Posting my response from the other thread.
I would love PvP HC servers! For anyone looking for a truly exciting server with impactful experiences, a fresh PvP HC server would be top-notch. The feeling of surviving outside in a hostile world where you could die at any point, and the allegiances and cooperation you develop along the way determining your survival would be a truly noteworthy and novel experience. If anything were to give neckbeard shut-ins a reason to feel accomplished over a video game, it would be surviving in a PvP HC server to 60. I would even be okay with this being the SSF server, making it the domain of only the most hardcore players.
Obviously, there are significant problems with it that would have to be solved, but it would be possible. It should also be noted that these are not day 1 issues, but ones which develop over time. The two main things Blizzard would need to account for would be faction balance and max-level gankers. Essentially, measures would have to be put in place to ensure that the server doesn’t become a single-faction server.
To start, they would need to cap character creation and logins past a certain ratio, like 75/25. Under this model, once a faction reaches say 500 characters past level 5, the server analyzes the faction ratios. If one faction has 3x the number of characters as the lower population faction, character creation is frozen until the number falls below the ratio. The ratio can be calculated once a week to avoid it hovering at 75% as much as possible.
Next, queues to login would be implemented to make sure that the population logged into the server doesn’t go beyond the predetermined ratio, again for example 3:1. This number could be calculated in real time.
The final measure would be necessary seasonal resets. The season length is debatable and would need to be experimented with, but essentially we would want to avoid one faction getting a late-game advantage and making sure no one on the opposing faction could level up or play. Once a server gets to that point, a faction will be declared the winner and all the characters on the server could choose to be ported to era or regular HC servers, ideally with titles for reaching certain level benchmarks. Even the losing faction could have titles. Winners could be derivatives of “The Conqueror,” and losers derivatives of, “Tenacious.” After this, the server would reset and the fresh experience could restart.
If done correctly, many groups will be satisfied, not to mention the group who shares all these characteristics: PvPers, griefers (lots of overlap), HCers, SSFers, and fresh enjoyers. Just takes a bit of effort.