So I went back to BFA the other day thinking I would solo a dungeon for an achievement I needed.
Turns out I couldn’t. I was doing the same level of damage I was in BFA at level 120 (now 50) before the pre patch.
Thinking it is just a dungeon issue with the squish, I went and attacked uldum nzoth forces to test… and found some trash pleb npc… who yup you guessed it… took JUST AS LONG to kill now at 60 than it did at 120 (50).
I actually have gained 10 levels with 0 reward or progression. That is quite literally the anti-MMO. What the actual hell blizz?! 10 levels above I should have decimated that NPC.
Can blizz please address this, this is NOT right and it does not feel rewarding.
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Edit: this just in from wowhead. Oh boy…
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Edit 2: As of newest hotfix, still not fixed still scaling incorrectly. Grey trivial at 50 and taking rotations to take down. And a level 50 is decimating lvl 50 mobs faster than a 60 on the same mobs.
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Edit 3: Ion is HAPPY with how scaling/ilvl/losing power is.
Bad news guys, Ions words straight from interview on wowhead:
Q: Any plans to fix old raid tuning?
Game Director Ion: “They’re curious to hear specific examples. There was a bug in the first week of Shadowlands where the scaling benefit against Legion content went down as you leveled. That should be working as intended. Players who compared themselves at the end of the last expansion and the beginning of this expansion and find that it’s talking longer is an unfortunate thing about leveling up in WoW and the way combat ratings work.”
EDIT AFTER BLIZZCON:
So blizzcon is over, and the new patch doesn’t address scaling at all. Don’t even know what to say at this point…
NEXT EDIT AFTER BLIZZCON:
Breaking news: So Ion has said we will be able to solo legion at the end of SLs meaning they INTEND for it to be this way. Never mind the old 11 levels they used to say.