 2/3. a lot of people foresaw this incoming as well.

what ya all think about DH at the moment?

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I’m tired of the total solitaire design philosophy of this dev team. Whether it’s promoting players to smack face and ignore their opponents board (window shopper into Mag, token hunter), stalling and board wiping constantly (wheel lock, warrior, Reno lists, plague DK), or ignoring boards to combo off (giant draw rogue, rainbow mage). The devs have made this game the least interactive it’s been.

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DH is broken and almost without counters

The only good thing about them is the rock/scissor/paper thing because the decks that do the best against DH do the worst against decks that DH counters heavily

In this instance, people started spamming DK-s and Warriors again, even mages, which I like

But it doesn’t change the fact that, at least for me, not insta-conceding against DH-s is a colossal waste of time and patience

In my whole Hearthstone career I’ve never been on the receiving end of a 20% winrate against a certain class, until now. 20%. You can’t make this up.

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We knew demon hunter was going to rise up after this balance patch. Vicious Syndicate was talking about it before the patch went live on their discord for almost a full day. We knew as soon as we saw what was going to be nerfed demon hunter would rise up. It was already a tier 1 deck, and warrior and paladin were it’s only two red matchups. Now it has no red matchups (or if it does, the red is much more pink than it was before), so it’s poised to dominate the format.

It shouldn’t surprise anyone if demon hunter rises throughout ladder. This is what happens when you nerf heavy handedly. I honestly think for paladin the shroomscavate nerf probably would have been sufficient.

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Woke up, turned the game on, 4/4 matchups so far DH

SURELY there exists another deck on ladder, right? At least one weirdo like me playing something else? SURELY?

EDIT: looks like I’m just gonna keep updating this post with higher numbers

It’s funny to count how many of my opponents discover Magtheridon, when I’ve gone literally 13 games without discovering a single one.

EDIT 2: 5/5

I’m taking bets! How many games do I have to lose until I find a non-demon hunter? Give it your best shot!!

Absolutely disgusting. And to do this on a MT qualifier patch, 5head

Yeah, it was clear that DH was going to spike after the patch.

The question is more if the meta can adapt to it or not after decks adjust to what DH does instead of what paladin was doing.

I expect the deck to probably need a nerf after that anyway though, almost entirely on the umpire’s grasp weapon to lower its cost reduction.

Window shoppers get way less scary for early pressure when they don’t cost 3.

6/6!! I’ve never seen this before. Absolutely worst balance patch ever made in any game, full stop, undebatable.

Hotfix or lose half of playerbase, IMO

EDIT: It took 7 in a row to find a random Priest. I’ve got enough data to shut the game down and forget about it for a while.

Gl to everyone else

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Funny thing is a few weekends ago I hit a streak of like 50 bots, no lie. (and I had never faced a bot before)

I took advantage and owned 98% of them but I learned something regarding board and face.

Bots will never trade.

They dont use spells.

They drop minions and go face.

They ignore the board.

Drop minion, go face

RINSE REPEAT.

Know what’s scary? I lost to this method because I wasn’t paying attention a few times.

TLDR: Dropping minions and going face WORKS

With thhe power level of removals today its quite ok.

Is it the reno one or the not reno one… From my experience the deck doesnt run any AOE outside of discover and only has a few actual threats and moderate burn.

I think most of the decks power is what most of hearthstone is these days…getting lucky with discovers. Any class with decent AOE removal and heals should have no problem clearing a a few 6/5s over the 4 turns and then the class runs out of gas.

the weapon costs 3 mana so how are DH playing this triggering it
and refilling their mana to play the demon every game ?

I mean dude you’re playing rogue. Try a deck that puts like 4x 8/8 plus some other small things on the board turn 5. What a dh is gonna do about it. Play meg and then die

Ummmm i be playing rogue mage warrior druid shaman death knoght

Heres the deal, i do play giant rogue and it is only cause it is all rogue has atm but i hate that i have to play that deck to have any chance at winning in this meta. Also, it is an extremely highroll deck, you dont draw gaslight by turn 4 and you are basically dead

Its not a highroll deck. You either need more skilll to pilot ot or run more efficient version. J Alexander’s one is really cool. I just replaced fan of knives with zilliax, but not the lifesteal rush one but the buffing version. Feels really good to plwy because of how easy is to make a wide board with this deck.

Hunter players have known this for a decade.

Welp all I can do is repeat what I said before they even mentioned the nerfs.

If the devs don’t hit DH weapon, demon or both with a nerf they are sleeping at the wheel. Guess what folks? …

The devs are sleeping at the wheel.

Gonna post an opinion contrary to some others: Window Shoppers in particular are cute and okay, but nothing more, and the DH class in general could even use some buffs: for example, that Ci’Cigi is more of an insult to the class (yeah, get some cards from back when your class was somewhat good… which isn’t even that great now, especially the Metamorphosis) than a ‘proper’ legendary (maybe at least change the effect to a battlecry?), Magtheridon looks decent only when discovered with the discount, and so on.

I’ve played with that deck and against it (written a bit about my initial impressions), and while I’m not the most seasoned Standard player at the moment, I believe I’ve seen enough to form an opinion at least at some level. What some of you seem to be overlooking is that this deck isn’t just about somewhat discounted — more about it below — minions, which could be removed, with the exception of random Magtheridons — it’s about hitting the opponent’s face with your hero as a source of continuous damage, while also maintaining the tempo. I mean, come on, what’s new or unusual with that? Ask those face hunters from 2014… It’s also quite clear in general how to counter strategies such as this — it’s not like this is some unbetable Exodia or whatever.

Yep, it’s one of the more aggressive decks, but what of it? And who are the main victims of this kind of archetype? Some ‘cheesy’, but slow or vulnerable decks? Think of some examples: ‘Oh, I’m gonna be sitting there, feeling my, ahem, camisole (unnerf Jaina, btw!), doing mostly nothing, and then, after umpteen turns, you suddenly die, because I’m a Sif/Pow-Pow Mage or something like it, just don’t you dare touch me before that, because I’m playing my own rainbow solitaire’; ‘Barrels of laughs sludge, lol, and then you just die, wheels or whatnot’; ‘Me take extra candle turn’ — or, apparently, not even that, according to some reports? If there’s no reasonable aggro/tempo/etc in the ‘meta’, then that’s what you’re gonna be playing against — GLHF with that, just remebmer the cautionary tale of the Patron Warrior, for example: while that deck was… controversial, unlike the subject (Window Shoppers don’t OTK you from 50 health or something like that, you know), its disappearance made the meta arguably even worse. Besides, I’ve got no issue with Aggro vs Control vs Midrange and so on, it’s uninteractive OTK-ish stuff and such that is problematic, as well as some ‘disruptive’ effects (gotta make another topic about it, perhaps; UPD: The game needs more 'disruption', OTKs and solitaires).

As for the stats and cost in particular — yeah… is it surprising for modern Hearthstone, where even a 4-mana 7-7 minion is ‘meh’? A 3-mana 5-6 — that’s like a (buffed) Worgen Greaser (the poor guy didn’t even make it to the Core, where no-one would probably play him competitively anyway — and his rivals for inclusion in the set were the Chillwind Yeti and the Boulderfist Ogre, who were once considered to have good stats for the cost… Oh, 6-5 is OP compared to 4-5 for the same 4 mana!) with a bit of a discount, and in order to get it, you’ve gotta play a 3-mana Fiery War Axe. Well, yeah, a Fiery War Axe followed by a Worgen Greaser is too OP? :smirk: Gotta start a topic about it some time, perhaps (UPD: Worgen Greaser is OP). But, as I was saying, are we seriously gonna complain about 3-mana 6-5s and not, say, 1-mana Sunset Volleys coming in… volleys?

Speaking of which, I had a particular game with a Plague Death Knight against a Clown Tentacle Warrior… Warning: all of the following is to be taken very seriously, no humour at all intended. :grinning: So yeah, that undoubtedly talented player dodged a bunch of plagues like a pro, got his Deepminer Brann going before I even had a chance to draw Helya, then proceeded with exceptional RNG without a volley of Sunset Volleys without a single Table Flip. This single game is clearly a sign that the aforementioned card is an unstoppable Exodia-like one, guaranteed to come into play at 6 mana even against its direct counters ans instantly destroy the opponent’s hero, at the very least morally :grinning:. I’m astonished the forums are not rife with complaints and suggestions to nerf it at least to 15 mana, which isn’t really even that hard to pull off (Audio Amplifier and a couple of coin pouches, for example — hey, you’ve gotta do at least some work to summon Exodia).

Anyway, as for the Window Shopper… I’d suggest the following fix: ‘If you would draw this card normally without a discount, shuffle it into your deck and draw another one instead’. :grinning: Hard to formulate a concise keyword for it, though.

Seems to be a certain bug where DH players always have the weapon by turn 3. Blizzard might need to look into it.

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If you hard mulligan for something that you have 2 copies of, it’s like a 40 or 45% chance that it’ll be in your opening hand (source: Fiery War Axe way back when).

DH also runs double Instrument Tech. So the chances are even higher.

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On an average game do you hard mulligan for it because I haven’t played it to know.
Aren’t there 1-costs and 2-costs you keep regardless, surely that must lower the chances but it feels like they have it every game, lol.