Are they really necessary ? We know, now, that Vanilla mechanics weren’t really hard.
The main difficulty from raid during Vanilla :
Gear check (knowledge will help on this)
Mechanics (DBM will tell you everything you need to do and when + knowledge)
Threat (easier in 1.12 and irrelevant with a threatmeter)
So do we really need thoses powerfull ASSISTING addons instead of playing with our brain and native informations ?
Don’t tell me about #NoChange. Addons are supposed to be optionnals #NoChange is from the game features. Else if no one would have put them into Classic you won’t have been able to play ?
Aren’t they just gonna make the remaining difficulty of raiding irrelevant ?
Nope! Addons are amazing, and any addon available for Retail should be available for Classic. (Except those for transmog, and features like that that aren’t in Classic.)
Some of these things aren’t as trivial as you think they would be.
Tank threat rotation on Vaelastrasz for example. It could be done without a threat meter in the raid, but if you are wrong Vael could end up in your caster/healer group and kill a lot of people before a tank gets him back; because that’s how threat works when a boss is Taunt immune.
The easiest boss fight in the game has things you need to do, specifically decursing. If it is more fun to a group of people to do that manually without addons, knock yourself out.
However, artificially restricting it just to force difficulty seems unnecessary.
Realistically we won’t need any raid addons for the majority of classic raid content…or possibly any of the content! It’s not like there’s a wrought/focused chaos mechanic (hello WoD Archimonde) that would be trivialized by an addon.
But would it be nice to know how many seconds until Raggy submerges? Of course. So addons will be used, even if they aren’t needed.
Do 1 mistake without addons you’ll take the blame and be forced to download them.
Because players won’t stand anymore to die because of a game mechanics that are greatly simplified by some addons. They allow you to skip the phase when you have to learn the boss mechanics and learn to manage your dps and threat which mean : few wipes.
So it’ll affect me even if it’s supposed to be “optionnal”, they are now essential.
You are always going to have that type of experience because some people won’t know, these are raids if 40 people however on a whole the fights are much more simplistic, on Geddon that’s his only mechanic.
You don’t even need Threatmeters. My favorite past-time is having my GM yelling at me to stop dps because my threat was too high, subtle flexing to the rest of the raid that I was topping.