Feign Death + Trap Bug

I assume your warrior play is about as skilled as your english.

He’s a troll. Look at his guild name. No way in hell he’s not just here being stupid on purpose.

sure something you understand will always be troll
here noob

2 Likes

i dont have any guild
i help player sometime to have guild and give my signatures
idk why this stick on my name , learn how to play noob because you dont understand something this dont mean i`m a troll

Lol, did you even watch the video you linked? He mentions some of the issues with Feign Death and even says at the end (3:30) he says “This means if Feign Death does get fixed in the future…”

He knows it’s broken too, he just made a video explaining how to best use it in it’s current broken state.

4 Likes

Thanks for evidence that FD + Trap is bugged.

5 Likes

Uh huh. Sure you did buddy. So what’s your deal? You’re a MAGA guy but you talk like an immigrant for the lulz? Is that what’s going on? Weird trolling style.

1 Like

Grom is clearly trolling, no need to feed him. Especially when we have a blue post confirming it is a bug

1 Like

(post withdrawn by author, will be automatically deleted in 24 hours unless flagged)

Really not the place for this sort of talk. Just saying it’s an easy way to get a forum time out lol. Not just talking to you either Bandet, the other guy that brought it up as well. Might get the thread locked if it devolves into this sort of thing and we don’t want that since this is the biggest thread on this issue.

Oh come on. I’m not even going to agree or disagree with this. Leave your sex, religion and politics in general discussion.

FIX FEIGN DEATH PLEASE!

1 Like

cool we had a blue post but FD still trash.

I wanted to give a progress update, since I know this is a particularly frustrating issue. We think we found the major source of the issue and it should be fixed following this week’s restarts (already live in North America). The cause was pretty ironic; the reason you can’t drop a trap after casting Feign Death is because you’re actually leaving combat TOO EARLY. I know that sounds counter-intuitive, so let me explain.

When you cast Feign Death, there are two parts to the effect:

  1. Leave-Combat (on yourself)

  2. Drop-Target (on opponents that are targeting you)

The Leave-Combat part was happening instantly, while the Drop-Target part was going through the normal message queue. When the queue processes events, one of those events could be an attack from an enemy, which puts you right back into combat, before the Drop-Target part removes you from their threat list.

So the bugged sequence of events was:

  1. Enemy queues an attack against you

  2. Cast Feign Death

  3. Leave-Combat

  4. Get hit by enemy (their attack was in the queue)

  5. Re-enter combat

  6. Drop-Target

  7. You remain stuck in combat for up to 5 seconds

We’ve just deployed a fix which puts “Leave-Combat” in the queue where it belongs, and where it was in the 1.12 code, which makes the sequence:

  1. Enemy queues an attack against you

  2. Cast Feign Death

  3. Get hit by enemy (their attack was in the queue)

  4. Leave-Combat

  5. Drop-Target

  6. Enemy is no longer targeting you, and you’re out-of-combat.

The previously mentioned turning fix still isn’t live yet, because it’s actually a more complicated change, and we’re also still investigating to see if there are any other issues at play, but we think this was the biggest problem, so it should be significantly improved at this point. Let us know if this change helped at all, and we’ll keep checking to make sure there aren’t any other edge cases we missed.

42 Likes

Nice!! :+1:

2 Likes

Awesome, can’t wait to get off work and test it out. Thank you!

I can see why it was a weird one to fix with it actually dropping combat too early causing the issue of getting stuck in combat lol.

1 Like

Well that’s reassuring. Maybe it’s time to start leveling the hunter again.

1 Like

AAAAAAAAAAWWWW YEEEEEAAAAAHHH

Great work, cant wait to try it out

1 Like

full trapped a warrior bashing me. This felt nice was also able to feign and drink with pretty high efficiency. However you still need to make sure your pet isnt hitting anything and there still is a slight delay.

1 Like

How long would you say it is? I think spell batching is roughly 400ms (somewhere around there, can’t remember if that’s the exact value). So if it’s like slightly less than half a second, then it probably falls within where it should be with the spell batching system they’re using.

If it’s still like 1-3 seconds then that’s no good.

2 Likes

We are talking within the Spell Batching Time frame most def.

2 Likes