HC PvP Server PLEASE

While the announcement of the watered down official hardcore system hasnt been well received by the community, I think having 1 HC PvP server would be awesome.

Legendary toons, such as pSalter on the Whitemane cluster, would definitely grief like mad.

I think it would be a truly incredible experience.

Every nerd you see in the woods would be a champion who has never died!

20 Likes

Have to say everyone I know is super happy with the official rules that are going out, so I would say for many they are well received.

While I think a HC PvP server would be interesting, ultimately it would probably end up being a dead server almost immediately where it would have limited to no viability. I think a more interesting and viable option would be a true pvp server (not HC) where there would be no Alliance or Horde, but where everyone would be hostile unless partied/grouped which would not be limited allowing horde/alliance to group/party and where the only safe areas would be in capital cities.

To be truly viable you would probably have to limit guild size also to prevent a few mega guilds from basically making it like the current PvP servers where there really is only one side, so where its not really so much a PvP in effect since nobody is hostile to each other.

8 Likes

As fun as that could be, they would have to implement some kind of restriction on high lvls just killing people in low lvl zones.

Something like: you can only freely attack someone equal or higher lvl. Once combat starts, the higher can retaliate.

So the lvl 25 can’t attack the 21 unless the 21 attacks the 25 first to flag themselves. People your lvl and obviously everyone at 60… red = dead.

Something like this would allow people to remake when they die or give people the ability to start late without just getting annihilated by the players that go super hard on day 1.

Would make for an interesting race to 60 in a solo self-found format. Everyone’s out to kill people ahead of them.

Now imagine if you could even attack people of your own faction…

You can easily get 3-4 level 30 characters to kill a 60, geared or not.

Punching down and also defending your faction would make a huge difference finally

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I don’t know if I know any 60s outside of a few healers which wouldn’t dominate 3-4 level 30s, with the exception of the 30s being strong players where the 60 was just really bad, and while they might have a chance if twinked, if they are running around in unenchanted greens with maybe a blue or two, going against someone in 0.5 gear like a rogue would be next to impossible. Even a holy paladin could easily 1 shot them with Holy Shock. Part of the problem is gear and level have such huge impacts in WOW.

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Most people dont consider this concept, but it was something I learned leveling back when TBC was retail.

On PvP servers, there is a wPvP economy

The ebb and flow of getting ganked and ganking back.

When a 60 camps a level 25 area, while it is likely for the lawlz, there is also a mutual interaction from both players understanding that it is how the system operates.

I regularly go to low level areas, specifically to slow the overall leveling speed of the enemy faction during a given time period

pSalter has been locking down Ashenvale for the entire 3-4 months Ive been playing on Whitemane Vanilla. You can either grind through there more slowly, or just select an entirely different leveling path

Horde and Alliance are at war, correct?

Maybe it would need to be an RP PvP server

Posting my response from the other thread.

I would love PvP HC servers! For anyone looking for a truly exciting server with impactful experiences, a fresh PvP HC server would be top-notch. The feeling of surviving outside in a hostile world where you could die at any point, and the allegiances and cooperation you develop along the way determining your survival would be a truly noteworthy and novel experience. If anything were to give neckbeard shut-ins a reason to feel accomplished over a video game, it would be surviving in a PvP HC server to 60. I would even be okay with this being the SSF server, making it the domain of only the most hardcore players.

Obviously, there are significant problems with it that would have to be solved, but it would be possible. It should also be noted that these are not day 1 issues, but ones which develop over time. The two main things Blizzard would need to account for would be faction balance and max-level gankers. Essentially, measures would have to be put in place to ensure that the server doesn’t become a single-faction server.

To start, they would need to cap character creation and logins past a certain ratio, like 75/25. Under this model, once a faction reaches say 500 characters past level 5, the server analyzes the faction ratios. If one faction has 3x the number of characters as the lower population faction, character creation is frozen until the number falls below the ratio. The ratio can be calculated once a week to avoid it hovering at 75% as much as possible.

Next, queues to login would be implemented to make sure that the population logged into the server doesn’t go beyond the predetermined ratio, again for example 3:1. This number could be calculated in real time.

The final measure would be necessary seasonal resets. The season length is debatable and would need to be experimented with, but essentially we would want to avoid one faction getting a late-game advantage and making sure no one on the opposing faction could level up or play. Once a server gets to that point, a faction will be declared the winner and all the characters on the server could choose to be ported to era or regular HC servers, ideally with titles for reaching certain level benchmarks. Even the losing faction could have titles. Winners could be derivatives of “The Conqueror,” and losers derivatives of, “Tenacious.” After this, the server would reset and the fresh experience could restart.

If done correctly, many groups will be satisfied, not to mention the group who shares all these characteristics: PvPers, griefers (lots of overlap), HCers, SSFers, and fresh enjoyers. Just takes a bit of effort.

1 Like

I cant read, but Im excited that youd be excited about it as well!

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Pleaseee! HC PvP servers :pray:t3:

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YES!!

We need more love for HC PvP!!

I would even take a single HC RP PvP server, it would likely make for a better culture overall

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If you have played on a pvp server before not knowing whether or not a 60 is going to come for you is just as much excitement as wondering if there is a rogue or group waiting for you to get low between fights. This sense of unfairness and harshness is what makes world pvp exciting and makes the leveling process so much more dynamic. We do not really need safety nets, but I would play on any form of HC pvp server to be honest. The reason I don’t think you need safety nets is that for every 60 you see ganking your own faction’s lowbie population there is another 60 on your own team waiting to gank that gutter trash. For every roving death squad there is a counter squad. This injustice works itself out and is honestly so much fun! But like I said I’d play with or without guard rails

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Bouta be leveling in 10 man death squads lmao.

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Ganking grays is cringe. We get it, you and your friend saltypeter or whatever his name is are terrible at the game and can only kill people way under your level. Justify it with any cringe means necessary to help you sleep at night. Youll be slaughtered on a pvp HC server.

Best stick to ganking grays on your lame era pvp server.

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So this is the new spam topic? It’s a terrible idea. You want PVP stick with era.

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Then you can play on the HC PvE server

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I don’t understand their frantic opposition to giving us a HC PvP server, they already have a PVE HC server, so what the hell do you care? Clearly there are a lot of players wanting to play PvP on Hardcore, and that will also attract a lot of players from other games who like modalities of this type and with real high risks and consequences.

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you’re not getting one because it’s a dumb idea :expressionless:
i mean i hate to be so blunt. but that’s the reason

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Trash like Psalter would never last on a hardcore pvp server

His entire thing is killing lvl 20s, the second Any lvl 60s show up he runs away and refuses to fight back and gets destroyed, he then will immediately ressurect on top of a lvl 20 and try and kill as many low lvls as he can in the immediate area ignoring the lvl 60s while the lvl 60s kill him again

He has zero interest in actual pvp and is only interested in killing low levels, he would never make it to a high level to do that in the first place and would immediately die within 5 minutes of trying it and would be sent right back to teldrassil

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That is your argument? no basis for judging the taste of others? how old are you? aren’t you the one who always posts “that’s what you think you want but you don’t”? Who are you to know what another person wants? That comment only gives a great sample of arrogance. Blizzard sooner or later will make HC PvP servers, for a reason that you probably don’t understand: it sells and attracts a different variety of players to the game, from the beginning blizzard has made different types of servers because they understood that there are players who like pvp and those who don’t

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Non-HCers already have a problem with PvP Servers, what makes you think HCers are going to be sunshine and rainbows about it?