Upcoming Class Tuning Changes - April 5

Classes

Druid

  • Guardian
    • (4) Set Bonus: Architect’s Aligner damage and healing reduced by 35%.
    • Developer note: The performance of Architect’s Aligner has become an outlier amongst other tank tier set bonuses in both single- and multi-target situations. Due to this, with weekly maintenance we will be adjusting Architect’s Aligner to bring its performance closer to other bonuses. Thank you for the feedback and we will continue to watch the ongoing discussions across the community.

Mage

  • Fire
    • (2) Set Bonus: Increases the duration of Combustion by 4 sec, up from 2 sec.
      • This change does not apply to PvP combat.
    • Fireball damage increased by 20%.
      • This change does not apply to PvP combat.
    • Fire Blast damage increased by 10%.
      • This change does not apply to PvP combat.
    • Pyroblast damage increased by 6%.
      • This change does not apply to PvP combat.

Monk

  • Windwalker
    • Rising Sun Kick damage increased by 10%.
      • This change does not apply to PvP combat.
    • Blackout Kick damage increased by 10%.
    • Tiger Palm damage increased by 10%.
    • Fist of the White Tiger damage increased by 10%.
    • Developer note: While Windwalker Monks shine in multitarget situations, we’re seeing their performance fall behind in single target scenarios, even after acquiring endgame gear. As a result, we’re targeting specific abilities with the goal of improving their single target output.

Paladin

  • Retribution
    • (2) Set Bonus: When you benefit from Art of War, you gain Seraphim for 4 sec, up from 3 sec
    • Divine Storm damage increased by 10%.
      • This change does not apply to PvP combat.
    • Wake of Ashes damage increased by 10%.
      • This change does not apply to PvP combat.

Rogue

  • Assassination
    • Fan of Knives damage increased by 30%.

Warlock

  • Demonology
    • Demonic Consumption’s now causes your Demon Commander to drain 12% of the life from your other demons (was 15%).

PvP

  • Items
    • Cosmic Gladiator’s Eternal Aegis
      • The value of the Magic shield provided by Cosmic Gladiator’s Eternal Aegis has been reduced by 33%.
      • Developer note: We’ve been monitoring the performance of our newly introduced PvP trinkets during Season 3 and their effect on the length of matches, and have decided to adjust the effectiveness of the Cosmic Gladiator’s Eternal Aegis to bring it in line with other defensive trinket options. With weekly maintenance we’ll be reducing the Magic absorption provided by the trinket by 33%.

Druid

  • Guardian
    • (4) Set Bonus: Architect’s Aligner damage and healing reduced by 25% in PvP combat (was 50%).

Priest

  • Holy
    • Holy Ward’s (PvP Talent) cooldown increased to 45 seconds (was 30 seconds) and duration decreased to 15 seconds (was 30 seconds).
    • (4) Set Bonus: Divine Conversation’s effectiveness reduced by 40% in PvP combat.
    • Developer note: We have been monitoring Holy Priest performance in rated PvP and will be adjusting the cooldown and duration of Holy Ward to increase interactivity with the talent while providing more counterplay opportunity for opponents. We will also be reducing the effectiveness of Divine Conversation while in PvP combat, as the throughput increase provided by the set bonus is more substantial than we would like. With weekly maintenance, we will be increasing Holy Ward’s cooldown to 45 seconds and decreasing its duration to 15 seconds and we will also be reducing the effectiveness of Divine Conversation by 40% in PvP Combat.
13 Likes

Where are the Blood DK nerfs?

So clueless.

14 Likes

Wow, these are actually super reasonable.

1 Like

Can the fury warrior necrolord nerfs get reverted now too?

9 Likes

Loving the fire mage buffs, much deserved, but can Arcane not be left in the dust for once?

Great job overall, but if you were to buff arcane, like 10% more damage on barrage and blast, that would be great

10 Likes

Hey since you are nerfing eternal aegis (which is totally reasonable), can you please tune down resonating resolve as well? This trinket is literally the biggest cancer in the ladder on demo/destro locks and blink stun mages and are making games extremely tilting for some classes, especially resto/enhance shamans. Honestly it would be a lot better if you just nerf all new trinkets by 40%+, no one is asking for these trinkets by any means. A suggestion is add an CD for the proccing of the trinket, make the duration lower or make roots no longer procing this trinket.

Also can you please consider tuning down demo locks or destro one shots? Demolocks are literally the most cancerous stuff I’ve ever seen in some matchups and rbgs.

1 Like

Cries in no set.
my distant future damage has been nerfed, simply unBEARable~
:bear:

As a bear, i have to agree with the nerf. been seeing notes from other bears suggesting its out put was a bit over the top.

9 Likes

Nah. 100k Demonbolts are very reasonable.

3 Likes

Why did you guys buff destruction last hotfix??? Wheres the resto shaman and hpally aura buffs???

1 Like

??? Both are perfectly great with 4 set. Huh?

1 Like

Havoc 4pc tier does literally nothing for us. 30 seconds off of 4 minute CD that is already a severely lackluster cooldown is just silly.

Fix the four piece, give us something fun and intuitive. The current iteration is boring, unintuitive, passive, and has zero interaction with our spec.

How did this go live? 1 second for every 60 fury spent doesn’t even equate to another meta if you are in a half decent guild with kill times. And 6 seconds extra in meta? Like come on, who designed this, do they play the game? Like 3 extra abilities in a 4 minute CD is just plain laziness on the designers part

9 Likes

Nothing for havoc dh in m+ yet again. But somehow hunters and locks are allowed to continue as is. Cool game.

4 Likes

Nothing for BM hunter aoe???

12 Likes

Can you acknowledge the horrifying amount of bugs Outlaw has right now?

9 Likes

Shadow Priest? No? Ok…

13 Likes

No Outlaw fixes or buffs but you’ll buff WW. lol
Incredible.

11 Likes

For raid, at least, Havoc is literally mandatory in every group for the magic debuff. Plus Havoc is middle of the pack when it comes to damage.

Have nothing to complain about.

You know whats plain laziness? BM tier set. The spec is exactly the same. No change in builds.

In fact, in ST we are doing the same, or even less damage compared to SoD. With 4 set. And double Legendaries. And 20+ ilvl.

6 Likes

I didn’t mention damage once in my post did I? READING COMPREHENSION.

Specifically spoke to the laziness in design, and the fact that it does NOTHING for the spec. Like nothing at all. Get real buddy

1 Like
  • Assassination
    • Fan of Knives damage increased by 30%.

2-4% overoll xD

2 Likes