You said the problem was that Terror Zones are too easy for Hammerdins… so did you make Terror Zones harder for Hammerdins? You did not. You made it easier for other builds, but not most builds. You basically gave us another “I win” item to chase after, but only for certain builds, mostly Sorceress.
There were so many fun ways to approach this and make things more fun. Ways to allow players to overcome or circumvent immunities, some of them easy to do.
But you didn’t do any of them. Instead, you did the laziest, most boring, and least fun way of all, and doesn’t even help half the player base.
Look if you want to buff the Sorceress why didn’t you do it any of the fun ways?
Currently the dominant builds are the Lightning Sorceress, the Nova Sorceress, and the Blizzard Sorceress. With the Nova Sorceress being decidedly weaker than the alternatives.
Meteor Sorceress is held back by the immense number of Fire immunes. Add Physical damage to Meteor ala Armageddon. Change the synergy to Firebolt from Meteor to adding physical damage instead of fire damage. There, now the Firebolt/Fireball/Meteor Sorceress is a viable build. (I’d probably also make the Meteor hit faster than it does currently but hey I’m aiming for the least work for you here).
Change Frost Nova to have only 1 synergy from Shiver Amor with 20% damage increase (ie the same end damage as currently). There, now a Nova/Frost Nova build is possible, and you’d have a fun dual element build.
Remove the Fireball synergy from Hydra, double the synergy effect of Firebolt. Remove the synergy to Charged Bolt and increase its native damage/damage increase by 6% (ie the same damage without synergies as it currently has with). Remove the synergies to Glacial Spike and increase its native damage by 15% (ie the same damage without synergies as it currently has with). There, now a Hydra/Charged Bolt or a Hydra/Glacial Spike hybrid build is possible.
There, a few easy changes and you’ve made the Sorceress be able to laugh in the face of Immunities, but in a fun way. Players would be having the time of their lives playing all the new variants.
Want to help melee classes? Heck, just give Superior Weapons +100 to +300 Attack Rating instead of the laughable current +1 to +3. It’s nowhere near all that needs to be done for melee classes, but at least it’d help. More substantial benefits need to allow hitting higher frame per a second attacks (especially for Crossbows), granting higher damage to two handed weapons, and giving physical skills low key AofE damage (or equivalent). Think the changes to Leap Attack, or the way Fend or Zeal work), but those are all a lot of work, so I’m okay with you doing just a little this patch, but gives us something.
Assassin fixes for Martial Arts and Blade Traps will take more detailed effort, but want something easy and completely new for the Assassin?
Psychic Hammer does pathetic damage. Triple the damage increase (for both Magic and Physical) per a point in Psychic Hammer. That would result in Level 56 Psychic Hammer doing approximately 520-640 damage (half physical and half magic). Compare this to level 54 Holy Bolt that does 838-956 magic damage (also piercing but limited to Undead and Demons). Then also give Psychic Hammer a synergy of +50% damage per a point in Mind Blast (comparable to the +50% damage increase Holy Bolt gets from Fist of the Heavens).
At level 50 Mind Blast does 336-346 Physical Damage. Give Mind Blast a synergy of +10% damage per a point in Psychic Hammer. That should result in a level 50 Mind Blast doing 1008-1038 Physical Damage with max synergies.
These changes would create a caster Assassin, using Mind Blast against groups and Psychic Hammer against single targets. It would not be overpowered, with a clear speed well below that of a FofH Paladin. However, it would be a lot safer due to the Stun and Knockback effects and might be attractive to Hardcore players. More importantly it would create an entirely new build type for the Assassin class.
All of these changes would be more fun than what you have done, and most of them require very little effort to change.
Do you just not care anymore? Or do you really not understand the game?