Welcome to the conversation. Iâm going to break your response up into parts and address the least important last.
The point of HC to not die and work your way to max level which is 60, how does PVP add to that?
PVP adds to the experience of HC by increasing the challenge, and making the game unpredictable. You do not know if you can stop paying attention in stranglethorn for the next couple minutes and risk getting low. You do not know what is going to happen on that next pull. Did you check your corners are you sure youâre alone? Did someone just get ganked at Nesing? Do you have an escape route? PVP adds to the challenge and to the skill level by requiring you to prepare and think about each and every thing you do, when this is on hardcore it will only make the experience that much more rewarding when you come out on top. Escaping from a 40 on a mount by crossing the river? Amazing. That was almost the end of your game RIGHT THERE. But you made it. You were almost finished hearthing and then you got charged? Shoot what a way to go, better luck next time. You got ganked in Redridge by a 60? I know that guy hes a bastard. Weâre looking for him now. Not only would PVP improve the experience by increasing your immersion into the game it will make everything that happens that much more memorable because it turns a static game into a dynamic one. Blizzard could never create enough content to keep up with the players, but players can.
It just opens the door for people who no lifed it early to group up and gank low levels just because or there will be almost no faction balance, gamers canât be trusted to play nice.
Personally I do not know that I care about gamers playing nice on a PVP server as it allows me to simply kill them if I disagree with them, and they can do the same. Everyone has the same power as everyone else. I donât and have never cared about a fair match I would rather that there was an imbalance so that I could play for the underdog faction, I would rather be part of a core group of highly skilled players than a zerg. Gamers do not have to play nice you donât have to trust them everyone has access to the same things there is no need to play hall monitor PVP servers exist and theyâre fine griefing isnât even possible on a PVP server with hardcore itâs one and done. And if you want to risk your high level rolling lowbies do it, but I guarantee the person with the greatest sense of loss and risk will be the high level when they get rolled.
People think that once you hit 60 you are invincible that is not the case. If you ever hit 60 at all. There will be players on both sides of the conflict and everyone will have the same risk of death and loss. If you die on a hardcore server you start over, that is the entire point of the mode. It isnât a bad thing I donât understand the animosity towards this. Leveling up and playing with others during that experience to me is far more interesting than hitting level cap and gearing out then waiting on patches or expansions. I would rather level and replay an interesting game 100 times maybe never completing it than playing an interesting game once.
Do you have proof of HC and PVP together has actual popularity? Because Iâve never heard anyone clamor for it until YOU and maybe a few others recently.
If I ever thought there was a chance in hell that Blizzard would make a HC version of WOW I would have been clamoring for this immediately. Look at my post count, I never even come to the forums and Iâve been playing WOW since beta. I was there on launch when the server lagged and crashed I was there before battlegrounds and honor kills. I have never made a single post on the forums because I didnât care about a single thing Blizzard was doing. This mode is so incredibly interesting and exciting I made a forum account and began posting because itâs the only time I was invested enough in the development of this game to try to lobby my position.
Obviously no one has proof that HC and PVP will work together because world of warcraft has not launched a hardcore mode at all. The closest comparisons I have made you have continually found lacking. Look up Darkfall, it was an entire MMORPG based around full loot hardcore pvp, and it was amazing. Look up the launch of New World, the entire game failed because they attempted to remove the promised full loot pvp system and hardcore mechanics with a âsafeâ pve centric âflaggingâ system. Look up Everquest PVP servers, I used to play on Rallos Zek where you could loot items from player kills. Ultima Online could be another example. These are full loot partial loot pvp systems wherein on some of them the loot was far more important than character development. I have already listed games where player death meant character death and PVP was an intrinsic element. Finally, every single mode and version of world of warcraft that has released has had a PVP server included. That is the single best piece of evidence that can be submitted. Just because you canât imagine risking your character in a fight to the death does not mean that others would enjoy that experience and enjoy the outcome of losing and rolling again or winning and seeing how far they can go.
Blizzard is even implementing it in the game in a limited fashion I stated originally that the duel to the death is an amazing step in the right direction, do you think they implemented this without any thought at all? In my view there is a preponderance of proof suggesting that PVP and HC will work and be wanted and successful, but you do not need me to provide proof, I really hope Blizzard simply polls the community.
Another terrible comparison dude. DayZ? An open-world survival shooter? Dark and Darker? Lol⌠then you bring up D2 again. You are entirely incapable of making a good comparison. HC and PVP logically donât make sense together, you want an IRL simulator?
Dayz is a full loot permadeath pvp centric game in an open world. What because you click and aim instead of hit keybinds does it really make it so different? The entire experience is reroll after reroll. I think WOW could do a full loot hc pvp game far better than a simple mod, and that mod was astoundingly popular. It launched a wave of clones and careers. Dark and Darker is a game where you level up, you loot your enemies, and when you die you completely lose your character. The only difference between a WOW premise and this experience is that in WOW you are not looting the kills you make. People love the idea of a random encounter in a dynamic environment while leveling up their character in RPG progression and in a hardcore pvp premise. These are excellent comparisons please if you disagree explain why you canât draw any parallels with these games? Theyâre all multiplayer theyâre all pvp theyâre all hardcore / permadeath and theyâre all very popular?
I fail to see how permadeath and pvp in a high fantasy game sounds like real life. I think that the problem is that this does not sound like fun to you and IRL is boring or filled with imbalance or meaninglessness or something like that. The truth is that what you view as abhorrent in this case is incredibly exciting to others. We are not asking you to play this version of the game, we are asking Blizzard to let US play this version of the game. We donât want to be bound by the same rules that you do, we want to be able to fight in the open world in PVP on a hardcore experience. We want to risk it all. I love the idea. Thank you for your viewpoint.