We will see how much is implemented.
If the developers have read the barb buff proposal, do you think that the developers would really care what I say?
The only reason that they might care in my mind was if they thought my idea for buffing all classes was superior to your idea on how to buff a single class. Are you that worried that they would take my idea that you consider bad?
All these questions are rhetorical.
Correct on the idea that it doesn’t fix broken sets and doesn’t increase build diversity. It does buff options for group play and it buffs all builds. For monks it would be ~10.7 GRs for barbs ~11.6 greater rift for every single build. My proposal achieves cross class parity.
Lets assume they buff one build using the 2.6.6. buff proposal ideas. If they over buff, then you will still have the same intra class disparity as now. If they don’t buff enough, then you will not have cross class parity. Either way, buffing any one barb builds does not solve barbs problems. It will simply reduce intra class variability without addressing cross class parity (Win-neutral). You will be in the same position that you are in now with a woefully underpowered solo DPS class. Alternatively, it will address cross class parity and likely increase intra class disparity. (Win-lose)
In list 1, it only changes modifiers on existing items. List 2 adds new affixes to several “existing items”. Yes it can be done. At best you will get 1 (or 2) at most added. If you get 2, I am pretty sure other classes will get 1, then it is luck of the draw about who ends up where relative to the differential buffs given to all the builds.
An alternate approach that fixes cross class parity and increases the power of all intra class builds proportionally is:
Sorry GodofAllBob, I think you might need to bring Savage out of retirement.
1/800 ↩︎