Hello demons and ghouls.
Something people are not yet doing is target-farming uniques by running dungeons with their favored enemy type in it. Currently people are only farming the most efficient XP dungeons. A big reason that we aren’t doing this is that we don’t have enough information.
There are 15( 18?) enemy families in the game and each family has a bonus drop rate for specific items. Which family drops what is not widely known and while I appreciate maxroll for their lists, they are still quite off. So I’m wondering if we can get people together to help fill in our missing pieces.
My data as Druid is here:
h ttps://docs.google.com/spreadsheets/d/1BbR_LdgPzVIpCHx_geEycgwE29QYHevZXSqqfjEuF0w/edit#gid=1478106926
Ultimatelype-2693’s Data as Rogue is here:
h
ttps://docs.google.com/spreadsheets/d/1FmSt3rWdcIZTkccyPs4ZE-mxd4AZPXsv3XRAbmHC9VE/edit#gid=1478106926)
nanoninjabot-1985’s Monster families sheet:
h
ttps://docs.google.com/spreadsheets/d/1RyaQemPAV6e4LbVeWW1aqPOzlU3yAr3dWrbA3NGHjhQ/edit?usp=sharing
Bandits -
- Daggers & Maces (not confirmed) || Boots, Crossbows (confirmed)
Scorcher, Marauder, Slicer, Plaguebearer, Blighthand, Clifflurker, Bloodletter, Bonesnapper, Marksman, Scrapper,black guard, throatslitter, Arsonist, outlaw
Cannibals
- 2h Axes, 1h Axes, Helmets (not confirmed)
Fanatic, Bonecleaver, Punisher, Ravager, Flesh Eater, Flesh Crawler, Flesh Ripper, Flesh Mauler, Gorger, Maniac, Executioner,
Cultists
- Daggers, Helmets, 2h Staves (confirmed)
Mother's Herald, Mother's Disciple, Mother's Chosen, Serpent Cultist, Serpent Cultist Magus, Serpent Caller
Demons
- 2h maces, Totems, Rings, Bows, (not confirmed)|| Focus, Shields (confirmed)
Succubus, Oppressor, Crusher, Bilefiend, Flesh Thresher, spawn of the damned, Balrog, Soul Burner
Drowned
- Scythes, 2H Maces, Pants, Boots (not confirmed) ||
Fallen
- Axes, (not confirmed) || Staves, Gloves, (confirmed)
Fallen, Fallen Lunatic, Fallen Overseer, Fallen Shaman, Vile One, Vile Overseer, Vile Shaman, Vile Lunatic, Carver Shaman, Carver, Carver Lunatic, Carver Overseer
Ghosts
- Bows, 1h Sword, Wands (not confirmed) || Rings (confirmed)
Vengeful Spirit, Banshee, Wrathful Phantom, Wraith
Goatmen
- 2H Axes, 1h Axes, Staves, Totems (not confirmed) ||
Moonclan Marauder, Moonclan Shaman, Moonclan Mauler, Moonclan Impaler, Blood Clan Marauder, Blood Clan Shaman, Blood Clan Mauler, Blood Clan Impaler
Knights Penitent
- Shields, 1h Swords, 2h mace (not confirmed) ||
Knight Penitent, Adherent, Inquisitor, Knight Errant, Herald, Dread Knight, Cleric
Skeletons
- Rings (not confirmed) || Crossbows, Shields, 1h Swords, 2h axes (confirmed)
Burning Dead, Burning Dead Captain, Burning Dead Corpse Axe, Burning Dead Archer, Burning Dead Corpse Bow, Skeleton Archer, Skeleton, Skeleton Corpse Axe, Horror, Horror Captain, Horror Corpse Axe, Horror Archer, Horror Corpse Bow, bone warrior, bone warrior captain, Bone warrior archer, Bone warrior Corpse Axe, Bow Warrior Corpse bow
Snakes
- Swords (not confirmed) || 1h daggers, 2h polarms, Boots (confirmed)
Nangari Oracle, Nangari Spitter, Nangari Longfang
Spiders
- Chests, Focus, Gloves, 2H swords, 2h polearms (confirmed)
Spider, Spiderling, hatchling, Toxic Lurker, Spider Host, Arachnid Horror, Plagued Creeper,
Vampires
- Bows, (not confirmed) || 2H Swords, Wands (confirmed)
Ghouls, Giant Bat, Blood Magus, Revenant, Vampire Bat
Werewolves
- gloves, (not confirmed) || 2h maces, 2h staves, Legs, (confirmed)
Lycan Firewalker, Lycan Terror, Mangy Hound, Prowler, Volkodlak, storm warg
Zombies
- 2h Scythes (confirmed)
Bloated Corpsefiend, Shambling Corpse, Putrid Remains, Rotting Corpsefiend
Maggots
- Helmets (not confirmed) ||
Plague Maggot, Plagued Maggot Young,
Flies
- 2h staves (not confirmed) ||
Stinging Swarm, Plague Swarm, Skittering Abomination, Fly Swarm, Pestilent Host,
Wildlife
- 2h axes, 2h maces, boots, (not confirmed) ||
Tusked Charger, Thorn Beast, Grizzly Bear, Wild Wood, Arctic Bear, Warg, bloodhawk, frostwing, corpsewinder,
Unknown Family Monsters
Plains Hornet, Scorched Stinger, Putrid Wasp (These are wildlife according to
h
ttps://diablo4.cc/)`
Then we have the elixirs of slaying that add more confusion to the equation. These elixirs add Wildlife, Maggots, and Flies to the enemy types. These aren’t documented anywhere else as in the game as a seperate family type, but many enemies in the game would not fall under any other known family besides one of those three.
M̶a̶x̶r̶o̶l̶l̶ ̶h̶a̶s̶ ̶B̶e̶a̶s̶t̶s̶ ̶l̶i̶s̶t̶e̶d̶ ̶a̶s̶ ̶a̶ ̶f̶a̶m̶i̶l̶y̶ ̶t̶h̶a̶t̶ ̶d̶r̶o̶p̶s̶ ̶C̶h̶e̶s̶t̶s̶,̶ ̶C̶r̶o̶s̶s̶b̶o̶w̶s̶,̶ ̶a̶n̶d̶ ̶S̶w̶o̶r̶d̶s̶.̶ ̶B̶u̶t̶ ̶B̶e̶a̶s̶t̶s̶ ̶i̶s̶ ̶n̶o̶t̶ ̶a̶ ̶m̶o̶n̶s̶t̶e̶r̶ ̶f̶a̶m̶i̶l̶y̶ ̶t̶y̶p̶e̶ ̶i̶n̶ ̶t̶h̶e̶ ̶g̶a̶m̶e̶.̶ ̶T̶h̶e̶y̶ ̶s̶e̶e̶m̶ ̶t̶o̶ ̶h̶a̶v̶e̶ ̶g̶r̶o̶u̶p̶e̶d̶ ̶u̶p̶ ̶m̶u̶l̶t̶i̶p̶l̶e̶ ̶e̶n̶e̶m̶y̶ ̶t̶y̶p̶e̶s̶ ̶l̶i̶k̶e̶ ̶t̶h̶e̶ ̶w̶e̶r̶e̶w̶o̶l̶f̶ ̶f̶a̶m̶i̶l̶y̶ ̶a̶n̶d̶ ̶w̶i̶l̶d̶ ̶l̶i̶f̶e̶ ̶f̶a̶m̶i̶l̶y̶
Maxroll seperated their wild life and werewolves finally, but are still claiming that both families share a loot table and that they both have bonus drop rates for crossbows… which my data disproves.
Any how, if we can get this figured out, then farming for the uniques of your choice would be much easier. I’m going to attach our current Nightmare Dungeon load out below with their enemy types as maxroll has that information. It seems some of it is incomplete or missing though.
bold are items that were added/edited after discovery
GE - Guaranteed Elites - Enemy Monsters in the dungeon that are elite and required to defeat to progress. An excellent thing to look for when seeking out specific monster types as Elites have better drop rates.
Fractured Peaks
Anica’s Claim - Goatmen, Zombies, Skeletons
Black Asylum - Skeletons, Ghosts
Cultists Refuge - 1st half: exclusive cultists(GE). 2nd half: cultists(GE) and werewolves
Kor Dragaan - Vampires, Skeletons. GE: Vampires
Lost Archives - Fallen, Ghosts
Maulwood - Bandits (GE 1st 1/2), Wild Life, Skeletons(GE 2nd half)
Zenith - Skeletons, Vampires, Zombies
Scosglen
Aldurwood - Werewolves, Wild Life,
Demons Wake - Fallen(GE), Skeletons
Feral’s Den - Spiders(GE), Wildlife,(1st half) Maggots(2nd half)
Sunken Ruins - Ghosts, Zombies, Skeletons (GE 2nd 1/2)
Raethwind Wilds - Wild Life(GE) and Bandits. Skeletons are also always here, but very few since they only spawn by attacking petrified enemies.
Whispering Pines - Spiders, Wild Life(first half), Fallen
Dry Steppes
Ancient’s Lament - 1st 1/2: exclusive fallen. 2nd 1/2: heavy demons(GE), light fallen&ghosts.
Champion’s Demise - Goatmen(GE), Spiders
Dark Ravine - Cultists, Demons (1st 1/2 GE Elite’s only)
Guulrahn Canals - Spiders, Zombies Flies
Guulrahn Slums - 1st half: Cannibals, Flies, 2nd half: flies, Maggots, Ghosts, Zombies
Onyx Hold - Zombies, Ghosts
Kehjistan
Abandoned Mineworks - 1st half: exclusively spiders. 2nd half: Spiders & ghosts(GE).
Conclave - Cultists, Flies
Crusader’s Cathedral - Knights, Skeletons
Prison of Caldeum - 1st half: exclusive knights. 2nd half: heavy demons, light fallen(GE).
Renegade’s Retreat - Bandits, Knights(GE), (GE can spawn fallen & ghosts rarely?)
Shivta Ruins - Zombies, Flies, Maggots
Hawezar
Blind Burrows - Spiders(GE), Maggots
Earthen Wound - Cannibals(GE1), Ghosts, Maggots(GE2)
Maugan’s Works - Knights, Bandits
Serpent’s Lair - Snakes, Cultists, Spiders(GE)
Shadowed Plunge - Snakes, Cultists,
Witchwater - Snakes, Spiders
One thing to note about enemies is that events don’t play by the rules. For example, if a dungeon is exclusively spiders in the first half, an event could still pull enemies from the 2nd half in. Cursed events are even greater as they will pull enemy types that aren’t natively from that dungeon.
Another discovery is that there are cultist enemies that can summon other monster types. For example serpent callers are cultists but summon nangari oracles and nangari spitters, which are of the snake family. Mother’s will summon fallen
I almost want to say theres additional drop chance on class-used weapons. I think thats why I see like 3x drop rate on my weapons from enemies that seem to have an increased drop rate on weapons but at the moment this is just a theory.
I made a video about this in response to the false information now being spread on youtube about this beasts family and other such errors, and while I still have things to figure out here, I can say I am a lot closer to the truth then what people are putting out there right now.