Target farming uniques - old

Hello demons and ghouls.

Something people are not yet doing is target-farming uniques by running dungeons with their favored enemy type in it. Currently people are only farming the most efficient XP dungeons. A big reason that we aren’t doing this is that we don’t have enough information.

There are 15( 18?) enemy families in the game and each family has a bonus drop rate for specific items. Which family drops what is not widely known and while I appreciate maxroll for their lists, they are still quite off. So I’m wondering if we can get people together to help fill in our missing pieces.

My data as Druid is here:
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Ultimatelype-2693’s Data as Rogue is here:

nanoninjabot-1985’s Monster families sheet:

Bandits -

  • Daggers & Maces (not confirmed) || Boots, Crossbows (confirmed)
    Scorcher, Marauder, Slicer, Plaguebearer, Blighthand, Clifflurker, Bloodletter, Bonesnapper, Marksman, Scrapper,black guard, throatslitter, Arsonist, outlaw


  • 2h Axes, 1h Axes, Helmets (not confirmed)
    Fanatic, Bonecleaver, Punisher, Ravager, Flesh Eater, Flesh Crawler, Flesh Ripper, Flesh Mauler, Gorger, Maniac, Executioner,


  • Daggers, Helmets, 2h Staves (confirmed)
    Mother's Herald, Mother's Disciple, Mother's Chosen, Serpent Cultist, Serpent Cultist Magus, Serpent Caller


  • 2h maces, Totems, Rings, Bows, (not confirmed)|| Focus, Shields (confirmed)
    Succubus, Oppressor, Crusher, Bilefiend, Flesh Thresher, spawn of the damned, Balrog, Soul Burner


  • Scythes, 2H Maces, Pants, Boots (not confirmed) ||


  • Axes, (not confirmed) || Staves, Gloves, (confirmed)
    Fallen, Fallen Lunatic, Fallen Overseer, Fallen Shaman, Vile One, Vile Overseer, Vile Shaman, Vile Lunatic, Carver Shaman, Carver, Carver Lunatic, Carver Overseer


  • Bows, 1h Sword, Wands (not confirmed) || Rings (confirmed)
    Vengeful Spirit, Banshee, Wrathful Phantom, Wraith


  • 2H Axes, 1h Axes, Staves, Totems (not confirmed) ||
    Moonclan Marauder, Moonclan Shaman, Moonclan Mauler, Moonclan Impaler, Blood Clan Marauder, Blood Clan Shaman, Blood Clan Mauler, Blood Clan Impaler

Knights Penitent

  • Shields, 1h Swords, 2h mace (not confirmed) ||
    Knight Penitent, Adherent, Inquisitor, Knight Errant, Herald, Dread Knight, Cleric


  • Rings (not confirmed) || Crossbows, Shields, 1h Swords, 2h axes (confirmed)
    Burning Dead, Burning Dead Captain, Burning Dead Corpse Axe, Burning Dead Archer, Burning Dead Corpse Bow, Skeleton Archer, Skeleton, Skeleton Corpse Axe, Horror, Horror Captain, Horror Corpse Axe, Horror Archer, Horror Corpse Bow, bone warrior, bone warrior captain, Bone warrior archer, Bone warrior Corpse Axe, Bow Warrior Corpse bow


  • Swords (not confirmed) || 1h daggers, 2h polarms, Boots (confirmed)
    Nangari Oracle, Nangari Spitter, Nangari Longfang


  • Chests, Focus, Gloves, 2H swords, 2h polearms (confirmed)
    Spider, Spiderling, hatchling, Toxic Lurker, Spider Host, Arachnid Horror, Plagued Creeper,


  • Bows, (not confirmed) || 2H Swords, Wands (confirmed)
    Ghouls, Giant Bat, Blood Magus, Revenant, Vampire Bat


  • gloves, (not confirmed) || 2h maces, 2h staves, Legs, (confirmed)
    Lycan Firewalker, Lycan Terror, Mangy Hound, Prowler, Volkodlak, storm warg


  • 2h Scythes (confirmed)
    Bloated Corpsefiend, Shambling Corpse, Putrid Remains, Rotting Corpsefiend


  • Helmets (not confirmed) ||
    Plague Maggot, Plagued Maggot Young,


  • 2h staves (not confirmed) ||
    Stinging Swarm, Plague Swarm, Skittering Abomination, Fly Swarm, Pestilent Host,


  • 2h axes, 2h maces, boots, (not confirmed) ||
    Tusked Charger, Thorn Beast, Grizzly Bear, Wild Wood, Arctic Bear, Warg, bloodhawk, frostwing, corpsewinder,

Unknown Family Monsters
Plains Hornet, Scorched Stinger, Putrid Wasp (These are wildlife according to

Then we have the elixirs of slaying that add more confusion to the equation. These elixirs add Wildlife, Maggots, and Flies to the enemy types. These aren’t documented anywhere else as in the game as a seperate family type, but many enemies in the game would not fall under any other known family besides one of those three.

M̶a̶x̶r̶o̶l̶l̶ ̶h̶a̶s̶ ̶B̶e̶a̶s̶t̶s̶ ̶l̶i̶s̶t̶e̶d̶ ̶a̶s̶ ̶a̶ ̶f̶a̶m̶i̶l̶y̶ ̶t̶h̶a̶t̶ ̶d̶r̶o̶p̶s̶ ̶C̶h̶e̶s̶t̶s̶,̶ ̶C̶r̶o̶s̶s̶b̶o̶w̶s̶,̶ ̶a̶n̶d̶ ̶S̶w̶o̶r̶d̶s̶.̶ ̶B̶u̶t̶ ̶B̶e̶a̶s̶t̶s̶ ̶i̶s̶ ̶n̶o̶t̶ ̶a̶ ̶m̶o̶n̶s̶t̶e̶r̶ ̶f̶a̶m̶i̶l̶y̶ ̶t̶y̶p̶e̶ ̶i̶n̶ ̶t̶h̶e̶ ̶g̶a̶m̶e̶.̶ ̶T̶h̶e̶y̶ ̶s̶e̶e̶m̶ ̶t̶o̶ ̶h̶a̶v̶e̶ ̶g̶r̶o̶u̶p̶e̶d̶ ̶u̶p̶ ̶m̶u̶l̶t̶i̶p̶l̶e̶ ̶e̶n̶e̶m̶y̶ ̶t̶y̶p̶e̶s̶ ̶l̶i̶k̶e̶ ̶t̶h̶e̶ ̶w̶e̶r̶e̶w̶o̶l̶f̶ ̶f̶a̶m̶i̶l̶y̶ ̶a̶n̶d̶ ̶w̶i̶l̶d̶ ̶l̶i̶f̶e̶ ̶f̶a̶m̶i̶l̶y̶
Maxroll seperated their wild life and werewolves finally, but are still claiming that both families share a loot table and that they both have bonus drop rates for crossbows… which my data disproves.

Any how, if we can get this figured out, then farming for the uniques of your choice would be much easier. I’m going to attach our current Nightmare Dungeon load out below with their enemy types as maxroll has that information. It seems some of it is incomplete or missing though.

bold are items that were added/edited after discovery
GE - Guaranteed Elites - Enemy Monsters in the dungeon that are elite and required to defeat to progress. An excellent thing to look for when seeking out specific monster types as Elites have better drop rates.

Fractured Peaks
Anica’s Claim - Goatmen, Zombies, Skeletons
Black Asylum - Skeletons, Ghosts
Cultists Refuge - 1st half: exclusive cultists(GE). 2nd half: cultists(GE) and werewolves
Kor Dragaan - Vampires, Skeletons. GE: Vampires
Lost Archives - Fallen, Ghosts
Maulwood - Bandits (GE 1st 1/2), Wild Life, Skeletons(GE 2nd half)
Zenith - Skeletons, Vampires, Zombies

Aldurwood - Werewolves, Wild Life,
Demons Wake - Fallen(GE), Skeletons
Feral’s Den - Spiders(GE), Wildlife,(1st half) Maggots(2nd half)
Sunken Ruins - Ghosts, Zombies, Skeletons (GE 2nd 1/2)
Raethwind Wilds - Wild Life(GE) and Bandits. Skeletons are also always here, but very few since they only spawn by attacking petrified enemies.
Whispering Pines - Spiders, Wild Life(first half), Fallen

Dry Steppes
Ancient’s Lament - 1st 1/2: exclusive fallen. 2nd 1/2: heavy demons(GE), light fallen&ghosts.
Champion’s Demise - Goatmen(GE), Spiders
Dark Ravine - Cultists, Demons (1st 1/2 GE Elite’s only)
Guulrahn Canals - Spiders, Zombies Flies
Guulrahn Slums - 1st half: Cannibals, Flies, 2nd half: flies, Maggots, Ghosts, Zombies
Onyx Hold - Zombies, Ghosts

Abandoned Mineworks - 1st half: exclusively spiders. 2nd half: Spiders & ghosts(GE).
Conclave - Cultists, Flies
Crusader’s Cathedral - Knights, Skeletons
Prison of Caldeum - 1st half: exclusive knights. 2nd half: heavy demons, light fallen(GE).
Renegade’s Retreat - Bandits, Knights(GE), (GE can spawn fallen & ghosts rarely?)
Shivta Ruins - Zombies, Flies, Maggots

Blind Burrows - Spiders(GE), Maggots
Earthen Wound - Cannibals(GE1), Ghosts, Maggots(GE2)
Maugan’s Works - Knights, Bandits
Serpent’s Lair - Snakes, Cultists, Spiders(GE)
Shadowed Plunge - Snakes, Cultists,
Witchwater - Snakes, Spiders

One thing to note about enemies is that events don’t play by the rules. For example, if a dungeon is exclusively spiders in the first half, an event could still pull enemies from the 2nd half in. Cursed events are even greater as they will pull enemy types that aren’t natively from that dungeon.

Another discovery is that there are cultist enemies that can summon other monster types. For example serpent callers are cultists but summon nangari oracles and nangari spitters, which are of the snake family. Mother’s will summon fallen

I almost want to say theres additional drop chance on class-used weapons. I think thats why I see like 3x drop rate on my weapons from enemies that seem to have an increased drop rate on weapons but at the moment this is just a theory.

I made a video about this in response to the false information now being spread on youtube about this beasts family and other such errors, and while I still have things to figure out here, I can say I am a lot closer to the truth then what people are putting out there right now.


The best way to target farm uniques is completing nightmare dungeons.

Any other way is a waste of time.


The best way is to target specific NM dungeons. Not just randomly doing any Nm dungeon.


Which Nightmare Dungeons drop which Uniques?

They all can drop all of them. But certain enemy types have a higher drop rate of others. For example, If you want the crone staff on druid you should be farming enemies with bonus drop rate on staves such as Fallen. Meaning lost Archives would be a better place to get that unique than Earthen Wound.

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Where should I go to get the Windforce Bow?

If we could figure out which enemies have increased drop rate on bows then you’d have your answer. i.e. the point of this post.

The dungeons on map should show the mob types present in the specific dungeon when you highlight it. This would be a huge qol for using the proper elixirs and especially for targeting mobs for the uniques you’re looking for.


I agree there should be a reliable way of, eventually, getting them. Give me a 0.0001% chance to get the drop on dungeon “A” and I can set it as a personal goal.

Overall I think uniques are bad but for 2 or 3 worth getting. They don’t have amazing stats, they don’t have special aesthetical effects (the frost boots are cool but that’s all you get from that item), they don’t even have their own art. Why picking another tone of orange?, I really don’t get that decision. Why not purple background or green, IDK. Finding them in the storage takes forever.

Lots of room for improvement.

We need this info. I’ve been trying to farm ring of mendeln for days now. I get a lot of the unique greaves and helm from demons running Iron Hold. No rings so far.

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Do you know if this drop rate applies to the reward for clearing the dungeon? That seems to be where I get most of my legendaries. I’ve gotten 5-10 so far and 70% have been the reward for clearing a dungeon

The best unique I have is from a Legion event, and I’ve only done one Legion event, lol.

I didnt even know Windforce was in D4, i mean it would be make sense since its been in all Diablo games I think? but id love to know this too xD

Target farming allows people with more time on their hands to grind a single dungeon for a guaranteed drop.

If it’s a guaranteed drop, what’s the point of making it rare?

I don’t know but anecdotally I have received many druid-specific uniques from the NM completion reward. The dual shift ring, the shred 1h axe, and the cronestaff just to name a few.

It’s not guaranteed. It just gives you a better chance because you’re statistically seeing more item drops that could roll into the unique you desire.


But do we have confirmation that drop type determines what unique you will get? I’m not trying to be snarky, I’m truely asking if it’s just a 0.0003% change for ANY to drop or does it subroll into what the mob could be carrying?

It’s subrolls. If it was anything else we’d see a lot more uniques for other classes then the one you’re playing. We know you can rarely roll uniques for other classes, but the game definitely doesn’t just RNG you with a single unique loot table.

The devs also straight out said we could farm for specific items, which is true.

I dont know how this has not been shared more. I completely forgot about “Monster Families”.

As a druid I am trying to get Tempest Roar, So I need to find a good spot with Cultists and Cannibals and give this a try

Same for me I’ve received most of my uniques as rewards for nm dungeons and two from random farming in helltide zones.

They should be red, green for the eventual sets of course