HC PvP Server PLEASE

:rofl:

Ok, jokes aside… there is ZERO percent chance HC PVP servers happens, this isn’t classic, there is no outcry for HC PVP… not reddit, not in game, not twitter, not threads, nowhere do you see anyone pushing for HC PVP except the 2-3 people here and I wouldn’t be shocked if y’all were just alts from the same person. Could there be a few that’d be into it? Sure… but is there enough to validate making a server? Lol. NO.

If you really wants a HC PVP server, y’all need numbers.

Welcome to the conversation. I’m going to break your response up into parts and address the least important last.

The point of HC to not die and work your way to max level which is 60, how does PVP add to that?

PVP adds to the experience of HC by increasing the challenge, and making the game unpredictable. You do not know if you can stop paying attention in stranglethorn for the next couple minutes and risk getting low. You do not know what is going to happen on that next pull. Did you check your corners are you sure you’re alone? Did someone just get ganked at Nesing? Do you have an escape route? PVP adds to the challenge and to the skill level by requiring you to prepare and think about each and every thing you do, when this is on hardcore it will only make the experience that much more rewarding when you come out on top. Escaping from a 40 on a mount by crossing the river? Amazing. That was almost the end of your game RIGHT THERE. But you made it. You were almost finished hearthing and then you got charged? Shoot what a way to go, better luck next time. You got ganked in Redridge by a 60? I know that guy hes a bastard. We’re looking for him now. Not only would PVP improve the experience by increasing your immersion into the game it will make everything that happens that much more memorable because it turns a static game into a dynamic one. Blizzard could never create enough content to keep up with the players, but players can.

It just opens the door for people who no lifed it early to group up and gank low levels just because or there will be almost no faction balance, gamers can’t be trusted to play nice.

Personally I do not know that I care about gamers playing nice on a PVP server as it allows me to simply kill them if I disagree with them, and they can do the same. Everyone has the same power as everyone else. I don’t and have never cared about a fair match I would rather that there was an imbalance so that I could play for the underdog faction, I would rather be part of a core group of highly skilled players than a zerg. Gamers do not have to play nice you don’t have to trust them everyone has access to the same things there is no need to play hall monitor PVP servers exist and they’re fine griefing isn’t even possible on a PVP server with hardcore it’s one and done. And if you want to risk your high level rolling lowbies do it, but I guarantee the person with the greatest sense of loss and risk will be the high level when they get rolled.

People think that once you hit 60 you are invincible that is not the case. If you ever hit 60 at all. There will be players on both sides of the conflict and everyone will have the same risk of death and loss. If you die on a hardcore server you start over, that is the entire point of the mode. It isn’t a bad thing I don’t understand the animosity towards this. Leveling up and playing with others during that experience to me is far more interesting than hitting level cap and gearing out then waiting on patches or expansions. I would rather level and replay an interesting game 100 times maybe never completing it than playing an interesting game once.

Do you have proof of HC and PVP together has actual popularity? Because I’ve never heard anyone clamor for it until YOU and maybe a few others recently.

If I ever thought there was a chance in hell that Blizzard would make a HC version of WOW I would have been clamoring for this immediately. Look at my post count, I never even come to the forums and I’ve been playing WOW since beta. I was there on launch when the server lagged and crashed I was there before battlegrounds and honor kills. I have never made a single post on the forums because I didn’t care about a single thing Blizzard was doing. This mode is so incredibly interesting and exciting I made a forum account and began posting because it’s the only time I was invested enough in the development of this game to try to lobby my position.

Obviously no one has proof that HC and PVP will work together because world of warcraft has not launched a hardcore mode at all. The closest comparisons I have made you have continually found lacking. Look up Darkfall, it was an entire MMORPG based around full loot hardcore pvp, and it was amazing. Look up the launch of New World, the entire game failed because they attempted to remove the promised full loot pvp system and hardcore mechanics with a ‘safe’ pve centric ‘flagging’ system. Look up Everquest PVP servers, I used to play on Rallos Zek where you could loot items from player kills. Ultima Online could be another example. These are full loot partial loot pvp systems wherein on some of them the loot was far more important than character development. I have already listed games where player death meant character death and PVP was an intrinsic element. Finally, every single mode and version of world of warcraft that has released has had a PVP server included. That is the single best piece of evidence that can be submitted. Just because you can’t imagine risking your character in a fight to the death does not mean that others would enjoy that experience and enjoy the outcome of losing and rolling again or winning and seeing how far they can go.

Blizzard is even implementing it in the game in a limited fashion I stated originally that the duel to the death is an amazing step in the right direction, do you think they implemented this without any thought at all? In my view there is a preponderance of proof suggesting that PVP and HC will work and be wanted and successful, but you do not need me to provide proof, I really hope Blizzard simply polls the community.

Another terrible comparison dude. DayZ? An open-world survival shooter? Dark and Darker? Lol… then you bring up D2 again. You are entirely incapable of making a good comparison. HC and PVP logically don’t make sense together, you want an IRL simulator?

Dayz is a full loot permadeath pvp centric game in an open world. What because you click and aim instead of hit keybinds does it really make it so different? The entire experience is reroll after reroll. I think WOW could do a full loot hc pvp game far better than a simple mod, and that mod was astoundingly popular. It launched a wave of clones and careers. Dark and Darker is a game where you level up, you loot your enemies, and when you die you completely lose your character. The only difference between a WOW premise and this experience is that in WOW you are not looting the kills you make. People love the idea of a random encounter in a dynamic environment while leveling up their character in RPG progression and in a hardcore pvp premise. These are excellent comparisons please if you disagree explain why you can’t draw any parallels with these games? They’re all multiplayer they’re all pvp they’re all hardcore / permadeath and they’re all very popular?

I fail to see how permadeath and pvp in a high fantasy game sounds like real life. I think that the problem is that this does not sound like fun to you and IRL is boring or filled with imbalance or meaninglessness or something like that. The truth is that what you view as abhorrent in this case is incredibly exciting to others. We are not asking you to play this version of the game, we are asking Blizzard to let US play this version of the game. We don’t want to be bound by the same rules that you do, we want to be able to fight in the open world in PVP on a hardcore experience. We want to risk it all. I love the idea. Thank you for your viewpoint.

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Honestly they should make one just to see how completely disgusting the levels of griefing will become

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Oh. Thats why the /who for ashenvale was the only one under 50 when i checked last night lmao

What problem is there with normal pvp servers?

Ganking and World Buff Dispellers are the common complaints. WB Dispellers the most, though.

Not to mention the Phase 2 disaster.

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Completely disagree. Pvp players would. People who want nothing but to fight other players and this game is their vehicle.

I dont see the harm in adding the server and letting it be a dead realm with 15 rogues stealthed at the entrance to ashenvale on either side

Those are both normal and not problems though. Thats just pvp. World buffs is petty but thats part of being flagged.

Please Elabourate on the phase 2 thing though as i was swamped by irl and missed classic era launch

To be clear i think hc pvp servers would fail but the type of people who are into that would love it more than life.

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For you. Not for your fellow PvP Server players.

According to some other PvP Server players, they say “there’s no PvP solution to WB dispellers”.

I agree with you, though. But, some of your fellow PvP Server players need to accept that and not re-define what a PvP Server is.

Phase 2 unlocked honor but no BG as an outlet. So, the PvP servers was constant gankfest.

We agree.

No, for them too. Thats what happened on every pvp server ive ever been on.

The whole point was that youre at the mercy of the opposite faction. That you couldnt turn off the flag outside of cowering in a capital city.

Oh. Yeah. So as expected lol.

Yea!

You’re not listening to me.

Some (not all) of your fellow PvP Server players CHOOSE PvP Servers BUT want to CHANGE HOW the PvP Servers function and operate, entirely based off of THEIR version of what a PvP Server means, to THEM. Not YOU nor Blizz.

No, worse than people expected.

And, an example complaint thread about World Buff Dispellers:

I can find more, if you’d like?

Oh. I see. Sorry for the misunderstanding. My fault.

Nah im good. Seems like pvp happened stuff to me. Im sure people are frustrated but thats on them.

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I totally agree with you

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It would be fun and everyone would die. Gankers would die. People ganking gankers would die. Everyone would die. That’s the point. This is called fun. No one would make it to 60, that’s the point.

Stop forcing everyone to play the same way you do. If I die before 30 every run. That’s fine and fun.

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Ok cool. Well you start your own server with your own special rules and you can play the way you want.

You can play PvP on the new server. You are allowed to flag yourself.
Have at it.

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That’s how I play on Bloodsail, with the “Insane in the Membrane” achievement via the HC addon. I think having the whole server effectively participate in this challenge would be a blast. You should understand the sentiment given you are an HC player? Official will ensure the rules are enforced for all players. Using your logic, we could just continue to play on Bloodsail by our own set of made up rules. Not sure if you are trolling or just intellectually challenged?

what u are proposing is actually a violation of ToS

Ah, the prospect of engaging in PvP on the new server is certainly captivating. However, it is crucial to discern the nature of the server in question. The new server, contrary to some assumptions, is designed as a PvE (Player versus Environment) server rather than a dedicated PvP server. Although players are granted the option to flag themselves for PvP, it does not proffer the same comprehensive PvP experience as a true PvP server, which possesses a perpetual combat system that aligns with the original design intent of World of Warcraft.

To elucidate further, World of Warcraft’s early iteration did encompass elements of open-world PvP, enabling players to engage in combat at any given moment. As the game evolved and player preferences diverged, Blizzard introduced distinct server types to accommodate a wide array of playstyles and inclinations.

Dedicated PvP servers were expressly crafted to cater to the needs of individuals who yearned for a more exhilarating and unremitting PvP experience. On these servers, players are automatically flagged for combat upon entering contested zones, thus fostering an environment that exudes dynamism and emphasizes PvP interactions.

Conversely, the new server that you refer to primarily caters to players who relish a PvE-focused experience, immersing themselves in quests, exploration, and the game’s PvE content. Although you retain the option to flag yourself for PvP, it is essential to acknowledge that the server’s foundation and essence revolve predominantly around PvE-oriented gameplay.

Flagging oneself for PvP on a PvE server may furnish sporadic encounters, yet the overall experience and frequency of PvP interactions are markedly distinct from those encountered on a dedicated PvP server. The community on a PvE server generally gravitates towards cooperation, progression, and the pursuit of PvE objectives, with PvP assuming a secondary role.

In essence, one must strive to comprehend and respect the diversity of server types and playstyles that coexist within the World of Warcraft ecosystem. While the new server does present the opportunity to engage in PvP by flagging oneself, it is vital to recognize that it will not yield the same level of perpetual PvP immersion characteristic of a dedicated PvP server. Each server type cultivates a distinct atmosphere and community, catering to various proclivities and preferences.

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Of course it wouldn’t. Just offering an option since it’s highly unlikely you’ll get a HC PvP server. It’s either that or play on normal PvP and monitor yourself.

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