No one listens to open world players

Said that before to. Why they abandoned covenant sets so soon in this expansion idk. That would have probably been the best route the devs could have taken is to let people continue upgrading them, if they liked. Of course, that would have ruined all the other silly little gimmicks they added in later patches lol.

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Semantics.

Anyway, the dynamic shifted a little when Korthia debuted.

The salt came from the organized-player camps because non-instanced gameplay felt mandatory for player progression. (Gem slots)

While the rank-and-file non-instanced players actually got content (in the form of other covenants being unlocked and a new zone) and avenues to advance their characters. (Gem slots, legendary echoes, conduits).

For the first time since launch, a player didn’t have to do a dungeon or raid to get their legendary echoes AND they could get meaningfully powerful conduits AND gear.

Yeah, same people were crying about Korthia too lol.

The raiders and M+ers.

Not the casuals.

Keep in mind, this is the same person that made that massive, stop the war on solo play or whatever it was:

I’m a little concerned about the direction of some of the requests here.

Given a choice between an easy-to-reach ilvl plateau and a long tail of small slow upgrades, I’d prefer the plateau.

9.0/1 had a long “progression” of open world gear upgrades and it simply wasn’t fun (to me at least) because it just became a huge dead space between hitting level 60 and where the world content first started to feel comfortable and well-paced.

Meh. It’s one person and I boil her point down to, “Killing elites and looting chests in ONE ugly zone is pretty darn repetitive while invalidating the other zones. Blizzard, you can do better.”

Surely you can understand that.

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But it specifically speaks of the grind, something you were advocating for, and something I didn’t necessarily disagree with either.

It’s not the only one either, I just used it because the same person made threads with tons of responses in both cases.

It’s still one person and their point is that the grind in a single zone is pretty unacceptable.

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Well to the OP, I ask would you prefer to be able to get valor in M0 and upgrade those items to normal raid ilvl without M+ rating along with more robust crafting instead of our current system?

Or simply something like the current open world system that’s more deterministic with gearing that gets scaled higher to keep pace.

A lot of these complaints seem to be about the arbitrary time-gating and silly RNG that Blizz seems to have a love affair with


Without the timegating, the grind is even worse. Then it truly does become a grind. Maybe people want that, I don’t know, but all the complaints over a “grind” seem that they don’t.

I always suggested challenging, solo content. Visions in BFA were a good step, imo. Problem there is we are right back to the same problem: people that at the very least claiming to be “casual” crying over difficulty.

korthia was sanctum raid and should have reflected that in ilvl, other than that i felt the grind was fine. (but thats like, my opinion) 226 was last tier catchu ilvl after a substantial grind, and as was stated kinda filler gear for the most part (but again nobodies asking for bis) I never made it to tier 6 (got close) before 226 was irrelevant (basically a few weeks after it opened >.<)

Korthia went to 233.

I really liked it too.

But it’s instanced content and I think casual players want non-instanced content with a variety of things to do and places to see. With multiple avenues to advance their character’s power.

(Not just a single zone; killing rares/looting chests)

BFA nearly had this solved perfectly. My alts were all WQ heroes with competent gear (all via WQs). The only rub was the RNG that was attached to it. I.e.

  • Turtles giving rings when you needed a trinket & vice-versa.
  • Getting an off-hand, on weapon day, when your character uses a 2-hander
  • Getting your 4th pair of gloves when you needed boots.
  • Getting the wrong piece of azerite gear (chest or head) for the 7th time in a row when you desperately needed shoulders.

This the the kind of grind people don’t mind as much.

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yeah its pretty easy really, difficult = fast gearing, easy = gonna take a some effort in the form of time.

To compare apples to oranges I’d like to say I really like how Destiny 2 does thier gearing.

You can reach light cap solo buy basically farming bear butts, but it’s gonna take a while like maybe 1-2 pieces a week that would be a higher ilvl (light level there), but the really neato guns/armor are in harder content UP TO raid specific items that are really useful everywhere (basically wow bis gear type stuff), but I can casually play and know I’ll get to light cap with a decent loadout to do whatever I want to on paper (now having the skill to pull it off and rng on my side is a different story)
Oh and if you have gear you like using, you can fuse your new ilvl gear into it to make it the same ilvl) For all its flaws D2 gearing loop is pretty satisfying for the most part.

:rofl: :rofl: There haven’t been rares in this game since TBC, Wolk, Cata, Mop to an extent lol. Aww man that rare in Maldraxxus is dead :sob: That’s ok friend it will be back in a few minutes lol. TLPD says hello :wave: to current rares.

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You seem to be misconstruing running an occasional dungeon for thts solely how people gear. It’s not. I’ve run about 4 or 5 +2 keys this season. That’s not where the majority of my gear came from. Actually, I think only one piece is from the Vault. Nothing from the runs themselves. And I only ran those to help friends.

Just because we do this occasionally doesn’t mean it’s our gearing system.

You mean the ones completed for an achievement or for storyline and not for gearing? Or to level alts? Or because they had to get memories?

You’re misconstruing “had to do it and don’t want to go back” for “this is where we spend the majority of our time to progress.”

No it doesn’t. It shows people had to run dungeons at some point. It doesn’t show that’s what they want or like or that it’s their gearing path.

Exactly.

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I don’t think the boosting economy factors into this at all. Players boosting other players for gold is not part of the intended/designed reward structure of the game. It is in the grey area where is is not against the rules, but neither is it officially supported.