That’s very depressing. The game is already far too easy, to make it even easier will mean they are simply recreating the situation with the Retail game.
I agree that some of the phases will add content which will make earlier content a bit easier but I hope it’s nothing more than that.
So what you’re failing to recognize, out of some disdain for private servers I assume, is that a lot of nerfs that were made to bosses were reverted and de-scaling was done to revert nerfs Blizzard made to Vanilla content over its lifecycle. In addition, bosses were slightly buffed to compensate for the fact that classes are inherently stronger due to 1.12 gearing and class scaling.
Gear is also released in it’s original nerfed forms and then patched to be stronger as it originally was. Private progression servers and Classic are very different experiences. Is one “better” than the other? Eh. It’s subjective.
Here’s a quick search revealing a mix of people thinking 1.12 was the BC pre-patch and others claiming it was a catch up patch for TBC. There’s way, way, way more but I think this will suffice:
~facepalm~ you never played vanilla they didn’t nerf the boss the changes that were done was nerfing things like the respawn timer inside of raids. bosses still had the same health as they did on launch.
they didn’t your can go back and look at the patch notes they were always messing with the mobs respawn timer. you can stick your fingers and pretend not to listen but they never nerfed the boss health to make the fights easier.
You do realize that changing boss mechanics and lowering damage output is often far more of a nerf than actual HP scaling? And yes, this was done several times.
as a holy priest, smite rank 8 is 384 to 429 dmg ( let’s say 400 ) with a 2.5 sec cast, that’s 160 DPS without any crit, any + spell dmg, any talent increasing smite damage / cast time…
if your top DPS are only doing 200, they are friggin awful.
they didn’t lower the damage i know what your talking about your bring up rags lava burst. which was broken on launch it didn’t work right and then when they got it working it turned out it was way overturned and rags was unkillable. also wow van didnt have boss mechanics , bosses in vanilla are all just once giant gear check.
It’s literally painful how wrong you are. For example, Blizzard removed the Engulfing Flames mechanic completely from Onyxia. It’s just gone. Her tail swap cone is narrower and doesn’t knock you back as far.
It’s clear by how you write you’re not too bright but just accept that you’re fighting the nerfed version of this content with a superhero avatar with talents and gear you’re not supposed to have in this stage of the game. It’s just a fact.
not realizing the ‘optimal’ strategy is bad… is what make people bad.
in modern mythic progression, if I die I open my logs and see what killed me, what can be avoided, what can be mitigated and so on.
Apparently back in 2005 nobody realized that non-tank took very little to no fire damage yet still stacked fire resist. That’s being bad… as one example of it.
I was hoping they’d review difficulty. But, the game still has a lot of content to keep players around. Yes there’s people getting current BiS right now, but a lot aren’t even 60, and even once they are they will happily play alts for years.
So, that means plenty of Subscriptions for WoW to bolster retail losses. It is sad though that no upper management or even sales said “lets make it hard and lets recreate the fire that was there 15 years ago.” That probably would have made more money, and could have been true to the spirit of Vanilla, which let’s face it was “keep them playing cause grinds and hard.” But there’s a lot of egos at play: Retail has to be better than Classic for too many people at Blizz who should have had no hand in Classic.
Maybe a pirate server will emerge and make the game better. Maybe another game will emerge that will finally finish Classic. Who knows?