AV Cave Rez situation

Ah, I see. Then it is not the map. Now what could it be? :thinking:

1 Like

I really don’t know how this guy can keep arguing. you got your map Ziryus. you won!!! just learn to be happy. You wanted 1.12 AV for consistency and now you want TBC AV.

If you were arguing about reopening the backdoors to the bases or something consistent with 1.12 AV you might have some credibility.

2 Likes

Then it is not the “same problems” we are seeing in classic 1.12 AV.

Horde were not playing scorched earth. So it’s both a player and a map problem.

If horde stopped playing scorched earth in classic that would be an equally acceptable solution. That however is not something blizzard can fix, they can fix the map. A fix they actually did put in place.

Oh I would be fine with blizzard rolling back all the changes they’ve made to AV including the premade changes.

That would be consistent. But if blizzard is going to listen when horde complain about their issue it’s highly hypocritical to not listen when alliance raise their own legitimate issue.

1 Like

So you are saying that by virtue of player mentality, 1.12 that we have is suffering from “sCoRcHeD eArF”, while Korrak’s Revenge did not… because ~reasons~
DESPITE that many if not most players in classic came from retail… yet the 2 AVs are magically played differently.

Many of us warned blizzard that 1.12 AV would be a zerg race.
You swooped in as often as you could to deny that it would happen, and if it would… how did you put it? Oh yeah:

1.12 AV in classic instantly became a zerg race for months.
Horde decided to take the zyrius advice:

Zerg races stopped.
Zyrius now swoops in at every opportunity , to bemoan “sCoRcHeD eArF” and “tEh mAp!”

2 Likes

And while I know you don’t understand this there are options besides Zerg and scorched earth. If AV was being played as i experienced it on my battlegroup I wouldn’t have an issue and it wouldn’t be scorched earth or zerg.

If it was being played the way it was on my battlegroup, Alliance wouldn’t roll over and quit just as soon as SHGY was taken. It would be at least another 30 minutes to clear that bridge. Can’t have it both ways Ziryus. Scorched earth happens because Alliance let it happen.

2 Likes

Oh yeah that’s right, you claimed that 1.12 would not be a race scenario. But wait…

In before “bUt yOu dO nOt uNdErStAnD SuBsEtS!”

1 Like

Sure and they’ll do that when it’s a once in awhile thing. When every game comes down to alliance trapped north of SHGY alliance will give up on it. And as always turtling DB is not a winning strat and if you have no objectives south as alliance you’ve still been scorched earth regardless of whether it took 10 minutes from when SHGY fell or 45 minutes.

You clearly don’t. Since I described a base race that is not zerg. Or is that distinction too subtle for someone who can only zug zug and pretend it’s skill while the map hands them victories?

Once in a while things are 1 out of 3 games now. Interesting.

If alliance were only getting stuck north of SHGY 1 out of 3 games in classic this wouldn’t be a discussion.

1 Like

2 Likes

Yes, we would be discussing all the ways that Alliance have map advantages that allow them to have a 70% win rate. You know, kinda like how that same discussion went 15 years ago when Alliance had a 70% win rate in my battle group.

Not really, stuck north of SHGY 1 / 3 of the time means that horde are winning a minimum of 33.3% of the games. Even assuming a bad win rate on the rest of the games horde would easily be at a 40% win rate over all.

Funny how you try to spin 1 out of 3 into a 60/40 rate rather than the 66.7 / 33.3 actual number. Note that that 6.7% makes the map a whole lot closer to a 70/30 win rate than a 60/40 win rate. Get outta here with this disingenuous parsing of 1/3 of all games.

Hmm… horde should win pretty much every game when they have alliance trapped north of SHGY. That gives them a minimum of a 33.3% win rate. Are you claiming they couldn’t even win a mere 10% or so of the other 2/3 of the games to get to 40% win rate?

Horde didn’t win every game with Alliance trapped north of SHGY. That’s what makes this entire argument about the bridge being worthless so comical. Even if Horde win 90% of those games, that’s still 10% of games where Horde didn’t win after pushing Alliance to the bridge which makes the overall loss rate for Horde at the time very close to 70%. In my battle group where Alliance believed they would win, they would fight tooth and nail at that bridge. Perhaps your battle group was more enlightened like the Alliance play today and they just roll over and died.

2 Likes

Sure horde don’t win every game they have alliance trapped north. So let’s make that just an even 30 percent. Are you saying horde couldn’t win a mere ~15% of the other 2/3 of the games to get to a 40% win rate?