AQ Expectations

As we approach the content unlock next week that will begin the events around the Gates of Ahn’Qiraj, we’ve seen several questions from players about precisely how many aspects of the events are going to work. What follows is a rundown of some of the those details.

Spoiler alert! If you’ve been hoping to experience the AQ events for the first time in-game, turn back now!

The Calendar
First and foremost, we have the exact time of the content unlock. This will occur with the weekly raid reset in each region, because the content involves Blackwing Lair. In this region, the content will unlock on:

  • July 28 at 9:00 a.m. PDT / 12:00 Noon EDT
  • July 29 at 2:00 a.m. AEST / 4:00 a.m. NZST

This is the time when the War Effort will begin and each faction can turn in immense amounts of supplies that, once completed, will require five days to be transported to Silithus. Due to the raid requirements in the quest chain leading up to the “Bang A Gong!” quest, the earliest that the gong-ringing can occur in Silithus on highly-motivated realms will be just over a week later.

Once the gong is rung on a realm, the 10 Hour War begins. Once the 10 hours has elapsed, "Bang a Gong!” can never be turned in anymore, the two Ahn’Qiraj raids will open, and the “Treasures of the Timeless One” quest will become available.

The exact times for the ringing of the gong, and therefore the raids opening 10 hours later, will differ on every realm.

Becoming the Scarab Lord

Ringing the gong can only be done by players who have completed all of the steps of the Scepter of the Sands quest chain before the end of the 10-hour window. In addition to raid requirements, players are able to use the Proxy of Nozdormu to deputize other players to help them amass Silithid Carapace Fragments, so this is likely a guild-wide effort to help a chosen individual complete the quest chain.

Only the first player on a realm to ring the gong will be announced across the zone in Silithus. On realms that have multiple layers, once the gong is rung on one layer, the 10 Hour War will begin on all layers. All players who complete the questline and turn in “Bang a Gong!” before the 10 hours are up will receive the Black Qiraji Resonating Crystal mount. Any player who completes the questline up through “The Might of Kalimdor” will be eligible for “Treasures of the Timeless One,” which rewards an Epic weapon, regardless of whether they were able to complete “Bang a Gong!” in time.

Some Restrictions Apply

In original WoW, the Scarab Lord wasn’t used as a title, and that will be the case in WoW Classic. The ability for players to manage their titles came after original WoW.

During the 10 Hour War, world bosses do not only spawn in Silithus. Resonating Crystals that spawn major enemies will appear in Tanaris, Feralas, Thousand Needles, and Barrens. This is important to know because we expect there to be an overcrowding issue in Silithus on realms whenever large groups of players all go to Silithus at the same time. While the negative effects of overcrowding can’t be eliminated, we’re taking several steps to mitigate the worst outcomes:

  • Thanks to players who helped us test on the PTR in June, we can support a higher number of players in the zone than we could before.
  • Those PTR tests also helped us determine the maximum number of players that can be supported before “a little laggy” became “unplayable.”
  • If the maximum is reached, players will be automatically removed from the zone.
    • First, players will be removed if they are below level 60. Alliance players will be ported to Westfall, and Horde players will be ported to The Barrens.
    • Level 60 players who are ported out will be moved to to Un’goro Crater, Tanaris, Thousand Needles, or The Barrens.
    • If Silithus is at max population, a level 60 player can only zone in when another player leaves Silithus.
    • Players who have a Scepter will never be automatically removed from Silithus.
  • Zone maximums and automatic adjustments are per-layer.

There are restrictions on realm-to-realm character transfers, which are in place to prevent players of a different realm from coming to your realm and disrupting the progress of events. The quest “Bang a Gong!” cannot be completed by characters who transferred to the realm in the past 90 days, however, those players can complete “Treasures of the Timeless One”. Before the end of the 10 Hour War on a realm, there are also other restrictions on transfers for characters who have participated in significant event activities elsewhere. For example, players cannot transfer a character that has Silithus Carapace Fragments in their bags or bank.

And Then…

The initial War Effort requires a great deal of supplies to be turned in by your faction on your realm. If this is not complete 30 days after the content is unlocked, small amounts of supplies will begin turning in automatically, as they did in the version 1.12 of original WoW. The gates still require somebody to “Bang a Gong!”, but this will help ensure that all realms have the chance to unlock Ahn’Qiraj before Naxxramas is released.

We’re very excited to follow the unfolding events on WoW Classic realms around the world over the next few weeks. We’ll see you in Silithus!


So when can we transfer from lets say Arugal to Faerlina? I’m still waiting for that transfer to unlock so i can actually play AQ with mates


I can already see issues happening with the auto kick from Silithus.


This means you can grief scarab lord farmers by keeping the zone full and not letting them in

Let the griefing begin!


brb firing up my 100 multiboxes to prevent people from zoning into silithus and griefing their scarab farm lmaaaaaoooo.

another brilliant idea.


Please Blizzard

Why can we, the players, quickly come up with ideas on how this will fail while Blizzard can’t during the decision making process?


This means theres a window where players can simply force their way into the zone and simply not partipate in order to grief guilds/factions to keep cap at maximum disallowing anyone in. This could even provide a singular guild to control the whole zone if they have a) enough players b) enough of them logged into the zone, capitalizing on fragments and even holding them for ransom.

The only real solution would have been dynamic sharding. If a layer/shard is capped, a new one is created to allow the overflow in


Just when I thought you couldn’t make any more boneheaded misguided stupid decisions for this game.

Why is my server still layered and locked if you aren’t gonna use your precious silver bullet of layering to make this event playable? Now I can’t even log in to do the raid without being ported to westfall.

Hey, good April fools joke though!


Please just layer larger realms. You’re going to prevent people from participating in the best event in WoW history.


Reminder that people in a basement in Russia did a better job than a company with multi-billion dollar profits every year.


I don’t even know why Blizz posts anything on these forums. It’s just full of angry people looking for an excuse to be even more angry.


Please can you explain how the level 60 players who are removed/ported are chosen? Last in first out? GUID? Online/Offline? People with the scepter quest in their questlogs?

How can players who actually need to be in silithus for the scepter grind avoid being griefed by people who are just zoning in to pad the total numbers, hoping to get the race participants ported out?

PLEASE give more information.


because blizzard would rather jump through hoops of bad fixes instead of utilizing a one time simple fix

like, they keep making changes to ony buff npcs WHEN THEY COULD JUST SIMPLY REMOVE THE TIMER

1 Like

No porting out.

Just lower server caps down to actual vanilla levels.


There are players on my realm that will 100% be using this feature to grief.

Even if people arnt trying to grief with it, the sheer amount of people trying to get in the zone will mean we are all getting griefed.

Confused here. Is this only during the 10 hour window, or overall once the War Effort starts?

Isn’t this what layering is for? Why is layering not being utilised further ahead of adding arbitrary and clunky zone population cap that has never existed before?


Both, this system will go live as soon s the aq40 patch comes out on the 28th

In before “I can’t help my guild farm carapaces” threads