Offical 11.0 borked mounts thread

LIST OF BROKEN MOUNTS SINCE THE 11.0 PATCH
Instructions: Link the wowhead page on the affected mount and write a brief sentence of the issue:

Stops flying completely randomly whilst in the air:

Broken surge forward animation. Affects multiple skyreaver mounts and is not limited to the following:

Broken surge forward animation and flame affects from rocket boosters missing when flying (extra slap in the face due to this being a store mount):

Missing main propeller:

Missing tail glow trails effects when flying (appears to affect all mounts with wing tip animations): (Update: Appears to be fixed!)

Missing hoof glow trail effects when flying (affects all paladin order hall mounts) (Update: Appears to be fixed!):

Player model shrinks to microscopic size when moving forward. Also missing dual propellers on arms when flying although they reappear when using Aerial halt (Update: Appears to be fixed! Although it looks like blizz has deliberately made the design choice to keep the propellers removed):

/mountspecial is broken and does not complete properly. Missing its ground travel animation that it had previously. For reference, see the full animation cycle and proper ground travel animation performed by the Solar Spirehawk (Update: Appears to be fixed!):

Puts the player model inside the mount geometry:

The feet have regained the flying animations of the regular mechanized spider mounts (after being purposely altered by blizz during SL because of how stupid it looked due to the fact that it did not have any flame boosters). As a result, the feet now jitter without any flame booster appendages to obfuscate how bad it looks. The ball joints are now clipping through the mount geometry when flying:

Feet thruster effects missing when flying (Update: Appears to be fixed!):

Player model shrinks to microscopic size when moving forward and canopy closes when moving forward on the ground. Canopy should only close when flying. Feet thruster effects on even when walking on the ground:

All disc-type mounts cause the player model to bug out on dismounting and get stuck in the flying animation permanently. This happens about 20% of the time. Affects multiple disc mounts and is not limited to the following (Update: Appears to be fixed!):

Wing tip animation trails missing from all Netherwing mounts as well the Teragosa mount (Update: It appears this is a conscious design decision by blizz to remove these animations when flying. They reappear when on the ground however):

Completely missing its /mountspecial animation sequence (Update: Appears to be fixed!):

Tails are duplicating when skyriding. They’re meant to have 3 tails and show 3 tails when on the ground. But the moment you start flying, the tails duplicate and you end up with 6 instead (Update: Appears to be fixed!):

Lower jaw geometry has moved downward significantly causing their beaks to no longer close properly (Update: It appears blizz has attempted to fix this but instead overcompensated by raising the lower jaw too high. Since it is now far too high, it completely covers the eyes when moving and clips through the top beak):

Completely missing all skyriding wind simulation animations (Update: Appears to be fixed!):

Mounts the player model inside the mount geometry (e.g. on void elves and vulpera) (Update: Appears to be fixed!):

Broken/missing frames of its ground running animation causing it to jitter when moving (Update: Appears to be fixed!):

When flying through speed boosts like in skyriding races, the wind animation for the incorrect mount is used. It uses the ball of wind used typically for swarmer mounts. Additionally, it places this wind ball animation above the mount, rather than were it usually is, underneath it. I suspect it’s because this mount sits quite low in the vertical plane of the players screen and thus is sitting below the positioning of the wind animation.

Surge forward animation has been deleted. Animation now just makes its wings flap a bit more. Strangely enough, the MoP versions of these mounts does not appear to be affected. Affects multiple pterodactyl mounts and is not limited to the following:

26 Likes

My Birds need bigger wings they look tiny when they stopped flapping theirs wings and just gliding.

Also the fact that the wings are at somewhat right angles while gliding instead of a V -shape like a hawk gliding makes it weird when they are turning

Idk about other races, but my humans look goofy riding on all horses atm, not just the paladin chargers.

1 Like

if you turn even a fraction of a millimeter on a horse while dragonriding it resets the animation and looks dumb

2 Likes

ashes of alar? how dare you.

4 Likes

I’ve updated the OP with some additional mounts. Please input yours as responses if you come across anymore.

The Ghastly Charger (Old TCG mount) looks ridiculous because it puts my character half into the body of the mount and not on the saddle. It’s like you’re attached to the top of the horses front legs lol

2 Likes
  • The Violet Spellwing doesn’t play its normal movement animations on the ground, instead it maintains its idle stance while moving (this doesn’t happen with the Solar Spirehawk)
  • The Xiwyllag ATV’s engine/sputtering noises don’t play while Skyriding, unsure if this happens with other mechanical mounts

And while these technically aren’t “broken,” a few thoughts on some other mounts:

  • Moths and Skitterflys glide while Skyriding, which just looks off. Considering what they’re based on, they should probably continue flapping their wings, like the Bees, Vespoids and Corpseflies do
  • Dragonhawks should also continue moving their wings a bit while gliding. Seeing them keep them static looks unnatural when they’re usually constantly moving
  • Cloud Serpents and other “wingless serpent” mounts should probably sway from side to side a bit more to make up for their lack of wings, they feel under-animated as they currently are
2 Likes

why did i know thaty sky golem would be on there.

LMAO

This is definitely gnome crafting!

Tarecgosa Mount is also missing the wing trails while dragonriding

1 Like

The new horse dragonriding animation feels like it’s missing a frame too, like it’s really jerky.

What I mean is that the Spirehawk normally lifts its rear up when it moves, so it looks like it’s flying along the ground. That’s the normal “run” animation.

Meanwhile the Spellwing doesn’t go into that animation, it just keeps “hovering” as it moves instead.

Looking it up in Wowhead’s model viewer, it looks like the Spellwing just no longer has most of its “Mount[ x ]” or “Fly[ x ]” animations, and it doesn’t have a Run animation anymore for some reason.

7 Likes

So this is weird. I updated my OP to include your issue. However I still can’t replicate it. Mine is animating correctly like the Solar spirehawk does when using its ground travel animations. I would record it but I don’t have any recording software.

I ran a scan/repair to be sure and it’s still messed up, going by Wowhead’s model viewer I think it might just be broken, which makes me wonder why it’s working for you. Maybe a cache thing.

You forgot druid flight form.

1 Like

just mounted this one to see what your talking about and it looks sooo bad

I don’t play druid so you’ll have to elaborate.

1 Like

So here’s something interesting. I also ran a scan/repair and now my Violet spelling is doing the same thing as yours! :upside_down_face:

1 Like

Currently, the Otterworldly Ottuk Carrier can’t Dragonride! (Or skyride, wtf ever they’re trying to rename it to).

Point is, this is the ONLY mount that’s restricted to normal flying. WHY. I worked hard for this one and want to dragonride/skyride! argh!

3 Likes