It’s dismissive to say Blizzard doesn’t care. They do, but as stated in the OP, they have to handle diverse input to try and find a balance. I would wager the majority of developers care about creating a quality game for us. Having worked “behind the scenes” on various projects, I would wager the developers are sometimes frustrated by the restrictions placed upon them, and I would also wager there are probably some fairly spirited discussions about the direction of the game overall.
That being said, there are individuals at Blizzard who have openly declared their contempt for games and gamers. Unfortunately one of them is the CEO, Bobby Kotick. There have also been some developers who have acted unprofessionally in interactions with gamers, especially on social media. Whether that was just a bad day for them or something of a pattern, I don’t know.
Even so, those few individuals are the rotten apples in the bunch, but shouldn’t be taken as representative of all the people at Blizzard. They do a fairly thankless job, especially considering how many of us have had a negative experience here or there and gone off the handle about it here on the forums or elsewhere.
They are a small group of people dealing with a much larger group of players, and I know from experience how easy it is to feel like you’re being mobbed up on. It’s really disheartening, and the fact they’re able to work through it is a testament to their professionalism and work ethic. The developers aren’t perfect, of course, but they still do good things for us in providing this game at all.
One thing I would like to see is a pinned thread providing examples of what the developers consider excellent feedback. It might be useful as a template for people who want to provide feedback, though I believe many who complain here on the forums aren’t really interested in providing feedback. They’re either selfish and unreasonable consumers, or merely trolls interested in stirring the pot for their own sad entertainment.
Still, I’d like to see a post detailing the attributes of good feedback. At the very least people could point to it and say, “Follow this if you want to provide feedback the developers can utilize.” They could then prioritize the feedback that follows such “best practices.” So-called feedback that just ends up being a run-on wall of text, ranting and rambling and complaining, could be easily ignored.
I know if I was a developer, I would need a higher monetary incentive to put up with walls of text and rambling rants. When I was in a position to receive feedback from consumers of a product, I didn’t bother trying to decipher rambling statements, bad handwriting, or angry rants. Whatever gems of goodness they held were lost on me and handily chucked in the garbage. I wouldn’t blame the devs here for doing the same thing.
I do appreciate the developers, and everyone who truly loves World of Warcraft and wants to see it succeed. It’s a fun game, and still pulls at me after all these years. Of course nothing is ever perfect and nothing is ever exactly the way I want it, but the net result is a positive one I can wholeheartedly get behind.
This game holds a place in my heart because of where I was at in life when I started playing. I was looking for something to hold onto. A creed, a place to belong, something to inspire me to be better than I was. In small ways, my paladin served to stoke the fire in me to be a better person, and I shamelessly admit I often thought of myself as my character, acting out thrilling heroics for a cause bigger than myself.
Until I found where I fit in the real world, I found a place to fit in Azeroth, and in some of my lowest seasons in life, I had Stormwind, the Alliance, and the hope that I could be something more than what I was. World of Warcraft has been entertainment, yes, but also a haven and an inspiration, a way to kill time, to meet new people, to escape the absolute flusterchicken the real world can be.
For that, I appreciate what the people at Blizzard have given us.
For the Alliance!
And the…Horde, if we must.