Tempering 2.0 🔨

Here is an idea for tempering 2.0 based on changing the manuals.

I think what the devs failed to realize is ruining a nongreater or 1 greater affix item is not a big deal but ruining a 2 can be and a 3 is rage quit time for many players and can you blame them? They just got a great item or bought a great item then wreck it. 3 greater affix items are more rare than ubers. I have literally got more ubers than 3 greater drops.

So when players are ruining high value items over and over it just isnt going to work longterm. Feel bads ruin the game. Ive said this for eons. You have to design feel guds and not bads. How to do this on tempers?

Change the manuals to be for each build and add more manuals.

Current Legendary Frost Augments Roll on weapons:
+[23.5 – 32.5]% Chance for Frost Bolt Projectiles to Cast Twice.
+[13.0 – 17.5]% Chance for Frozen Orb Projectiles to Cast Twice.
+[13.0 – 17.5]% Chance for Ice Shards Projectiles to Cast Twice.
+[18.5 – 27.5]% Blizzard Size.

Proposed Legendary Frozen Orb Augments on weapons:

+[13.0 - 17.5]% Chance for Frozen Orb Projectiles to Cast Twice.
+[20 - 40]% Lucky Hit for Frozen Orb and your conjurations.
Frozen Orb deals [7500-10000] fire damage overtime.
Frozen Orb gains 17.5-25% attack speed.

Ice Shards, Blizzard, ect would each have an augment book.

Now I may have the values off for where these are completely balanced but you get the idea. You can still roll for what you want but your frozen orb item cannot brick now with this frozen orb manual. Also all manuals should only have 4 max choices. All manuals could be changed to this format like this one:

Current Legendary Worldly Endurance:
+[353 - 504] Maximum Life.
+[10.5 - 15.0]% Total Armor.
[5.0 - 7.0]% Dodge Chance.

Proposed changes:

Legendary Manual of Life
+[450 - 550] Maximum Life.
5% Lucky hit - Heal for [600-1000] Life
Gain 20-30% healing received while at low life.

Legendary Manual of Dodge
[5.0 - 7.0]% Dodge Chance
[8.0 - 10.0]% Dodge Chance while at full life
When you dodge you have a [50-75%] chance to gain an evade charge.

Legendary Manual of Armor
+[10.0 – 15.0]% Total Armor.
You armor can go to 86-90% total while unstoppable.
Each skull in jewelry adds [250-325] more armor. Other gems add 200.

Yes this would require many more manuals but is that a bad thing? Loot hunt for manuals!

If this system cannot be done then you just have greater items have more tempers according to how many greaters are on the item (1=6, 2=8, 3=10) or sparks can reset tempers and another idea by a player is greater itself can be sacrificed to reset temper.

Thoughts? Am I on the right track here?

37 Likes

Yup. I propose this. Sparks need more use, and resetting high end items falls exactly in line with that as an end-game endeavor.

Two things need to occur:

  1. Tempers now have a choice to replace a Temper (including a blank slot)
  2. +5 Rolls for a Spark

Does two things: players can reroll to attempt to gain a higher roll of the same Temper in a meaningful manner, and it allows a player to invest Sparks in their items to perfect them.

3 Likes

You dint comment on main idea! The change to manuals.

That sparks can reset is backup plan!

:sob:

3 Likes

Manuals will be changed over time. Some of them seem thrown together by a monkey with a dart board with unrelated powers. I thought that was a given… just like Aspects have been changed. I’d just like to see iteration on it for Season 5 rather than Season 15.

But to circle back: these are the devs you’re saying you trust! :laughing:

1 Like

Come on man! Stop fighting dirty like that. :facepunch:

I put in alot of work on it. What you think?

1 Like

I dunno… I’m just a forum rando.

:smiling_face_with_tear:

Seriously, I think it’s good. The manuals need to be more focused on each skill so even if you don’t get the desired Temper, you at least get something that augments an ability you are using.

I think that will come with time.

I’d also like something like this, focused on leveling/entry Tempers.

Manual of Basic Skills:
Basic Skills Attack 15% Faster

  • Frost Bolt +50% Damage
  • Fire Bolt +50% Damage
  • Arc Lash +50% Damage
  • Spark +50% Damage

So as an entry-level Temper, you’d get the 15% Attack Speed plus a modest damage increase to a random one.

I’d also like to see Tempers that alter skills to different elements, optimally with new graphics. Bring on the Ice Hydra or Lightning Hydra.

5 Likes

WE are all forum randos.

I dont like this:
Manual of Basic Skills:
Basic Skills Attack 15% Faster

  • Frost Bolt +50% Damage
  • Fire Bolt +50% Damage
  • Arc Lash +50% Damage
  • Spark +50% Damage

I feel like this can lead to bricking as well. We have to 100% get away from this design.

Resign:
Manual of Basic Skills:
Basic skills gain [10-15]% attack speed.
Basic skills deal [25%-35]% more damage.
Basic skills have a [13-17.5%] chance to cast twice.
Basic skills gain [40-50%] lucky hit chance

I like this. :+1:

5 Likes

Who cares? It’s a leveling Temper, and you’re only putting one Temper on your item anyways. By WT4 you wouldn’t use it. Oh noes… I lost my 4 Veiled Crystal tempering it!

Bricking only matters to me on a 2xGA or 3xGA item. Anything else, I can find another or wait a few levels to get better.

1 Like

Leveling ppl would care. Why not just make it good and consistent in the entire journey. What is wrong with the redesign?

2 Likes

Dude, we established that already, you never had a great item to begin with. Why do keep on harping on with this false premise? If you have a great item, why is rollin 2 additional stats on it all of a sudden ruining it?

You need to grow the f up. F your feelings.

L
Tld dr, let us edit Items at our will… hahahahahahha

1 Like

Wow just wow. I will just add you to ignore pronto!

5 Likes

i like this idea.

put similar things together but leave reroll limit and no resetting rerolls

your way a person might not get exactly what they want for frozen orb, but they still get something useful, as opposed to a skill they dont even have.

2 Likes

Just answer the question, why do you temper on a 3GA item? Or keep ignoring reality, its a free world.

You temper a good item to make it an amazing item, I think is the point.

If both tempers fail it’s still only a good item and not an amazing one.

I’m on the fence about this.

I do get it though, to most people a 2 star and under will now be considered junk items to people trying to really gear up.and push hard.

Hence the anger and frustration at a so called bricked item to those types of people.

Yes, I think this is the most important change for them to make.

They could simplify it by having more cross-class skill tags and books that are dedicated to the tags, like projectile, conjuration, summon, buff, dot, etc.

They could also have those manuals have a clear rarity order, so that some affixes are harder to get or even not available on the lower-tier version of the manual. As long as all the affixes are usable by the same build, it will greatly reduce the “bricking” effect.

They might need to come up with fun alternatives to doublecast or increased duration / size, so that those books don’t have only 1 option.

agree. i can get behind this suggestion 100%

1 Like

Lol are you serious? :smiley:
No your 3GA item without temper is not a great item. It is trash. (you can try runing without any temper items to see how great item they are) It CAN be great item.

You see this is the main problem. Current system sucked joy and wow moments from loot.

“Oh WoW! I got great item… oh wait? I didn´t bcs it means nothing, if I don´t roll proper 4 and 5”

If you think some 3GA is good when you failed to roll dmg for your skill, you are clueless about game.

4 Likes

Lol no :smiley:
No GA item with average proper tempers is much more better than perfect 3GA with trash tempers.

You think slightly more hp can replace missing +200% dmg to you skill? That is cute.

Yeah, I don’t have any fundamental problem with bricking and the whole tempering system, EXCEPT that bricking is also coupled with the GA system (D4’s “loot filter”) which is kinda silly.

I’d like to see more manuals ideally, or just give us additional rerolling chance per number of GA the item has like you said.

1 Like