The mage tower scaling needs to be hotfixed. This is not your average “Mage tower too hard” post. This is supposed to be challenging and hard. However, what we have received is… something else?
Please post below your experiences, or tricks you have used to help along with the fight.
Orginal Post from launch morning:
Summary
I’ve put hours into the re-release this morning. Trying different armor sets. Using smart macros, targeting macros, interrupting macros, and specifically catering my UI/addons to this fight. I also did a bit of practice on the PTR so I knew what to expect, was able to complete it then. Phase 2 will delete you, almost all others I’ve spoken to have had the same experiences. Ones that didn’t, couldn’t get past phase 1. Those getting to phase 2, are then deleted shortly into the phase.
1st phase:
The first phase is fun and challenging. I would say doable but definitely not by the casual player. The mobs deal a lot of damage, zero forgiveness if you miss the only interrupt you have(to stop those specific mobs). You can try to run, but your defensive won’t help you survive. You must have patience and do the mechanics perfectly to pass the phase, like I said before zero forgiveness. There is no planning to use the orb for an “OMG” moment, no saving the orb to heal when needed. You must use your roar and the orb to interrupt or you will fail the phase. While you can use Typhoon to interrupt Life Drain, Skull Bash only helps 1 target.
2nd phase:
The second phase is flat-out overtuned. Mobs deal too much dmg and have too much hp, and you do not have enough defensive CDs and dmg to match it.
Update; Little over 100 tries in, getting to the end or completing phase 1 regularly
Summary
General tips from my tries:
- Don’t worry about DPS to Variss, keep Moonfire/Sunfire on him and give a trash or two when possible. The dots are enough to bring him down. However, the first phase is very long, 5 minutes or more at times. (It’s a bit ridiculous.)
- Use a Moonfire when proc’d to 1 shot or pop two Moonfire’s on a Tormenting eye. Then move on, It will die. (Moonfire/Sunfire combo works as well, kills the eye faster)
- Look directly at the eye and you will not be knocked back.
*Stay in Moonkin as much as possible to get more damage out.
Interrupting Tips:
- Create a @focus/@target macro to interrupt the Drain Life.
Here is a macro I have been using, works perfectly.
- Use typhoon to interrupt Drain Life when possible, staying outside of the black circle to manage Aura of Decay stacks.
Netherspawn:
- Netherspawn dies just fine with Moonfire and swipes with only 1 interrupt.
- Moonfire each one as they spawn. Thrash then Swipe when they are in a group. Use the orb, Not your roar, to interrupt them.
- when Variss gets to lower health, you can start to prioritize saving an orb.
The orbs will spawn every 30 seconds or so. It is helpful to drop a marker on them as they spawn, so you know what one spawns first.
Aura of Decay:
- Do not let Aura of Decay go over 5 stacks, there will be too much damage to mitigate.
Infernals:
*These will die to the dots and swipes they receive overtime.
*Don’t stand near their feet. and Stay moving laterally to them to avoid the knockback.
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Staring another batch of tries. I will update again later.
Update; Some Helpful macros to assist you with your attempts:
Summary
Setting Focus:
/target Inquisitor Variss
/focus
Interrupt Macro:
#showtooltip
/cast [@focus,exists,nodead][@target] Skull Bash
Tormenting Eye/Moonfire:
#showtooltip
/target Tormenting Eye
/cast Moonfire
/targetlasttarget
Orbs:
The orbs will spawn every 30 seconds or so. It is helpful to drop a marker on the first one that spawns, so you know what one de-spawn first.
/Worldmarker [@cursor] 1
And the people say!
Bottom line:
We need more dmg output, or we need the mobs to have less HP.
Update: Blizzard seems aware and is reviewing some of the challenges!
Edit: Summary edits, the addition of helpful macros