Ooh, ooh, rusty heritage please and thanks! I like the rusted look the best but I pretty much actively avoid it cause heritage is the only robotic armor in the game and the gold pretty much drowns out any other options.
I am hopeful that mechagnomes will eventually get the unreleased heritage armor recolors. Nightborne finally received their heritage weapons via Timewalking vendor, and dark iron dwarves now have their heritage weapons and heritage mount via questline. Maybe in a few patches, mechagnomes can get the armor recolors and maybe even the unreleased mechacycle recolor. A questline would be cool to see what the mechagnomes are up to now that they are venturing out into the world.
Honestly, I think Mechagnomes were the laziest addition Blizzard could’ve possible come up with (which stands in total contrast to the Vulpera, who are an entirely new race).
Still, it is what it is, so if adding more options makes them feel like less of a joke, I’m on board. Not sure about some of the class suggestions, but I’d definitely think they’d do well having options to go full-robot, and I do dig the idea of giving them different “types of metal” to build from. Honestly, I wouldn’t be opposed to them having more of a 50’s “hot-rod” sort of aesthetic as an option, too. Sort of that retro-futurism vibe.
Hey with the new body options I could see them apply that as an option.
The Classes I think work out myself but I don’t begrudge those who think otherwise.
Fully on board with those who want the full robot concept and honestly I think it still fits with the Mechagnomes as a whole. We do strive to keep our Gnomanity and individuality but that doesn’t mean we can’t replace most if not all of the biological components if need be.
After seeing the Mag’har orc heritage armors with different shades of color for each clan, I just assumed the Mechagnome heritage set had similar treatment due to their various paint colorings in character creation. It looks like a rush job, or just incompetence to not follow it through with these guys.
What really grinds my gears though is the lack of attention to headgear on them. The Mechagnome modification “infra-sight” option is a really cool graphic - it adds an adorable blinking eye reticle. But this option is removed by a wide array of headgear, replacing it with a static, non animated version with a much lower polygon count(This “clipping” was a problem with some pandaren helmets for essentially a decade. The cloth top hat physically removed their ears). It also feels like an oversight to not have the official heritage helmet’s infra-sight be animated as well. The heritage helmet feels really flat and devoid of fun as a result. Goes without saying, though, that the color of these infra-sights should also come with color options, as normal goggles do. Red, green, purple, orange, yellow, etc.
Looking at the “full robot” look, too, there is essentially a single helm across all armor types that fully covers the lower human parts of the face - see my portrait for evidence. This feels wrong. I’d like to be a tiny robot in cloth, mail, and plate please!