Goal: Have each class in the 138.3 range relative to the average top 40 solo grift clears worldwide using the current era data at diablo3ladder. Using monks as an example (Current 127.6 average), they would need an increase of 10.7 greater rift levels.
In this scenario, no class would be nerfed and all build for a given class would benefit with the same gain in solo greater rifts without having to having to buff a multitude of skills/bonuses/items.
Facts:
- There is a 17% difference in monster hp per greater rift level.
- The current averages for the top 40 worldwide solo rift clears are as follows for the current era based on the data at diablo3ladder
a) barbarians=126.7
b) crusaders=130.7
c) demon hunters =130.8
d) monks = 127.6
e) necromancer=132.8
f) witch doctors = 131.2
g) wizards = 138.3
Proposed solution: Blizzard introduces a proportional and class-specific damage buff that occurs at each paragon level up to paragon level 800. As such, the buff to base damage for all classes caps at the paragon level 800 bonus.
The idea is at each paragon level earned up to 800, there is an incredibly small class-specific damage buff that occurs based on the class-specific greater rift differences.
That per paragon level buff is calculated as
=[1.17^(138.3-current class average greater rift level)]^[1/800]
For example, monks are 10.7 greater rift levels behind the target of 138.3. They would need a global DPS buff of 1.002102 (=0.2102%) per paragon level up to 800.
=[1.17^(138.3-127.6)]^[1/800]
=(1.17^10.7)^(1/800)
=1.002102132
In practical terms again using monks as an example at paragon level 200, 400, 600 and 800 (the cap) their base damage would increase by 1.5219, 2.3163, 3.5253, and 5.3652, respectively.
Obvious issues with the solution:
- For some classes, a simple 17% DPS increase is insufficient and it does not equal the ability to go up a greater rift due to the lack of damage mitigation; however, monster damage only goes up to 2.3% per greater rift level.
- Some of the difference in the current greater rift levels do not reflect the true power of the class, but the number of people playing the class competitively and the proportion that have used unfair means to earn their leaderboard sots.
Suggestions are wanted:
Does anyone have an outside the box solution to normalize greater rift class balance?
Disclaimer:
This thread is not about any single class. For class specific discussions, it would be more appropriate to have those conversation in either pre-existing threads or in the class-specific forums. The goal of this proposal is to bring ALL CLASSES to similar power level than fixing in detail problems for any one class.