Class Tuning Incoming – August 8

As we continue to monitor gameplay data and player feedback, we will soon make several tuning adjustments to classes that are over- and under-performing in group content. The following are changes that we intend to make with scheduled weekly maintenance (Tuesday, August 8 in this region).

Classes

  • Except where noted, all changes will be offest so that they do not apply to PvP.
  • Death Knight
    • Unholy
      • Epidemic damage increased by 8%.
      • Bursting Sores damage increased by 12%.
  • Druid
    • Guardian
      • Thrash damage reduced by 8%. This change will also affect PvP combat.
      • Raze damage reduced by 8%. This change will also affect PvP combat.
  • Evoker
    • Augmentation
      • Developers’ notes: Augmentation Evoker is adding a significant amount of damage to their party while also providing strong utility and survivability. For this week, we’d like to reduce some of the damage contributions from their buffs to help bring them more in line with other classes.
      • Breath of Eons accumulates 10% of damage done by allies with your Ebon Might (was 15%).
      • Fate Mirror’s chance to proc has been reduced to 10% (was 15%).
  • Hunter
    • Marksmanship
      • Multi-Shot damage increased 8%.
      • Explosive Shot damage increased 10%.
      • Trick Shots increases the damage of your next Aimed Shot or Rapid Fire by 70% (was 65%).
  • Mage
    • Fire
      • Flamestrike damage decreased by 10%.
      • Flame Patch damage decreased by 10%.
      • Conflagration damage decreased by 10%.
      • Meteor damage decreased by 10%.
      • Phoenix Flames damage decreased by 10%.
      • Living Bomb damage decreased by 10%.
    • Frost
      • Comet Storm damage decreased by 6%.
      • Blizzard damage decreased by 8%.
      • Frozen Orb damage decreased by 8%.
  • Paladin
    • Holy
      • All healing reduced by 5%.
      • Light’s Protection now reduces damage taken by 10% (was 16%).
      • Overflowing Light now creates an absorb shield for 30% of Glimmer of Light’s overhealing (was 50%).
      • Tyr’s Deliverance now increases healing taken from Holy Light, Flash of Light, and Holy Shock by 15% (was 25%).
      • Blessing of Summer now causes attacks to deal 25% additional damage as Holy (was 30%).
      • Fading Light now creates an absorb shield for 3% of the healing or damage done from Holy Power generators (was 10%).
      • Righteous Judgment now has a 30% chance to activate Consecration (was 50%). This change will also affect PvP combat.
      • Consecration damage reduced by 25%. This change will also affect PvP combat.
    • Retribution
      • Divine Storm damage increased by 8%.
      • Wake of Ashes damage increased 10%.
      • Consecration damage increased 12%.
  • Priest
    • Vampiric Embrace now heals a nearby ally for 40% of any single-target Shadow spell damage dealt (was 50%). This change will also affect PvP combat.
    • San’layn now reduces the cooldown of Vampiric Embrace by 30 seconds (was 45 seconds). This change will also affect PvP combat.
    • Discipline
      • Developers’ notes: Discipline Priest is not performing as well as we’d like, so for this week we’re increasing their Atonement healing. In a future patch, we are working on redesigning some of their talent options and making tuning adjustments there as well.
      • Atonement heals for 40% of damage done (was 36%). This change will also affect PvP combat.
    • Holy
      • Rhapsody now stacks every 1 second (was 2 seconds) and causes Holy Nova to deal 20% increased damage per stack (was 10%). This change will also affect PvP combat.
      • Rhapsody now highlights Holy Nova while at 20 stacks. This change will also affect PvP combat.
    • Shadow
      • Vampiric Touch damage reduced by 20%.
      • Shadow Word: Pain damage reduced by 15%.
      • Shadowy Apparition damage reduced by 15%.
      • Healing from Vampiric Embrace is no longer reduced by 20% in PvP Combat.
  • Rogue
    • Outlaw
      • All ability damage increased by 5%. This change will also affect PvP combat.
      • Auto attack damage increased by 5% . This change will also affect PvP combat.
  • Warrior
    • Ravager damage increased 8%.
    • Thunderous Roar damage increased 8%.
    • Fury
      • Improved Whirlwind increases your next Single Target abilities by 55%, up from 50%.
14 Likes

Nerfs to every spec in the Exodia comp? Very good.

21 Likes

RIP shadow priest.
:frowning:

25 Likes

Hey, marksman buffs. Thanks!

7 Likes

BM hunters keep getting ignored despite being lowest DPS, utility and survivability out of all classes/specs…

31 Likes

Well guardian druid needs a 75% reduction to ALL damage abilities and removal of its OP self healing that is unfair. No tank should have any self heals.

Also BM hunter way OP needs similar nerfs/reductions.

3 Likes

I’m sure you’ve noticed, but Ret needs a few ST buffs as well, besides the aoe ones you’re making.

It’s true that all of those abilities are also used on ST, but they lead (using my Kezzara mythic parse https://www.warcraftlogs.com/reports/XpNaFkhL2BKvYHnW#fight=4&type=damage-done&source=14) to:

  • Divine Storm 1.42% + DS dmg 8% results in 0.1136% increase
  • Wake of Ashes 6.08% + Wake dmg 10% results in 0.608% increase
  • Consecration 1.29% + Conse dmg 12% results in 0.1548% increase
    Total ST = 0.8764% increase in dps for single target, not even 1% dmg increase.
    Probably with the small extra dmg from the above 3 during Execution Sentence we may reach a straight 1% ST buff though.

The latest charts show ret as 2nd from the bottom:

We may catch up to 3rd or 4th from the bottom with these buffs though, since we’ll be having a bit more dmg on adds on fights.
But a more direct and impactful ST increase would have been good as well.

17 Likes

Still gonna have a lot of use thanks to mass dispel.

3 Likes

It shows that they’re paying attention and ready to do something about it, which I like a lot.

6 Likes

Shoulda nerfed augment more

13 Likes

Remove Incorporeal

14 Likes

Big dev note saying very good things, proceed to ever so slightly nerf them in the slightest. This spec needs LARGE nerfs, with this change they’ll be brought 98/100 times instead of 99/100.

Utility needs nerfing, or the damage needs to be INSANELY nerfed. I’m talkin Ebon Might %, Inferno’s Blessing, their mastery, ALL DAT STUFF. Or, nerf it’s utility to the ground and keep it’s damage ok.

It’s also still WAY too strong in raid, now that logs are fixed, we can see how stupid OP it is in every situation that isn’t solo content.

6 Likes

Yea, just not going to be as much fun doing other stuff outside of instance content. Which is about all I do.

I have a DK mothballed. I can get her out and swap to unholy.
Still got my Dh also.
Just wanted to main a spriest is all.

Or roll a ret for the first time. idk, guess I’ll find out in about 4 days.

3 Likes

You forgot to nerf “After the Wildfire” from 600% down to 150%. Do the right thing.

2 Likes

Aug barely touched.

9 Likes

They can’t block.

5 Likes

Nerf Devastation it’s too op

2 Likes

man i absolutely hate m+

22 Likes

They nerfed devastation by introducing aug and proceeding to keep it insanely overpowered.

12 Likes

Wait… Living Bomb became good enough to nerf? When did that happen?

16 Likes