Here is an idea for tempering 2.0 based on changing the manuals.
I think what the devs failed to realize is ruining a nongreater or 1 greater affix item is not a big deal but ruining a 2 can be and a 3 is rage quit time for many players and can you blame them? They just got a great item or bought a great item then wreck it. 3 greater affix items are more rare than ubers. I have literally got more ubers than 3 greater drops.
So when players are ruining high value items over and over it just isnt going to work longterm. Feel bads ruin the game. Ive said this for eons. You have to design feel guds and not bads. How to do this on tempers?
Change the manuals to be for each build and add more manuals.
Current Legendary Frost Augments Roll on weapons:
+[23.5 – 32.5]% Chance for Frost Bolt Projectiles to Cast Twice.
+[13.0 – 17.5]% Chance for Frozen Orb Projectiles to Cast Twice.
+[13.0 – 17.5]% Chance for Ice Shards Projectiles to Cast Twice.
+[18.5 – 27.5]% Blizzard Size.
Proposed Legendary Frozen Orb Augments on weapons:
+[13.0 - 17.5]% Chance for Frozen Orb Projectiles to Cast Twice.
+[20 - 40]% Lucky Hit for Frozen Orb and your conjurations.
Frozen Orb deals [7500-10000] fire damage overtime.
Frozen Orb gains 17.5-25% attack speed.
Ice Shards, Blizzard, ect would each have an augment book.
Now I may have the values off for where these are completely balanced but you get the idea. You can still roll for what you want but your frozen orb item cannot brick now with this frozen orb manual. Also all manuals should only have 4 max choices. All manuals could be changed to this format like this one:
Current Legendary Worldly Endurance:
+[353 - 504] Maximum Life.
+[10.5 - 15.0]% Total Armor.
[5.0 - 7.0]% Dodge Chance.
Proposed changes:
Legendary Manual of Life
+[450 - 550] Maximum Life.
5% Lucky hit - Heal for [600-1000] Life
Gain 20-30% healing received while at low life.
Legendary Manual of Dodge
[5.0 - 7.0]% Dodge Chance
[8.0 - 10.0]% Dodge Chance while at full life
When you dodge you have a [50-75%] chance to gain an evade charge.
Legendary Manual of Armor
+[10.0 – 15.0]% Total Armor.
You armor can go to 86-90% total while unstoppable.
Each skull in jewelry adds [250-325] more armor. Other gems add 200.
Yes this would require many more manuals but is that a bad thing? Loot hunt for manuals!
If this system cannot be done then you just have greater items have more tempers according to how many greaters are on the item (1=6, 2=8, 3=10) or sparks can reset tempers and another idea by a player is greater itself can be sacrificed to reset temper.
Thoughts? Am I on the right track here?