Warcraft III: Reforged Patch Notes
Version 1.32.1
February 6, 2020
Changes and Bug Fixes
Campaign
Players should no longer be met with a “defeat” screen after loading into a mission.
Audio levels for some dialogue have been adjusted.
The animations, triggers, and cameras for some cutscenes have been tweaked.
Disconnecting or logging out will no longer change the save file folder.
Fixed a number of issues that would block progression or not give credit for completing missions.
• Developer’s note: Updating a map for these types of fixes invalidates prior saves. This is similar to how replays from prior game client versions no longer work. Campaign progress will not be lost.
Custom Games
Multiboards should no longer crash custom games.
Joining lobbies for the same map no longer creates duplicate versions of the map.
• Developer’s note: This also resolves disconnects from improper map names.
Gameplay
The rendering of Classic mode has been updated.
Resolved an issue with hitching when constructing buildings or training units for the first time.
Fixed Ziggurat upgrade animation in Reforged mode.
Adjusted animations and portraits for multiple units and buildings.
Units completing training while off-screen again have voices.
Starting locations are again obscured by the fog of war.
Interface
Whispers now include the name of the sender.
Locale settings for audio and subtitles can now be adjusted independently in Battle .net prior to launching the game.
Non-Latin glyphs no longer overlap.
A tooltip now displays when hovering over truncated text.
Chat keeps up with the latest messages.
Heroes on the match results screen are now contained by boundaries.
All menus are now distinct between Classic and Reforged graphic settings.
• Developer’s note: We’ve implemented a temporary solution to better inform whether you are playing in Reforged or Classic mode, by applying a sepia tone to the background images for Classic.
Edit: Great update team! I noticed some of the construction animations were improved. The Ziggurat upgrade looks much better now. I think you could take it a step further by having the crystal come up from inside the ziggurat while it’s upgrading.
Also, you might consider adding the sepia filter to player names in the loading screen who are using classic graphics, or some other indicator. Maybe replace the words orc-human-random with icons.
Please fix the performance of the game. It’s impossible to play competitive with reforged enabled due to the constant fps drops… also put some 60fps+ into the movement of the units.
is the issue with the color of the units/buildings that went through an upgrade fixed as well? I don’t see that Fix on the Patch notes. This was a known issue in beta since day ONE.