for what its worth, I spoke at length with Kevin Jordan both in his discord and on his twitch stream regarding the Blessing of Sacrifice + Reckoning machine gun Paladin mechanic that was live since launch but nerfed about a month ago
this would have made a Reck Paladin not only top DPS in the game, but would have also allowed that same player to single handedly maintain 100% uptime on Nightfall’s +15% spell dmg proc
this mechanic was never in Vanilla and was therefore a bug and my position on it was that it should be removed as it would break the game
what you are advocating for however, would in fact be a #Change from the #NoChanges and #WartsAndAll philosophy that blizzard has set for Classic
No im advocating for those instant attacks to not be affected by stop/start macroes making them grant additional unprocced hits - since when does something listed as giving 1 extra hit allow someone to fudge the server into giving 2.
This is especially powerful in paladins because they can gam,e procs 100% of the time whenever they take a hit.
Every other class still has to rely on a chance to proc. Its absurd.
I dont care if a paladin games a crit for 1-2 attacks - i care they can game it for 2-4, 100% of the time
It still needs to be adressed theloras. I get that you can just hide behind the “no changes policy” but that has been broken on day 1 anyway with the layering of the servers and quite frankly the recreated spellbatching as this is not the original spellbatching either.
Idc if 1-2 ppl do it but the longer this game lives, the more knowledgeable ppl become and soon every pally player/war player will use it. It will effect PvE creating massive imbalances and it will have an influence in PvP for every non meele class too.
And ye you can always say “it was in vanilla” but that argument falls flat if that DM bug from a few weeks ago where you could stack buffs was also in vanilla. (wether it was or wasnt is not the point; if it was it would break the game and the “it was in vanilla” argument would have needed to take a step back too).
And Im not sure you need to break spellbatching for this to work. Maybe there is a work around.
working as intended due to creative use of game mechanics:
Normally if you’re sitting down you would not get Reckoning charges from auto-attacks. However, you could gain charges from random NPCs by constantly sitting and standing up due to server lag: mob would try to attack you as your were sitting, so it’d be a forced crit. However, if you stood up just as you were getting hit, the server would see you as if you were standing and get a Reckoning charge.
I will say thank you for clarifying it and proceed to macro stop/start attack into every single spell i cast and then also bind it to my mouse wheel, knowing full well that im not exploiting and infact using a clever use of ingame mechanics to increase my damage output.
But id like to be 100% certain this isnt an exploit before abusing it. RE: Qued attacks (HS:Cleave) will cause your oh to not suffer the dual weild to hit penalty.