That’s not what his post was on about. It was about pops after they are dying. I’ll point you to his proclamation of “dead plates”, to further elucidate the relevancy for you. Ok, I think you might be missing the forest by focusing on the trees. All of these issues are related, launch pop, server caps, queues, layering, pop decline etc. Blizzard remembers (as has a record of raw data, no doubt) how realm populations changed over the course of Vanilla, and the lifespan of WoW in general. If…
No-one experienced layering in Vanilla. What are you on about? This has nothing to do with “your experience” vs “my experience”. It’s about launch capacity and long term population control. Two things that Vanilla failed miserably at and Blizzard specifically said they would fix.
You have 11,000 posts, a 120, with a history of pro-changes posts. I think that’s all that needs to be said at this point about “MY gaming experience” that you are pushing for.
No changes. This is the foundation on why we fought for Classic in the first place.
history of pro-changes
Uh no. The vast majority of my posts are not “pro changes”. You just can’t see past layering. Also “4 posts”. Clearly you’re excelling at defending the no changes movement…
No changes. This is the foundation on why we fought for Classic in the first place.
We don’t get Classic without Layering or some other similar technology. I’m “Pro-Delivery”.
Your quote broke.
It is not a quote, it is a link to my post from earlier that you never bothered to read. Happy reading and good night.
Well your quote is claiming that you wrote this:
That’s not what his post was on about. It was about pops after they are dying. I’ll point you to his proclamation of “dead plates”, to further elucidate the relevancy for you.
However I wrote that. NN Plagiarism.
You did write this:
Ok, I think you might be missing the forest by focusing on the trees. All of these issues are related, launch pop, server caps, queues, layering, pop decline etc. Blizzard remembers (as has a record of raw data, no doubt) how realm populations changed over the course of Vanilla, and the lifespan of WoW in general. If…
So it is obviously broken.
Uh no. The vast majority of my posts are not “pro changes”. You just can’t see past layering.
Anyone can check this for themselves.
We don’t get Classic without Layering or some other similar technology. I’m “Pro-Delivery”.
Really? Weird, have seen private server launches that became successful communities with 10k+ online within the first few hours. In addition, if this such a concern, make servers have multiple clusters at launch. Aka: Sargeras1, Sargeras2, Sargeras3, Sargeras4. Have your friends roll on the appropriate numbered server. After a few weeks, merge all Sargeras clusters in to Sargeras. Lastly, reserve names across all clusters. If Kungen exists on Sargeras2, no other name Kungen can be used on any other Sargeras cluster.
Go ahead and tell me why this couldn’t be used, I will wait. Even though this whole problem is manufactured in the first place, as already stated regarding private server launches.
Weird, have seen private server launches that became successful communities with 10k+ online within the first few hours.
Congratulations. Classic will blow those miniscule launches out of the water.
Go ahead and tell me why this couldn’t be used, I will wait.
I’ve said it could, but Blizzard didn’t go that way and now its too late…
Congratulations. Classic will blow those miniscule launches out of the water.
Lol, that is only one server. If you think 10k is bad then maybe you should see how your dead BFA servers are doing, let me know the population.
I’ve said it could, but Blizzard didn’t go that way and now its too late…
Clearly, link to post?
They can’t, they won’t.
And layering will be removed, so they’ll be in luck.
Which doesn’t make them feel any better about the time where it exists.
I’m not happy about a headache just because I know it will pass eventually.
You don’t agree?
No, I definitely agree. What I don’t agree with is that layering is necessary to make that happen.
Blizzard isn’t making you a personalized game.
Right, which is the argument AGAINST layering. It’s not a personalized game; it’s meant to be a recreation of vanilla, which didn’t have layering.
What you want is in direct opposition to what Blizzard wants.
Yeah, that’s usually the case. There’s a reason WoW has been on the decline for several years.
Just because Blizzard wants it doesn’t make it good.
You lost this battle at go and are just screaming into the abyss at this point.
Yeah, probably. That’s true of most feedback. These forums aren’t meant to be a place to provide feedback. We’re here to discuss things with other players, not with Blizzard.
And you are actually the only person I’ve come across whose plan for a successful launch is to not let people who want to play the game, play.
I think my definition of a successful launch of Classic would be a faithful recreation of vanilla with no bugs (save for the ones that existed in vanilla), no crashes, no lag, and no disconnects.
Anything that happens beyond that is simply part of vanilla, for better or for worse. “Warts and all” they called it.
If you don’t like the queues, that’s fine. I don’t like queues either, honestly. If I were to make changes, preventing them would be among those changes. But I won’t make changes to Classic, because that defeats the entire purpose of Classic.
If Blizzard’s metrics make them think the Classic stable population will be around 500k, but 1.5 million try to play at launch, then you may be talking about nearly a million people sitting in queues.
Need more data on that, really.
How quickly does 1.5m become 500k?
Will any of those 500k still be in queues?
How many realms is that 1.5m spread out across?
Is 500k the population they planned to have concurrently playing at once, or active users?
No-one experienced layering in Vanilla.
I wonder why that is.
Clearly, link to post?
We have now reached a stage where WoW Classic is in a good state for reconciling remaining issues, and we intend to shift our focus away from the closed beta, which will end on July 12.
Internally, we’re working through the aforementioned bug fixes, testing the high-level zones such as Eastern Plaguelands, and doing our raid testing. We’ll make sure Ragnaros and Onyxia are ready to go.
That’s not evidence of you saying anything. Unless you are claiming to be Kaivax?
Lol? I asked for you to show me where you were against layering and the multiple server cluster method I presented. Where is it?
That’s not evidence of you saying anything.
I wasn’t posting evidence of me saying anything. I was posting that Blizzard is done with closed beta, and the list of things they’re working on does not include Layering replacements, and has easily enough to fill a month before launch.
That was the “Too late” part.
I can’t be bothered searching for posts previously about things that don’t matter.
Lol? I asked for you to show me where you were against layering and the multiple server cluster method I presented. Where is it?
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I’m less against static layers than no-layering, but I do think there’s a good justification for variable layers. Basically, the faster you can remove layers the better, so if we have 3 static layers with 500 players each, we’ve gone too long with Layering.
Fine.
I’m less against static layers than no-layering, but I do think there’s a good justification for variable layers. Basically, the faster you can remove layers the better, so if we have 3 static layers with 500 players each, we’ve gone too long with Layering.
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It was in a thread where we had a reasonable discussion. I guess you guys weren’t there.
Looks like you were arguing pro-laying.