Edit: Renamed feature request from “RP Difficulty” to “Exploration Mode”
Bear with me, General Discussion. I know seeing ‘RP’ in the title forces a certain perception.
Dungeon/Raid Difficulty settings. We’ve got Normal, Heroic, Mythic, 10 man, 25 man, Flexible shifting groups. It’s great. It gives difficulty settings for any group of any size. Love it. This is an appeal for a new difficulty setting for Dungeons and Raids.
Dungeon/Raid Difficulty: RP
An empty instance. That’s it. Want to go into Karazhan for a social event? RP Difficulty. Heated battle event planned, and Siege of Boralus is a good setting? RP Difficulty. And in RP difficulty, have the player cap set to Flex. Ideally, with a much large capacity (To use Karazhan as an example, I recently hosted an event of 17 people, which prevent Karazhan from being used since it’s 10 man only). I understand if large flex groups can’t be allowed within a dungeon instance, but it would be great.
Doubt: “They shouldn’t do something for such a small population.”
There’s a fairly sized population of RPers, but RP difficulty wouldn’t be useful only to the RP population. Mythic+ runners could run their group through RP Difficulty to teach them paths. Raids could run new members through their strats. Hell- make it so duels can be initiated in RP Difficulty, and PvPers could fight in new and interesting locations!
I know it’s a long shot that will likely never be… but I feel like- an instance starts as empty, and is populated by NPCs after it’s built. And once cleared, your lockout keeps it empty afterwards. Conceptually, shouldn’t it be as simple as “create additional folder with empty instance tied to RP Difficulty toggle”? (I know programming isn’t as simple as that, but it really should be a pretty simple task still, right?)
Anyway… Thanks for coming to my TedTalk.