Are raids addons too powerfull for Classic?

Given addons have been present since very early in the game’s life, you don’t have a leg to stand on. There’s no unfair advantage when everyone is able to download that addon. That’s like saying it’s not fair that someone has better gear than you because it’s an advantage.

I think you’re trolling at this point… I really hope you are.


Retail is actually a point in case.
Alot of people still don’t use DBM and they can manage just fine without it. Conversely theres a heap of people out there with DBM that it doesn’t help at all and in some cases makes things worse.

Classic raid bosses just don’t have enough mechanics or their mechanics are comparatively simple to not really warrant DBM timers till much later in the game. There are exceptions ofc but the basic UI of classic with thigns like reactive aura’s being toggleable make certain parts of DBM not required.

Threat meters are another kettle of fish after some thought on the matter. Depending on how tank threat actualyl pans out there will be a need for them, but since we had KTM back in the day that’s a simple #nochanges.

No you gain better gear by playing the game. You gain addons by editing the game.

Sure for some people. That’s going to be a minority of players though. The majority will not have played pservers.

Weird, I logged in, but I didn’t receive any gear.

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yeah u can get gear by playing the game.

It’s the idea that we as players are just more skilled then we were then, plus with 40 players in raids it does allow a few to scrap by with being carried.

Please use this for the game content. #NoChange isn’t about “optionnal addons”.
Else if no one would have dev it you won’t have been able to play Classic properly ?

I have the feeling that players are happy to get the easiest content (1.12/Addons/Knowledge) so they’ll be able to crush it like they do in BFA.

Probably justify by the fact that they don’t have the time anymore to do few tries in raid. They just want to bother only about collecting loots on the 1st try.

I want to play the game with the native informations & my brain and not waiting a tool to tell me everything. Espcially when the content is already really accessible.
But if everyone aren’t on equal terms it’s pointless.

It probably sound selfish but it’s not since i won’t be able to raid without them, first mistake is gonna be -> download addons or kick.

KTM is so prehistoric it doesn’t even differeniate between aoe and st threat.

Pure guessing there. I have less time than I did 12 years ago true but I can still dedicate 6-9 hours a week to raiding.

good for you. Theres nobody holding a gun to your head forcing you to sue addons.

Your choice, whether you need addons or not will show up very very quickly so don’t be suprised if you do get kicked upon making a simple mistake.

No one has a gun to your head. If you were that dedicated, you would do one of two things.

1.) be so good at the game that you make others believe you’re using addons.

2.) be so passionate about it that you form a guild of like minded individuals who also refuse to use addons

It seems that neither of these are the thing, and you want to be difficult just to be difficult or different or “cool.” Either be an activist and do something, or stop this nonsense lol… no one is forcing you to do a damn thing here man.

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3). persuade blizzard to remove addons.

Will never happen, but keep hoping!

maybe blizz will come to their senses and limit cheating in classic.

They have cracked down pretty good on cheating over the years, but that has nothing to do with addons ,lol.

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If you feel this way then you should be jumping for joy regarding the Classic WoW API because it’s far more restrictive than the Vanilla API.

They are factually making it much much much harder to automate things in the way that many players did indeed do with the Vanilla API.


I’m dancing and singing praise to blizz

Vanilla addons vs Classic addons.

The topic has come up a lot that addons being back ported to classic are too powerful and are doing things not possible in classic and they ruin the nochanges experience, etc etc.

"Game should use 1.12 api because that’s what was available in classic and the current api brings new features to classic that give addons more power."

Here are the facts, 1.12 classic api was not weak. if anything, it had far more potential for abuse than 8.x api. Even ion admit this in interviews. One of core reasons they went with 8.x api over 1.12 is because the things you could do with that old api, were really broken. 8.x api is actually full of restrictions and blocks that blizzard has spent 15 years developing to counter addon authors over the years as we got better. There are a few new features too, but for most part they are minor and most of the stuff you see addons in classic doing now, isn’t because of 8.x api vs 1.x api. Blizz has done a good job removing apis classic didn’t have and will probably find a few more they missed over course of beta. They even went out of way to remove classic apis such as threat, cast bars, and mob health even though addons existed for ALL THREE of those in classic. They could have left apis in so at least addons could replicate what they did in classic while using less cpu, but they wanted to be genuine and have addons for those 3 functions be just as inefficient and ugly as they were in vanilla, because that’s true to the experience. TL/DR here, it comes down to much bigger major factors than the API, which I’ll cover next.

"So if it’s not the api that’s OP, what’s changed?"

Time. In vanilla wow, WoW was new, the api was new, and many of authors were new to coding. Authors were also starting from scratch. So you ask what’s different now? 15 years is the difference. Years of experience with wow api. Years of experience in coding. Years of actual time put into our addons. Regardless of api, you cannot erase time. Addons like Weak Auras, DBM, etc that are appearing in classic already, the power of these addons has to do with fact that YEARS of development time is already present in the code. Written by authors with years of experience making wow addons. If you still think it’s api though and want to pretend time isn’t the actual factor, look at how addons evolved in private server scene on 1.12. People today talk about quest helpers for example and how advanced they’ve gotten and classic you had to read quest text and explore. Now if you skipped private server scene you might be unaware of questie. A quest helper that did evolve over years even on top of 1.12 api, because it wasn’t the api holding it back as much as sheer amount of time a large project takes. Here we are though, 15 years later. Now, we’ve had that time and addons are advanced.

"So, if addons are super amazing now because of time, maybe blizzard should just ban them all together. I don’t want my classic ruined by addons"

You could ban addons and force vanilla UI across board for entirety of classic wow and it would make so little difference. the very thing that made addons more advanced affects EVERYTHING. You cannot single out addons and ignore everything else. We have 15 years of classic wow videos. 15 years of wowhead/thotbot comments. 15 years of technology evolution (internet, cpus, gpus, monitors/resolution, etc). 15 years of wow skill (macroing, keybinding, mouse turning, reaction time, etc). 15 years of guides (BIs lists, min max leveling routes, dungeons, raids, class, etc). Even the very nature of community has evolved so much in 15 years. Twitch, twitter, reddit, etc. All of this adds up to one simple truth. You cannot erase the last 15 years…

So to summarize. I think classic is going to be amazing and fun for a lot of us. The very core identity of it is present and that is what spells it’s success. Sense of community and cooperation. The core values of an MMO that spell it’s success. Reliving classic for those of us that understand this as classics core will be the ones that enjoy it most. Those of you stuck on things like addons and other nonsense will ruin your own experience. Those of you expecting to relive your mystery and think molten core is going to be same as it was 15 years ago when we didn’t know anything, are going to be sorely disappointing. I’m telling you right now that a boss in a 40 man raid that puts a bomb on one target is just not going to be scary by todays standards. Naxx 40 is another story, but even that isn’t going to be as hard as any of you remember it. Not with 15 years of time going into it.

So stop focusing on the silly details and focus on what matters here. For first time in a long time a lot of players are excited about sense of community again. Enjoy it, and make new friends. Create new connections that you haven’t in a long time because LFG and CRZ have turned wow into an antisocial quick fix experience that has completely removed the social aspect from every part of game except for the highest level of endgame experienced by a fraction of wow population.


I use DBM without any of the dependencies turned on. For anyone checking it says I have DBM, but as far as I’m concerned I don’t have any functionality for it, it simply gives me a pull timer.

Honestly, I’d compare it more to shooting with or without a scope.
It doesn’t fire the gun for you, it simply assists you with your aim.
You can still fire just as well without it if you have the experience and the skill.

I’m the only person who doesn’t raid with addons in my guild, I’m also consistently the highest performing dps with significantly less gear than most of the people I’m competing against. The addons are just a tool.

Addons don’t “edit” the game.
Addons are not allowed to interact and modify actual game files. They simply provide overlays etc to provide a function.

They have recently allowed the use of addons in LAN arena tournaments such as the Arena World Championship. If anything they are becoming more addon friendly than less.

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Wow, best MVP post I’ve seen in like ten years.


Honestly, I’d love to have 1.12 API just to see AutoTravel working again

It makes you /cry when you get lost somehow and /cheer when you arrive!
edit: oh that was fixed in patch 1.6