I’m less against static layers than no-layering, but I do think there’s a good justification for variable layers. Basically, the faster you can remove layers the better, so if we have 3 static layers with 500 players each, we’ve gone too long with Layering.
That’s why I still feel like one of the Layer Hopping restrictions should be entering a Rested Zone in order to avoid being able to jump directly to where you want to be.