Class Tuning Coming June 28

With our next scheduled weekly maintenance (June 28 in this region), we intend to make some tuning adjustments to several classes.


  • Druid
    • Guardian
      • Mangle and auto attack damage increased by 10%.
        • Developers’ note: Vengeance Demon Hunter and Guardian Druid have fallen behind in damage, particularly in single target. Our intent with these changes is to improve their performance in single-target without unduly impacting AOE environments.
  • Demon Hunter
    • Vengeance
      • All damage and healing abilities increased by 3%.
      • Fracture and Shear damage increased by 20%.
      • Auto attack damage increased by 10%.
        • Developers’ note: Vengeance Demon Hunter and Guardian Druid have fallen behind in damage, particularly in single target. Our intent with these changes is to improve their performance in single-target without unduly impacting AOE environments.
  • Warlock
    • Affliction
      • All ability damage increased by 5%.
        • Developers’ note: We’re seeing Affliction falling behind a bit in various content and feel a straight increase to their damage is warranted.
    • Destruction

Player versus Player

  • Developers’ note: We have been monitoring PvP balance over Season 3 and are making the following adjustments. We look forward to continue to watch how the rest of the PvP season progresses.
  • Hunter
    • Craven Strategem (Runecarving Power) now reduces the cooldown of Feign Death by 5 seconds in PvP combat (was 15 seconds).
      • Developers’ note: The short cooldown of Feign Death from Craven Strategem can be frustrating to play against, especially for classes whose primary damage comes from damage over time effects. We are changing the cooldown reduction from Craven Strategem to address this.
  • Mage
    • Flow of Time (Conduit) effectiveness reduced by 50% in PvP combat.
    • Netherwind Armor (PvP Talent) now reduces the chance of suffering a critical strike by 10% (was 15%).
      • Developers’ note: Mage survivability has continued to be higher than we would like, so we are targeting some of their defensive tools to address that while keeping the overall feel of Mage gameplay intact.
  • Monk
    • Mistweaver
      • Renewing Mist now heals for an additional 25% in PvP combat (was 10%).
      • Enveloping Mist now heals for an additional 10% in PvP combat.
      • Chrysalis (PvP Talent) now reduces the cooldown of Life Cocoon by 45 seconds (was 30 seconds).
        • Developers’ note: Mistweavers are continuing to have a difficult time responding to burst damage reliably, as they regularly have to open their primary school in order to catch up. Increasing healing over time effects and having Cocoon available more frequently is intended to provide them with better tools to respond to burst damage more reliably.
  • Paladin
    • Retribution
      • Templar’s Vindication (Conduit) now causes Templar’s Verdict to deal an additional 15% damage (was 30%) in PvP combat.
      • Shield of Vengeance damage reduced by 40% in PvP combat. Absorption amount unchanged.
        • Developers’ note: Retribution Paladin burst damage has scaled higher than we’d like, outpacing survivability and counterplay. We are looking to address some of those bigger swing moments without affecting their overall toolkit.
  • Priest
    • Holy
      • Mana regeneration reduced by 60% in PvP combat (was 55%).
      • Holy Word: Chastise now incapacitates enemy players for 3 seconds (was 4 seconds).
      • Censure (Talent) now causes Holy Word: Chastise to stun enemy players for 3 seconds (was 4 seconds).
      • Ray of Hope (PvP Talent) cooldown is now 90 seconds (was 60 seconds).
        • Developers’ note: Holy Priests have been outperforming other healers, and we are looking to reduce the power of commonly picked talents and mana efficiency to better fit within other spec representation and performance.
    • Shadow
      • Shadow Word: Pain damage increased by 15% in PvP combat.
      • Vampiric Touch damage increased by 10% in PvP combat.
        • Developers’ note: Shadow Priest has not received as much benefit from its set bonus as other specializations in PvP, so we are increasing parts of their consistent damage to help their overall performance.
  • Rogue
    • Outlaw
      • Float like a Butterfly (PvP Talent) now reduces the cooldown of Evasion and Feint by 0.5 seconds per combo point spent (was 1 second).
        • Developers’ note: The uptime of defensive abilities for Outlaw has been a point of frustration due to less opportunity for enemies to capitalize on gaps of defensive cooldowns. This is intended to address that, while keeping the feel of Outlaw intact.
  • Warlock
    • Dark Pact (Talent) now provides an absorb shield based on 300% of health sacrificed in PvP combat (was 250%).
    • Essence Drain (PvP Talent) now causes the target to deal 9% less damage to the Warlock per stack.
    • Essence Drain (PvP Talent) now stacks up to 4 times (was 5).
    • Gateway Mastery (PvP Talent) now reduces the time between how often players can take your Demonic Gateway by 30 seconds (was 15 seconds).
    • Affliction
      • Soul Leech grants an absorb shield based on 12% of damage dealt in PvP combat (was 8%).
        • Developers’ note: In 9.2.5 we removed the PvP talent Demon Armor and changed Gladiator’s Echoing Resolve to no longer interact with interrupt effects, which impacted Affliction Warlocks with their spell casts being a single school. With the combination of these changes, Affliction Warlocks’ defensives have been lower than we’d like even after our stamina increase to their base kit, so we are targeting to equip them with better survival tools in PvP.
  • Warrior
    • The amount of Mastery granted by Conqueror’s Banner (Necrolord Ability) reduced by 33% in PvP combat.
    • Fury
      • Crushing Blow (Raging Blow from Reckless Abandon (Talent)) now deals 20% reduced damage in PvP combat.
        • Developers’ note: Overall Fury damage has scaled higher than we’d like in Season 3 especially with their set bonus. We are intending to bring down some of the moments of volatility while still maintaining the high consistent damage that fulfills the fantasy of a Fury Warrior.

Why do you guys hate my boomkin, no love



I wasn’t about to whine given our AE burst but yeah Bear single target was really bad so I’ll definitely take this.


Any love for lazer chickens pls, according to wowhead charts boomy is in last place for dps :[


no touchie ww monk, good.


Well no more 35k overall :stuck_out_tongue_winking_eye: but it’s about time.

I don’t think we have to worry about that, WW is good but it takes skill. Meanwhile, SV does 80+% of its damage by using bombs on cd and spamming kill command after pheromone bomb for tier proc.


Ummm wheres mah disc preist buff.
Cmon maan disc deserves a bit of power in some way man.


why do you guys hate boomkins


blizzard needs to hire some new class developers, this is just crazy! more destro buffs



1 Like

Unreal. Allow Fire Mages to run rampant for literal seasons, but Destro Lock finally shines and is welcome in Mythic+ and you can’t let it go for one. Get a grip.


What I like to see.


why did survs dodge the nerfs when theyre as bad as destro locks? lul

coins were flipped maybe.


Please don’t worry. The destro “buffs” to their ST spells are to make up for like a 20%+ loss in aoe damage. It doesn’t replace the shard generation, just buffs damage of ST spells. They will shine in 2 target again, and 2 target only.


Resto Shaman & Survi right now


They had it good for Castle natharia and sanctum of domination

You nerfed Arms hard and then nerfed Fury repeatedly this season.

Just admit you want to see nothing but RMP so the rest of us don’t bother queueing into your PvP trash fire.


I hope they update this to include a nerf for SV’s crazy bombs build. I want my rotation back. I want other talent options. Please. However, I am pleased to see the nerf to destro and this was exactly the right way to do it.

Maybe they’re not nerfing it because they want more people to play it. Little do they know that the spec is going to play entirely differently once the tier sets are replaced with questing greens!


Lol someone’s warrior main is upset

Get used to it


this is absolutely amazing thank you, keep at it