Are you new to Classic? Blizzard has been proven wrong a number of times, and this is shortly followed by a fix. Like how, “accurate” the raid parties in SM were - despite the fact they were getting way, way too much EXP.
But go on. Keep up with the ad hominem.
Feign Death is scripted wrong. It’s not supposed to take 1+ seconds to drop combat.
But that makes no sense. How in the world do you avoid getting dazed by a Rogue who stops to throw a knife at you? How are your reflexes so fast to cancelaura Cheetah before the knife hits you?!
Yeah, you don’t play a Hunter. Feign Death still has a noticeably high failure rate and Blizzard themselves admitted they still can’t figure out how to fix it.
Feign Death was more recently updated to be scripted right, so that part of it is fixed - though the turning bug is still in.
Here’s your evidence that you’re so desperate for. There’s still other bugs (as the blue says) but the major cause they think was the scripting was wrong.
Oh, now you’re moving the goalposts because I showed you proof that there was a scripting error with FD. What I could find in a minute or two of looking on scatter/trap was that there was a bug in vanilla, and that’s what Blizzard has in their reference client. Fine, whatever, if that’s how it was in 1.12 (though it wasn’t for as long as the entirety of vanilla) then that’s how it is in Classic.
But go ahead, keep going with the ad hominem. It really makes you look good. Still not a Hunter by the way.
I’ll respond to you one last time since you’re clearly a troll, they fixed the scripting issue - but not all the bugs related to it.
No one needs a video explaining how it works. We understand. This is exactly how it was in vanilla. If you think this is broken, then you just think vanilla pvp in general is broken, because this is how it was
It’s not really game breaking per say, but a heavy annoyance for most ranged players. The instinct is ingrained to strafe kite away from a Melee coming at you while using skills like Scatter, Cone of Cold, Instant skills in general, etc.
Doing so though, even though technically not in range, now puts them in range for melee hits, and melee range abilities.
e.i. A mage sees me coming, eats the charge to then cone of cold as strafing away. Even though I cannot hit them, I can intimidating shout them from 12-15 meters away, more so if a Tauren due to their hitbox. Hamstring them from 8-10 meters away. That kinda thing.
Some say it’s not game breaking, but I feel it may become more annoying once battlegrounds are brought out, where many will be experiencing it over and over and over.
I know it was put in to replicate the feel, but since it’s a set distance, not based on ping, it’s a ‘feature’ that can be taken heavily advantage of for any melee class to can exploit it.
Does it hurt being as dumb as you are? The proof has been linked and quoted 3 times already in your own thread
FYI you gotta go up to the quote I linked to see the videos with time stamps of identical ranges. If you really need me to find the one with a Tauren I can do your homework for you again as well. Stay dumb friend