Exactly, so why Regress.
Didnât TBC suck at those?
Like many people were fond of TBC, but guild poaching because of attunements were not that from what Iâve seen.
TBC attunements suck. But atleast us casuals had Kharazan lol.
The game shut down.
The OP is afraid WoW might shut down too.
I donât understand your point, if youâre going to play a multiplayer game and plan on getting ahead youâre going to eventually have to group up one way or another, thatâs how every mmo or multiplayer game is. I mean yeah sure you can go for kills in an fps but if you want to win youâre going to have to capture that flag, tdm is basically a dash for most kills so it doesnât really count in that regard.
Wow had been built around group content, so unless all you do is visions and pet battling or world quests I donât really see why someone would pay a sub to only do that, I know some people do and they have their own interests but were talking about people that actually want to progress through content thatâs actually difficult and where it isnât brain dead or capable of being afkd through like lfr.
The only exception to this rule is if you wait an expansion or two until the content is obsolete then yeah sure you probably could avoid grouping then but by that point noone cares about that stuff.
That to me is like saying I donât like shooting guns playing an fps.
Hard to cap the flag when both you and the enemy team donât make it easy.
Trust me, I focus objectives too.
Not hard to play solo. I do 90% of the time.
Also some guy made a special version of wow that is single player only that has players pop up but they are all bots instead. You can try that
This is a view made because you have been eating the koolaid that MMoâs mean you have to play together. Instead of one where social interactions are one of choice. There is any number of benefits a solo player gets from a Multiplayer game. Give me a moment and I will link you a thread that has most of them.
My point is, are you going to beat nzoth solo on any difficulty, no probably not. The other solo content doesnât even matter, itâs afk braindead stuff like if you were mining in runescape. All that other stuff is is chores to me, if you enjoy pet battling fine, wqs fine but if you want to get ahead in the game in general youâre going to eventually have to group up, I donât think Iâve ever seen any game other than solo player games where you didnât.
Kharazan was a huge attunement if i remember correctly for the key any was the only thing was you just needed one dude with a key that was a fun one
I promise you guys wow, even now, is not as bad as wildstar was at itâs end
You forgot the part about how the game will be increasingly designed for mythic raiders and top m+ players to sell carries to those who are locked out of content, thus increasing token sales.
That thread explaining why Solo players play MMoâs actually got over 220 Likes. Think about that.
You seem to think I have a problem with people playing an mmo as a solo player game, I donât. Iâm just saying if you intend on getting ahead in anything that matters youâre going to have to group up. You clearly arenât understanding what Iâm saying. If you think defeating every pet battle master is getting ahead fine but limiting your self to one section of the game whether itâs lack of skill or what ever or preference as a whole and by the majority of the community youâre basically doing entry level stuff that doesnât matter. Like I said I donât care if you do it, itâs just not something I consider worthwhile.
We will never stop hearing that the heart and soul of an MMO is forcing other players to group up with people who want nothing to do with them. But thatâs what people who donât even understand what friendship is think.
Thatâs bad. It should be anyone can solo him on any difficulty if they wanted to.
I even elaborated on this, too.
Thatâs the exclusivity problem of instanced content. When groups have a limited number of slots they are going to be extremely particular. EQ 1999 didnât have this problem initially because the raids were massive 72 man groups and the encounters didnât require everyone be geared to the teeth. It was a good middle ground for a highly sociable experience.
You create different problems when you fix a problem. Blizzard wanted to stop the toxicity around kill competition and then created this new toxicity around exclusivity by instancing that content.
Itâs probably fine to have different difficulties for flex and mythic as most people donât care for the mythic difficulty content but itâd be far better to take some of that content out of instances. Better to address the kill competition problem with spawn timers and tagging. Also scaling encounters to keep the difficulty consistent with larger groups.
Iâve done both EQ 1999 and WoW since 2007 and EQ did the MMORPG genre much better. WoW was always just the prettier, more casual friendly of the two.
Honestly a solo version of raids wouldnât be a terrible idea. Provided the difficulty was set to the proper level. Thinking mage tower.
my best experience so far in wow is joining a guild cause someone saw me dueling outside org and thought I was good, then raiding with them (terribly), and meeting a resto sham who wanted to do arenas with me in there
all just off the cuff without some forced grouping
Yeah, like that. It would be tuned appropriately, but you wouldnât be forced to get a group for it.