War Within Class Tuning Incoming – September 3

We regularly make combat design adjustments based on gameplay data and feedback from players on class performance. With scheduled weekly maintenance in each region (September 3 in this region), we’ll make the following changes to classes that are over- and under-performing in various areas:

Classes

  • Death Knight
    • Frost
      • Frost Strike damage reduced by 6%. Does not apply to PvP.
      • Obliterate damage reduced by 6%. Does not apply to PvP.
      • Icy Death Torrent damage reduced by 10%.
      • Glacial Advance damage reduced by 10%. Does not apply to PvP.
  • Druid
    • Balance
      • Umbral Intensity increases the damage of Wrath by 20/40% (was 25/50%) and Starfire by 15/30% (was 50%).
      • Starsurge damage increased by 12%.
      • Starfall damage increased by 20%.
      • Harmony of the Heavens increases Eclipse power by 2% per proc, max 6% (was 1% per proc, max 5%).
    • Feral
      • Bloodtalons and Lion’s Strength now also increase the damage of Rampant Ferocity.
  • Evoker
    • Devastation
      • Damage of all spells and abilities increased by 6%.
      • Firestorm damage increased by 20%
      • Firestorm duration reduced to 10 seconds (was 12 seconds).
    • Flameshaper
      • Engulf damage increased by 30%.
  • Hunter
    • Pack Leader
      • Vicious Hunt damage increased by 10% for Beast Mastery.
      • Vicious Hunt damage decreased by 10% for Survival.
        • Developers’ notes: When Vicious Hunt’s damage reaches a certain point, it can cause Kill Command to dominate Survival’s rotation. This adjustment and subsequent compensation are meant to ensure Pack Leader Survival Hunters are utilizing the other tools at their disposal.
      • Howl of the Pack critical strike damage bonus increased to 5% for Beast Mastery (was 3%).
      • Howl of the Pack critical strike damage bonus increased to 11% for Survival (was 7%).
      • Furious Assault damage bonus increased to 60% for Survival (was 30%).
      • Cull the Herd damage over time increased to 60% for Survival (was 30%).
  • Mage
    • Fire
      • Living Bomb damage increased by 30%.
      • Pyroblast damage increased by 5%.
      • Flamestrike damage increased by 10%.
    • Frostfire
      • Frostfire Bolt damage increased by 25% for Fire.
    • Sunfury
      • Burden of Power can no longer be double dipped by spell queueing.
      • Arcane Phoenix damage dealt reduced by 10% for Arcane.
      • Arcane Soul base duration reduced to 2 seconds (was 3 seconds).
  • Paladin
    • Retribution
      • Mastery: Highlord’s Judgment reduced by 10%. For example, at level 80, 180 Mastery rating now grants 1.35% Mastery (was 1.5%).
      • All Holy spell damage increased by 5%.
  • Priest
    • Discipline
      • Oracle Discipline priests’ Preventive Measures now increases Power Word: Shield absorption by 40% (was 25%). Does not apply to PvP.
      • Atonement healing increased by 100% outside raid (was 70%). Does not apply to PvP.
      • Fixed an issue where Atonement critical healing was not increased by the correct amount outside of raid.
      • Shadow Word: Pain and Purge the Wicked damage increased by 20%.
    • Shadow
      • Voidweaver Shadow priests’ Void Blast damage increased by 20%.
  • Shaman
    • Elemental
      • Mastery: Elemental Overload’s bonus to all Elemental and Physical damage increased by 35%.
      • All damage reduced by 6%.
      • Stormbringer
        • Tempest now deals 65% of its damage to enemies near its primary target (was 50%).
        • Tempest now deals reduced damage beyond 5 targets.
    • Enhancement
      • All damage reduced by 4%.
      • Elemental Blast damage increased by 12%.
      • Stormbringer
        • Tempest now deals 65% of its damage to enemies near its primary target (was 50%).
        • Tempest now deals reduced damage beyond 5 targets.
      • Totemic
        • Tremor damage increased by 10%.
        • Searing Volley damage increased by 80%.
  • Warlock
    • Destruction
      • All ability damage increased by 5%.

Player versus Player

  • Druid
    • Rip damage increased by 15% in PvP combat.
    • Rake damage increased by 15% in PvP combat.
    • Balance
      • Lunar Calling now increases Starfire damage by 50% in PvP combat (was 65%).
      • Umbral Embrace now increases the damage of Wrath and Starfire by 40% in PvP combat (was 75%).
    • Feral
      • Taste For Blood’s damage increase to Ferocious Bite during Tiger’s Fury is decreased by 50% in PvP combat.
      • Saber Jaws effectiveness now reduced by 50% in PvP combat.
  • Mage
    • Frost
      • Ice Lance damage increased by 45% in PvP combat (was 75%).
  • Monk
    • Master of Harmony
      • Manifestation is now 50% effective in PvP combat.
    • Brewmaster
      • Chi Burst damage reduced by 30% for Brewmaster Monks in PvP combat.
    • Mistweaver
      • Peaceweaver now reduces the cooldown of Revival by 33% (was 50%).
      • Life Cocoon is now 30% more effective in PvP combat.
      • Enveloping Mist can no longer be dispelled.
  • Priest
    • Holy
      • Prayer of Mending healing increased by 65% in PvP combat.
  • Shaman
    • Enhancement
      • Lava Lash damage increased by 60% in PvP combat.
      • Stormstrike and Windstrike damage increased by 60% in PvP combat.
      • Windfury Attack damage increased by 60% in PvP combat.
  • Warrior
    • Thunderous Roar damage reduced by 15% in PvP combat.
    • Arms
      • Auto attack damage no longer decreased by an additional 12% in PvP combat.
    • Fury
      • Odyn’s Fury damage reduced by 20% in PvP combat.
11 Likes

Out of curiosity is there any tuning planned for trinkets, as it stands one has already proven to be problematic enough to justify a change to how the deserter debuff works.

11 Likes

Warrior didnt get hit with anything in PvE and Survival got buffs, im ok with this.

7 Likes

frost was feeling fun with 500k obliterate crits so it must be nerfed

31 Likes

Nice to see Fire Mage and Destro Warlock getting buffed. Not so nice to see Frost DK getting nerfed.

It’d be interesting to see how the mastery nerf for Ret Paladin affects their stat priority.

20 Likes

I don’t think nerfing this will do much to fix the degenerative rotation that Pack Leader has right now, it’s just going to make Pack Leader Survival even less effective compared to Sentinel.

This feels like the wrong move to make when the issue is that Kill Command is the wrong button to be buffing for Survival. I think the better solution would be making Vicious Hunt buff the next cast of Mongoose Bite or Butchery instead, to properly promote Tip of the Spear’s gameplay rotation.

10 Likes

That living bomb buff probably isn’t even enough

16 Likes

Sounds insufficient for balance. I don’t see how any of it improves survivability, except in maybe killing mobs a tad faster.

10 Likes

Great change, but what’s going to become of Dome of Mist honor talent that turns it into a shield when dispelled?

6 Likes

noticed warr nerfs n was disturbed a moment but realized it’s pvp nerfs and then breathed a sign of relief

5 Likes

No thanks buddy

4 Likes

Thank you for the update.

But i still would appreciate a buff for Maelstrom generation for Stormbringuer Elemental for better use of Tempest.

9 Likes

Didn’t we -just- undo the change to clipping arcane blast and barrage into something due to backlash over more boring gameplay, and we just to immediately do it again?

79 Likes

SunFury Arcane was over-tuned, yes, and I don’t think anyone would argue that.

However by removing the double-dip on burden you’ve killed the rotation and what actually made the hero spec work.

Tune the damage all you like. It needed a nerf in damage numbers. Make burden give less of a buff. But PLEASE think about what you’re doing to Arcane and the playstyle by removing the double dip. It’s like what you tried to do with barrage queue a few weeks back. It’s just a bad idea.

78 Likes
  • Burden of Power can no longer be double dipped by spell queueing.

We just had this problem with nether precision and skill expression. Please do not go through with this change. Nerf the spec elsewhere as needed but please keep in this double dip.

Being able to double dip nether precision but not burden of power just doesn’t make sense to consistency either.

Nerf the damage, not the fun. Please.

86 Likes

Don’t forget to nerf Demon Hunter

6 Likes

Yay more damage!!!
Cackles in Green Fire

12 Likes

no rogue tuning/bug fixes :joy:

11 Likes

Am I reading this right? Are they actually nerfing boomkin DPS?

ffs…

19 Likes

Can WW monks get a bug fix for SCK being instantly interrupted after using Chi Burst?
We’re used to playing around odd bugs in this spec, but it’d be cool for it to work correctly. :heart:

6 Likes