Hey everybody!
I’m Pazorax, Lead Software Engineer on WoW Classic. I’ve been with Blizzard for over 15 years, starting in February of 2006, when I joined the company to help maintain “WoWEdit,” the tool that designers use to build in-game content for World of Warcraft. After working on that for 8 years or so, I transferred to the Hearthstone team, and eventually became their Lead Tools Engineer, before returning to World of Warcraft to lead the effort to build WoW Classic, Burning Crusade Classic, and most recently, WoW Classic: Season of Mastery.
I’ve played a ton of World of Warcraft over the years, casually at first, then later as the main tank of a raiding guild. I stepped back a bit when I had kids, but then came back to play on the opposite faction when we released WoW Classic in 2019. These days, I’m mostly trying not to die in Season of Mastery, and I’m looking forward to what else we can do in the Classic space. I really enjoyed aiming for “#nochanges” in our initial release, but I’m even more excited to see what Classic looks like with a few minor touch-ups or even a fresh coat of paint once in a while, as long as it doesn’t get too crazy.
I’m also really hopeful for the opportunity to engage with you here in the Community Council. I hope this space generates some really thoughtful and creative discussion about what’s cool about Classic, and where we go from here.