The fact that there are characters made to die given the troublesome story of portraying night elves in faction conflict stories, is a bad taste to begin with on the dev side.
Well sure, my posts on the topic are centered around the idea that antagonism of the players is no good, because the devs butcher the stories and characters for the sake of pushing their biases, and doing it in a rather mediocre way on top of that.
Hence I see no point in antagonism. Night elf struggles echo throughout the story and similar problems could be seen all over the place. IMO it’s a common cause that might be the first one so loud and strong, that we might get changes for the better story. Which is why I support the idea as a net positive even though draenei and trolls have not much to gain from it directly, but can benefit in a roundabout ways.
The fact that other parts of the story struggle is not an excuse to me, to try to push back against the night elf fans. It is to me an idea to support and show how methods used to impove that story line, could improve others. Our problem is the narrative team, which might either learn to adapt, or there might be no iprovement till the current one would be simply removed from the team.
This was mentioned more than enough time. They did not won it during the war. It happened off screen, was mentioned during blizzcon, and got a meh-cinematic in the Shadowlands pre-patch.
There would’ve been way less complaining if that would happen when the war story was wrapped up (8.2.5 iirc), and had bombastic high action cutscene (or a couple) showing the allies (night elves, worgen and draenei) achieving a step to justice and driving the enemy forces out. It does not have to be a rofl-stomp one, although that could work to cheapen the production, but could be a dramatic back and forth, with exploration of night warrior powers and showing changes in Tyrande, showing different characters participating.
Not what we got. So it’s necessary to mention how sloppy execution devalues even potentially decent moments.
My position is that it was rather pointless, and he should’ve been captured and delivered to the horde to decide what they want to do, as a “pay back” for Sira brought to the alliance.
There are many potentially cool characters. Devs not willing to do a good job is a universal problem, hence why I support the night elves in their push for the betterment of the WoW storytelling.
It was stupic and pointless loss of alliance forces, against a nation that did not join the horde at the time.
It could’ve been executed better, but it’s a wall of text as is. Overall, in the story that used night elf suffering as promo materials, that is an odd target, did not have much to aid the main problem (that was used in the promo materials), and just led to killing a few characters that IMO was not a good idea to kill.
A textbook example of “solving a problem the players do not have with the solutions the players do not want”. (And I do not think that killing Rastakhan, who was not eager to joing the horde originally, or potentially killing the last of drakkari and shadowtooth clans, was anything that could be considered “good” for the alliance story or a justice for the night elf tragedy).
Those were compared time and time again. It did not accomplish much for the benefit of the alliance, and the horde members who fought for Sylvanas there, after the tree story was known, are supposedly excluded from their criminal status.
Crappy story, that left both sides with something they did not need.
I mentioned very specific things, assuming you’re willing to contribute to a productive discussion. Examples of widely desired things, that IMO cause no long-term harm, etc. Yet you did not mention why would any of those concepts ruin the story or be “not enough”? “good enought” is not an unreachable bar. But a step to improve what was troubling the story for at least last 4 expansions (arguably since Cata in full power, and some troublesome seeds could be seen here and there in WotLK).
gl hf