28.0.2 Patch Notes

Patch 28.0.2 is a server-side patch rolling out today with the following updates and bug fixes:

Hearthstone Updates

Dev Comment: It’s been a fun few days since the launch of Showdown in the Badlands. We’ve heard a lot of yeehaws, but we’ve also seen one clear sentiment outlier for players: there’s a snake in their boots! It’s still early, so we’re not at our balance window for the set yet, but we know we want to adjust this negative play experience regardless of where the power lands, so we’ve decided to do a temporary adjustment now, ahead of our scheduled balance patch, coming soon.

However, there are limits to what we can do a server-side hotfix. First, we can only adjust the “big numbers” like stats and cost. Stats are not the problem on this card, so we’re increasing the cost here. This is NOT the change we plan to eventually land on. When we get to our balance patch, our plan is to revert this mana cost change and make a different adjustment that still meets our goals, but is more cohesive with the set overall. Second, server-side adjustments mean that cards have different versions between the client and the server. That means the card will appear as it currently does in places like your Collection, but then will have the red “adjusted stats” when you try to play it in-game. We know this will cause some confusion—which is part of why we don’t often make balance changes in server patches—but we think it’s worth it for the overall enjoyment of the launch period. Finally, we’ll do things like dust refunds with that balance patch, so keep that in mind when making your collection decisions.

Azerite Snake (the Warlock Excavate Treasure)

  • Old: 4 Mana

  • New: 6 Mana

Magister Dawngrasp

  • Temporarily banned in all Modes.

Dev Comment: We found a bug with Magister Dawngrasp’s hero power that is causing disconnects. The problem is particularly bad because it’s a hero power, so it can cause a disconnect every turn. We have a fix coming, but it requires a different type of patch, so we’re temporarily banning Dawngrasp until we can get that bug fix in.

Battlegrounds Updates

The following Anomalies will now appear more frequently:

  • Bring in the Buddies

  • Double Header

  • Echoes of Argus

  • Grapnel of the Titans

  • The Golden Arena

The following Anomalies will now appear less frequently:

  • What Are the Odds?

  • How to Even??

  • No place like Holmes (lower-MMR lobbies only)

  • Eleventh Hour (lower-MMR lobbies only)

The following Anomalies have been removed from the Anomaly pool:

  • Shackles of the Primus

  • Temperance of Aman’Thul

The following bans will now apply to the following Anomalies:

  • No Face, No Case: Alexstrasza, Fungalmancer Flurgl, Galakrond

  • Feline Fortune: Mr. Bigglesworth

  • Valuation Inflation: Treasure-Seeker Elise

Arena Updates

Draft appearance rates were reduced for several cards in Death Knight and Warrior. Draft appearance rates were increased for several cards in Rogue, Warlock, and Priest. Additionally, the following cards have been banned from drafting:

  • Mogu Cultist

  • Grand Totem Eye’sor

  • Dark Pharaoh Tekhan

  • Algalon the Observer

  • Shu’ma

  • Tip the Scales

  • Curse of Flesh

  • Bloodmage Thalnos

Bug Fixes and Game Improvements

  • [Hearthstone] Purified Dragon Nest will no longer be able to Discover Rheastrasza. We will no longer have to ask which came first: the dragon or the egg?

  • [Hearthstone] Fixed a bug where certain cards could break Reno, Lone Ranger’s effect. This also fixes Reno, Lone Ranger breaking Anachronos’s effect.

  • [Hearthstone] Fixed a bug where Spurfang’s effect would sometimes cause a visually blank board slot.

  • [Hearthstone] Fixed a bug where Reliquary Researcher could roll a Secret you already controlled, resulting in you getting less than its full effect.

  • [Hearthstone] Fixed a bug where discarded Barrels of Sludge would not have Lifesteal while Pop’gar the Putrid was in play.

  • [Hearthstone] Fixed a bug where Bartend-O-Bot would activate the Quickdraw effects of all cards in your hand.

  • [Hearthstone] Fixed a bug where Disciple of Eonar’s effect wouldn’t be “spent” on Choose One transforming minions.

  • [Hearthstone] Fixed a bug where Colossal minions couldn’t be created by Wishing Well.

  • [Hearthstone] Fixed a bug where Glaciate and Azerite Ox could summon Colossal minions directly into play.

  • [Hearthstone] Fixed a bug where Pile of Bones didn’t maintain its premium (Golden or Signature) when resummoned.

  • [Hearthstone] Fixed a bug where Mes’Adune the Fractured didn’t maintain the premium (Golden or Signature) of the Elemental it split.

  • [Battlegrounds][ Fixed a bug where Eonar’s Overgrown Arena and Nomi, Kitchen Nightmare could cause extra stat adjustments.

  • [Collection] Fixed a bug where certain Signature cards (Sheriff Barrelbrim, C’Thun, and Lor’themar Theron) weren’t included in “Random Signature” pools, like certain bundles.


What about Naga sharpshooter? It’s broken in wild because questline discounts everything. By the way, please change Dew Process to only work for the druid. Mill druid is boring and annoying all they do is AFK constantly clearing every board. Lastly, hunter as well. Interaction with Always a Bigger Jormungar is a broken otk


It’s not “broken” given that it literally just came out so IDK what your particular problem is. Feasibly techable considering that whatever cannot particularly counter it can just run Loatheb and Stomper (and that tends to be a pattern), also you spend a lot of turns doing absolutely nothing.

Also not really time to discuss Dew Process when in Wild it’s not even the main issue with Druid, of which there are several, lol.

No comment on Bigger Jormungar but just wait it out.


Questline WL, Reno Shudder Shaman and Questmage are the bigger Problem in Wild atm :pensive:


I have found slagmaw signature version in the per order bundle and is not dustable!!


Me too, i would really like to dust it

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Does anyone actually think they didn’t realize Azerite Snake would be totally broken? Either they never playtested the card once, or they just printed the card as a cash grab with plans to nerf it later. I’ll give you two guesses which one it was.


I am a bit surprised they did not realize that rhaestrasza can produce other rhaes or thought it is fine. 1 5 mana discount drake per turn is fine, if they random another one from some random generation/discover dragons, fine as well.

But having consistently 2-3 from rhae directly from itself is weird. I think there was before something similar.

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feeling are a bit hard to predict

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What about Artificer Xy’mox freezing the game, just like the Dawngrasp hero power? This has already been mentioned on the forum several times ._.

Also, something not mentioned on the forum yet:
I rolled 6 and 6 with Snake Eyes, but after discovering 2 cards (Rivendare, Warrider and Kingpin Pud) the game didn’t give me a 3rd one to choose – the game had frozen.


Pleaseeee, disnerf the mercs experience, 30 Exp for half an hour, Is too Little.


What… when did that happen???

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Is the patch now live on mobile? Because it is not on mine.

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Can at the very least fix the issue with player’s who have the full set and it tells us that we won’t have all the cards. I don’t understand why this is always an issue each expansion and honestly you guys should be able to figure out how to prevent it from happening EVERY SINGLE expansion.

It’s not a patch, it’s a hotfix, it’s different than a patch.

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It says in the collection manager that this card is obtained by purchasing the Blizzcon pack. As such, its not a random card, and its not disenchantable.

So, if you bought the Blizzcon thing, that’s where it came from. If you got it as a random signature card from a pack or pre-order bundle, that (presumably) shouldn’t have happened, and you should have got a random (dustable) siggy card.

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I believe signatures can’t be dustable

Someone correct me.

Id like us to be able to craft or dust signature cards.

They can be now, just not craftable. But if you get it from the reward track you cna’t dust it.


There is no way to craft signature cards. Signature cards can be dusted if you got them from a pack, or as a random card in a bundle from the in-game shop. But non-random signature cards cannot be disenchanted, such as those obtained on the rewards track, from certain events in-game, or from promotions outside the game (eg Slagmaw from the Blizzcon promo).


im guessing the code they use for discover depends on the card doing the discover and rhae is unique